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[Unfinished] Nightmair set


rampragej

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This is my first set of cards, let me know what you think!
The set is called Nightmair (spelled wrong on purpose, I know how nightmare is spelled), and it's mostly based around slowly building up a ridiculously strong offense and hoping that you don't get beaten to hell before you can. The monsters are broken up into five categories/ranks: Nightmair creatures, Nightmair fighters, Nightmair kings, Nightmair gods, and the Nightmair emperor (Stronger than the Nightmair gods :P) The set is currently unfinished, so if you have any suggestions I'd be happy to hear them. Also, I can't really find any good artwork for these things, if you know where/how I can get some good art let me know.
Here we go:
[spoiler=Effect monsters(all Nightmair monsters have effects)]
[b]Nightmair creatures[/b]
[img]http://img26.imageshack.us/img26/5945/528216.jpg[/img]
This card gains 300 ATK for every "Nightmair" monster on the field, excluding this card. If this card is destroyed, special summon one level 4 or lower "Nightmair" monster from your graveyard (except a "Nightmair Creature: Cryth") during your next standby phase.

[img]http://img811.imageshack.us/img811/6226/528216l.jpg[/img]
This card gains 300 ATK for every "Nightmair" monster on the field, excluding this card.

[b]Nightmair fighters[/b]
[img]http://img88.imageshack.us/img88/5945/528216.jpg[/img]
If this card attacks and destroys a monster your opponent controls, and there are no monsters left on your opponent's side of the field, you may attack again with this card.

[img]http://img94.imageshack.us/img94/5945/528216.jpg[/img]
As long as this card remains face-up on the field, all attacks your opponent declares targeted to a "Nightmair" monster must target this card.

[b]Nightmair gods (currently 2/3 done)[/b]
[img]http://img209.imageshack.us/img209/5945/528216.jpg[/img]
This card cannot be summoned except by the effect of "Black Nightmair Ritual". This card gains 400 ATK and DEF for every "Nightmair" monster on the field, excluding this card. When this card is on the field, no other "Nightmair" monster can attack. Once per turn, you can tribute one monster and attack your opponent directly with this card.

[img]http://img857.imageshack.us/img857/5945/528216.jpg[/img]
This card cannot be summoned except by the effect of "Black Nightmair Ritual". This card gains 400 ATK and DEF for every "Nightmair" monster on the field, excluding this card. When this card is on the field, no other "Nightmair" monster can attack. Once per turn, you can switch the position of all of your opponent's monsters to either face-up attack or defense position. This position cannot be changed until your next standby phase. Any effects activated by this effect are negated.


[b]The Nightmair emperor[/b]
[img]http://img23.imageshack.us/img23/5945/528216.jpg[/img]
This card cannot be normal summoned or set. This card can only be special summoned by its own effect. This card can be special summoned by tributing 3 monsters from the field, at least 2 of which must be "Nightmair" monsters. This card gains 300 ATK for every "Nightmair" monster on the field. Once per turn, this card can remove one monster on the field from play and inflict 1000 damage to your opponent. If this card was sent to the graveyard by battle, remove from play 3 "Nightmair" monsters you control to special summon this card. This card cannot attack the turn it is summoned.
[/spoiler]

[spoiler=Magic cards]
[img]http://img32.imageshack.us/img32/4261/528216m.jpg[/img]
This card can only be activated during your standby phase after your opponent destroyed a "Nightmair" monster the previous turn. While this card is face-up on the field, raise the ATK and DEF of all "Nightmair" monsters by 300. When this card is activated, you may also special summon 1 level 4 or lower "Nightmair" monster from your hand.

[img]http://img683.imageshack.us/img683/5945/528216.jpg[/img]
This card can be used to ritual summon any "Nightmair god" from your hand or deck. You must also tribute monsters whose total level equal 8 or more, including at least one "Nightmair" monster.

[img]http://img688.imageshack.us/img688/5945/528216.jpg[/img]
Tribute two monsters of the same level from your side of the field. Special summon 1 "Nightmair" monster of the same level from your graveyard.

[img]http://img822.imageshack.us/img822/5945/528216.jpg[/img]
While this card is active on the field, lower the ATK and DEF of all monsters on the field by 500. While this card is face up on the field, only "Nightmair" monsters can declare an attack.
[/spoiler]

[spoiler=Traps]
[img]http://img831.imageshack.us/img831/5945/528216.jpg[/img]
This card can only be activated when your opponent's monster declares an attack on a "Nightmair" monster you control. Negate the attack and lower the ATK of the attacking monster by 700.

[/spoiler]

Tell me what you think so far. Are the cards too overpowered or underpowered? Do you have any suggestions for a new Nightmair/Nightmair kings/The last Nightmair god? Also, are there any problems with the OCG that I should know about?

P.S. I know this is only my second post, don't flame me or anything for it.

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all right, I'll overlook the fake type

for Nightmair Shield, the 300 atk drop is virtually nothing, you should make it like 700ish or something

Krall's burn effect is meh, 500 is too little so make it higher, plus given the last effect it seems a bit too easy to summon

for Crowth, you were supposed to say you can tribute 1 monster and then Crowth itself can attack directly

otherwise you can also use your non Nightmair monsters to attack

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Since this is the Realistic Cards section it would probably be a better idea to make them Fiend, Beast, Warrior etc.

I think the Ritual Monsters are a bit overpowered seeing as the can easily get over 5000atk and easily freeze up the oppoenents field & let you attack directly.

Maybe add some drawbacks to the ritual monsters or maybe add a certain requirement to the ritual card, because it is way too easy to bring them out right now.

Otherwise, the cards are fine I guess, but some gain attack to quickly (like the ritual monsters). Also, you should get aquainted with the new card grammar because phrases like [i]"Once per turn, this card can remove one monster on the field from play and inflict 1000 damage to your opponent."[/i] can be shortened down to [i]"Once per turn, you can Banish 1 monster and inflict 1000 damage to your opponent."[/i]

And the new grammar helps not to make effects seem cluttered; because I think you may have overlooked this: If you have both Ritual monsters on the field, none of your monsters can attack.

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