hellfire163 Posted December 25, 2011 Report Share Posted December 25, 2011 [img]http://img10.imageshack.us/img10/817/533918.jpg[/img] [img]http://img641.imageshack.us/img641/817/533918.jpg[/img] Link to comment Share on other sites More sharing options...
Althemia Posted December 25, 2011 Report Share Posted December 25, 2011 OMG THE DEVINES STAND NO CHANEC AGAINST DESE!!! 10/10 Link to comment Share on other sites More sharing options...
hellfire163 Posted December 25, 2011 Author Report Share Posted December 25, 2011 thx my second cards Link to comment Share on other sites More sharing options...
Admiral Tim Posted December 25, 2011 Report Share Posted December 25, 2011 A friendly reminder, Devine is spelled Divine. Link to comment Share on other sites More sharing options...
KrakenNLD Posted December 25, 2011 Report Share Posted December 25, 2011 [left]1. Normal Monster? Haven't seen one of those in ages.[/left] [left]2. 3000/2500... mmmm, almost feels like a Blue-Eyes White Dragon. Who happens to be LIGHT yet still.[/left] [left]3. Name is all Caps, which is turning out to be annoying with Card #2. Better name if you still want to keep the style would be: "Destroyer of Divines" or maybe "Divine Destroyer" but then it would be just me .[/left] [left]DIVINE-monsters are not really played anyhow, but anyhow, this does scream Anti-LIGHT.[/left] [left]The second card misses the Equip-sign yet is a Equip Spell Card. Wasn't hard to miss that one . So I do like the additional effect just that I think this is going to be dangerous grounds. Destroying a LIGHT/DIVINE is one thing, then controlling it (after you drawn it) is another. Destroying one without any cost as well is even more dangerous.[/left] [left]I see this is why you wanted to make this card Normal and High Level, but right now it would be too much of a powerful card. Especially with "[url="http://yugioh.wikia.com/wiki/DNA_Transplant"]DNA Transplant[/url]" active as well.[/left] Link to comment Share on other sites More sharing options...
hellfire163 Posted December 25, 2011 Author Report Share Posted December 25, 2011 [quote name='KrakenNLD' timestamp='1324847146' post='5728898'] [left]1. Normal Monster? Haven't seen one of those in ages.[/left] [left]2. 3000/2500... mmmm, almost feels like a Blue-Eyes White Dragon. Who happens to be LIGHT yet still.[/left] [left]3. Name is all Caps, which is turning out to be annoying with Card #2. Better name if you still want to keep the style would be: "Destroyer of Divines" or maybe "Divine Destroyer" but then it would be just me .[/left] [left]DIVINE-monsters are not really played anyhow, but anyhow, this does scream Anti-LIGHT.[/left] [left]The second card misses the Equip-sign yet is a Equip Spell Card. Wasn't hard to miss that one . So I do like the additional effect just that I think this is going to be dangerous grounds. Destroying a LIGHT/DIVINE is one thing, then controlling it (after you drawn it) is another. Destroying one without any cost as well is even more dangerous.[/left] [left]I see this is why you wanted to make this card Normal and High Level, but right now it would be too much of a powerful card. Especially with "[url="http://yugioh.wikia.com/wiki/DNA_Transplant"]DNA Transplant[/url]" active as well.[/left] [/quote] ive changed it Link to comment Share on other sites More sharing options...
Admiral Tim Posted December 25, 2011 Report Share Posted December 25, 2011 [quote name='KrakenNLD' timestamp='1324847146' post='5728898'] [left]1. Normal Monster? Haven't seen one of those in ages.[/left] [left]2. 3000/2500... mmmm, almost feels like a Blue-Eyes White Dragon. Who happens to be LIGHT yet still.[/left] [left]3. Name is all Caps, which is turning out to be annoying with Card #2. Better name if you still want to keep the style would be: "Destroyer of Divines" or maybe "Divine Destroyer" but then it would be just me .[/left] [left]DIVINE-monsters are not really played anyhow, but anyhow, this does scream Anti-LIGHT.[/left] [left]The second card misses the Equip-sign yet is a Equip Spell Card. Wasn't hard to miss that one . So I do like the additional effect just that I think this is going to be dangerous grounds. Destroying a LIGHT/DIVINE is one thing, then controlling it (after you drawn it) is another. Destroying one without any cost as well is even more dangerous.[/left] [left]I see this is why you wanted to make this card Normal and High Level, [b]but right now it would be too much of a powerful card[/b]. Especially with "[url="http://yugioh.wikia.com/wiki/DNA_Transplant"]DNA Transplant[/url]" active as well.[/left] [/quote] Not actually, It is not insanely powerful and needs specific support, plus you need to pay 500 life points to activate the ability. It can easly be taken off the field either by brute force or monster, spell or trap effects as it has no resistance to any of them. There are three Divine monsters out there. Quite frankly this is Up'ed. It needs perfect support, in a totally situational duel. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 26, 2011 Report Share Posted December 26, 2011 for the spell card, change light to LIGHT remember, that's an attribute the same goes with divine (change to DIVINE) it's meh because it depends on your opponent having LIGHT monsters, if they don't the spell isn't really practical Link to comment Share on other sites More sharing options...
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