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Arena of Glory - No Increase, No Spells, No Traps ...


~Shadow of Alpha~

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[center]So this is my first card post in about 1 year, so I'm a little bit rusty at card making. So I'd love some ratings and areas of improvement ^^[/center]

[center][img]http://img543.imageshack.us/img543/2756/293562.jpg[/img][/center]

[center][spoiler=Lore][/center]
[center][b]As long as this card remains face-up on the field, neither player can increase the ATK of monsters on the field. Both players can only attack with 1 monster during each Battle Phase. Neither player can activate Spell or Trap Cards during the Battle Phase.[/b][/center]
[center][/spoiler][/center]

[center]I saw this pic, and it made me think of how fights and battles are irl. And so that's kinda what this card is based on, just the pure strength of 1 Monster Card VS the pure strength of another. 1 on 1.[/center]
[center][i](Question: I didn't bother doing the research, but is "As long as this card remains face-up on the field" not needed in Field Spell Cards because it's just taken for granted?)[/i][/center]

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[quote name='ragnarok1945' timestamp='1324876606' post='5729717']
interesting effect you got there

considering how many atk changing effect cards there are, this is really good

the 2nd effect reminds me a little bit of The Dark Door, not sure if that's where you got it from

3rd effect is just siphoned off Ancient Gears, somewhat meh
[/quote]

Yeah, I actually did sort of have The Dark Door in mind with that one ^^

And now you mention it, the last effect is just like Ancient Gears. I guess the idea of this card was to sum up the different ways of preventing interference in a battle. And since both those effects do so, I guess they were the first things to pop into my mind C:

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[quote name='~Shadow of Alpha~' timestamp='1324849113' post='5728961']
[center][i](Question: I didn't bother doing the research, but is "As long as this card remains face-up on the field" not needed in Field Spell Cards because it's just taken for granted?)[/i][/center]
[/quote]


Indeed it's not necessary.

Hm, good to see you're back to cardmaking, Alex.

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[quote name='ragnarok1945' timestamp='1324986518' post='5731765']
yeah that's the good side of it, which is why maybe you shouldn't keep it on the field TOO long
[/quote]

Good point ^^

[quote name='Mugendramon' timestamp='1324987004' post='5731767']
Indeed it's not necessary.

Hm, good to see you're back to cardmaking, Alex.
[/quote]

Thanks :D Glad to be back ^.-

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That's a good question, but I'm afraid I can't really give a solid answer. Personally I would wait to activate it (unless completely necessary) until I have like a Mystical Space Typhoon available so that I can dispose of it whenever I need to.

Because the more you increase your Life Points, the fewer Tokens you'll get and the less defense you'll have. So the only thing the card will do is fill up 1 of your Spell/Trap card zones.

But you can't really pin point how long it should be on the field. You would keep it on the field for as long as you need to draw the right cards. ^^

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[quote name='Ryan Weise' timestamp='1325003677' post='5731992']
I do have an actual card kind of like this. It's called "Rivalry of Warlords". It makes it so that you can only have one type of face-up monster at a time, which ties in with the 'only one monster can attack per turn.'
[/quote]

I'm familiar with the card, but it's very different from this one imo ^^ Because many people create decks that only have 1 type, and cards to strengthen that type. So it wouldn't necessarily mean that there would be a one-on-one battle but I see what you mean (:

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[quote name='~Shadow of Alpha~' timestamp='1324993049' post='5731801']
That's a good question, but I'm afraid I can't really give a solid answer. Personally I would wait to activate it (unless completely necessary) until I have like a Mystical Space Typhoon available so that I can dispose of it whenever I need to.

Because the more you increase your Life Points, the fewer Tokens you'll get and the less defense you'll have. So the only thing the card will do is fill up 1 of your Spell/Trap card zones.

But you can't really pin point how long it should be on the field. You would keep it on the field for as long as you need to draw the right cards. ^^
[/quote]

yeah but with LP gain, unless it's a HUGE amount, it's not really as practical as you'd think

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[quote name='dcardmaker' timestamp='1325030705' post='5733113']
I can see Malefics spamming this card like crazy. It takes all of their disadvantages away by giving the same attack limitation to the opponent, and gives them spell/trap immunity. If you get out truth dragon and a field barrier with this on the field, your opponent is pretty much screwed.
[/quote]

Don't really know much about Malefic cards, but I like it when people find uses for my cards! :D

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