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Need more time? Stall with ... Puffballs?


~Shadow of Alpha~

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[center][img]http://img841.imageshack.us/img841/6321/293562z.jpg[/img][/center]

[center][size=4][spoiler=Lore][/size][/center]
[center][size=4][b]This card can only be activated while you control no monsters. Each time your opponent declares an attack with a monster who's ATK is higher then half the amount of your Life Points, Special Summon 1 "Puff Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. The "Puff Tokens" cannot be used as Tributes and are destroyed during the End Phase of the turn they were Summoned.[/b][/size][/center]
[center][size=4][/spoiler][/size][/center]

[center][size=4]I pretty much just felt like making a card that can help stall for time when you're close to losing a duel.[/size][/center]

[center][size=4][i][b]Sidenote:[/b] If you have another monster on the field when a Puff Token is summoned, your opponent's attack is not re-directed to the Token.[/i][/size][/center]

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fortunately you can still use the tokens as synchro food, so that's good

I guess this could work out really well if you have enough Draining Shields or Nutrient Z cards or something like that

that way you don't take as much damage, and everything would work

beyond that though I almost wish you had an effect that'd allow you to keep the tokens on the field in a way

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[quote name='ragnarok1945' timestamp='1324953861' post='5731232']
fortunately you can still use the tokens as synchro food, so that's good

I guess this could work out really well if you have enough Draining Shields or Nutrient Z cards or something like that

that way you don't take as much damage, and everything would work

beyond that though I almost wish you had an effect that'd allow you to keep the tokens on the field in a way
[/quote]

I see what you mean. I found several down-sides of this card.

Because if up against Piercing Battle Damage cards, it won't help stall at all.

And once you increase your life points, you probably won't be summoning any tokens anymore since the ATK has to be equal to half your life points.

And since they're only summoned during your opponents turn, and they're destroyed at the end of it, you can't really use them for much other than defending.
But I guess that all I meant for them to do. Just help stall as much as possible until you draw the cards you need to set up a propper defense and make a comeback!

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[quote name='jaster_rogue' timestamp='1325020107' post='5732651']
I think it's Nice, the idea looks great, the pic also fits the effect(I guess)
[/quote]

Hah, thank you ^.^

[quote name='AgentofMystery' timestamp='1325025655' post='5732843']
I Like the effect, it seems practical.

But like Ragnarok stated,I could see it buying you a few turns,

But if you still take the damage, and they find a way to destroy the spell or the tokens with an effect,

It kind of loses the point, but that's just my opinion.
[/quote]

You don't take damage when the tokens are summoned in defense position, [b]unless[/b] your opponent has cards to counter.

But isn't that the case with all cards? They won't help you to they're full potential if your opponent has the right cards to stop it.

And you can't make a card that's immune to all interference without it being OP'd.

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[quote name='~Shadow of Alpha~' timestamp='1325026150' post='5732867']
Hah, thank you ^.^



You don't take damage when the tokens are summoned in defense position, [b]unless[/b] your opponent has cards to counter.

But isn't that the case with all cards? They won't help you to they're full potential if your opponent has the right cards to stop it.

And you can't make a card that's immune to all interference without it being OP'd.
[/quote]

That is true, guess i overlooked that. surry :P

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[quote name='~Shadow of Alpha~' timestamp='1325026150' post='5732867']
Hah, thank you ^.^



You don't take damage when the tokens are summoned in defense position, [b]unless[/b] your opponent has cards to counter.

But isn't that the case with all cards? They won't help you to they're full potential if your opponent has the right cards to stop it.

And you can't make a card that's immune to all interference without it being OP'd.
[/quote]

For sure, Any real card has some other that can cancel it... I guess this card looks realistic, maybe it works with a "Final Countdown" strategy

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[quote name='AgentofMystery' timestamp='1325028993' post='5733012']
That is true, guess i overlooked that. surry :P
[/quote]

No worries at all! I love different opinions! :D

[quote name='jaster_rogue' timestamp='1325029303' post='5733032']
For sure, Any real card has some other that can cancel it... I guess this card looks realistic, maybe it works with a "Final Countdown" strategy
[/quote]

That would actually be a very good strategy! At least for a while ^^

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