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[CFV] Some sort of Kagero Deck.


Expelsword

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Changed deck a bit at advice of community. Still untested.

[b][u]Grade 0 (17)[/u][/b]
[i]1 Lizard Soldier Conroe[/i]
[color=#ffd700]4 Embodiment of Spear, Tahr[/color]
[color=#ffd700]4 Blue Ray Draco Kid[/color]
[color=#008000]4 Dragon Monk, Genjo[/color]
[color=#b22222]4 Gatling Claw Dragon[/color]

[b][u]Grade 1 (15)[/u][/b]
[color=#ff8c00]3 Iron Tail Dragon[/color]
4 Demonic Dragon Mage, Kimnara
4 Demonic Dragon Monk, Makoraga
2 Embodiment of Armor, Bahr
2 Wyvern Guard, Baryi

[b][u]Grade 2 (10)[/u][/b]
[color=#ff8c00]4 Blazing Core Dragon[/color]
2 Berserk Dragon
2 Dragon Knight, Nehalem
2 Belicosity Dragon

[b][u]Grade 3 ( 8 )[/u][/b]
[color=#ff8c00]4 Blazing Flare Dragon[/color]
2 Dragon Berserker, Yaksha
2 Dragonic Overlord

Translations are approximate, because there's like a billion.
Help is appreciated because I'm really bad.

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I would not use 1 of Every trigger, because it is unneeded for most decks unless they have to. Because of a specific play style they have

I would say drop the stand trigger for a Critical Trigger that why you can attack with your Vanguard 1st than if need give the triggers as you get them as needed.

Also try to find room for Flame-edged Dragon to fuel soul/force guards if they don't want you to soulcharge to increase/speed up chances of using Blazing Flare Dragon's soulblast

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[quote name='Expelsword - 輝き' timestamp='1325115961' post='5735489']
No Stand Triggers? I'll try it I guess.
[/quote]

Kagero's playstyle don't have a need for stand trigger. Plus by using 2 Crits you higher chance of killing your opponent if they don't block your vanguard's attack as you would have roughly 8/49 chance of getting a crit trigger versus just a 4/49.

But mainly you do not want to run 1 of every trigger. 1 Heal, 2 Crit/Stand/Draw(depends on deck), and 1 Stand/Crit/Draw trigger is good.
if at all possible (as some clans only have 1 of each trigger)

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[quote name='Expelsword - 輝き' timestamp='1325168470' post='5736625']
Largest problem I have is timing my Overlord/Waterfall crushing abilities.
Any advice, people?
[/quote]

Overlord's ability comes into play mid to near game. Mainly to force your opponent waste Guards to try and stop it from burning up their Grade 2s (if they are someone who like to protect their grade 2s if not then it doesn't hurt them as much). In which than you can have overlord go straight for the vanguard if desired.

Waterfall is alittle bit harder to pull as you would normally be focused on Blazing Flare Dragon. But as for the timing End game is best time or when you are going for it all or nothing attack. But do not attempt it if you know your opponent has a prefect shield in hand (remember each trigger and how many prefect shield's he has already along with keeping track of his handsize)

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