Jump to content

New Aqua Set: Fountain of Eden


jacky0731

Recommended Posts

Hi all, I've been going through all the Aqua-type monster cards lately and found that they are extremely weak and doesnt even fall into any kind of 'theme' or playstyle. So after some hard thinking i came up with this set of card ideas which mainly focuses on making these new Aqua type cards become "Equip support" Cards, much like union Monsters. Afterall, water sticks to things and provide us with life and support! Well heres my ideas below but due to my inability to find any suitable good looking pics for them, i'm just gonna post the txt :P
When i get some cool pics in the future I will hopefully post a full set with fully made Cards!

[b][color=#ff0000]Edit: I'm in the process of finding suitable art pics for all the cards :P[/color][/b]
Words in [color=#ff0000]RED[/color] are edited stuff since the 1st reply comment.

[b]AQUA SET: Fountain of Eden[/b]


[u]FIELD SPELLs[/u]


/////////

The Fountain of Eden
Field Spell Card

Increase the ATK and DEF of all WATER and EARTH monsters by 200.
Once per turn, during the main phase, You can activate one of the following effects:
*Send 1 Aqua-type monster in your Spell/Trap cards zone to the Graveyard and gain Life Points equal to half of the original ATK of that monster.
*Special summon 1 Aqua-type monster in the Spell/Trap cards zone, but its effects are negated and its ATK is halfed.


/////////


---------------------------------------------------------------------
[u]MONSTERS[/u]

/////////


Bubbly, Infant of the Fountain
level 1
Aqua/Water/Effect
0/500

Once per turn, this card cannot be destroyed by battle. When this card is sent from the field to the graveyard, you can pay 1000 Life Points to search for 1 level 4 or lower WATER Monster from your deck and add it to your hand, then shuffle your Deck.

/////////

Droplet, Clinger of the Fountain
Level 2
Aqua/Water/Tuner
400/800

If you control an Aqua-type or Earth-type monster, you can special summon this card from your hand.
During either player's main phase, you can tribute this card and equip it as an equip card to 1 of your other Monsters. While equipped to a monster by this effect, increase the ATK and DEF of the equipped monster by 300 points.

/////////
Art Credit: Wanderley
[img]http://img84.imageshack.us/img84/1746/534188.jpg[/img]
Splasha, Trickster of the Fountain
level 3
Aqua/Water/Effect
1500/1000

Once per turn, during your opponents battle phase when this card is being targeted by an attack, you can switch the ATK and DEF of the attacking monster before damage Calculation, until the end of that battle phase.
When this card is sent to the Graveyard while equipped as an equip card, inflict 800 damage to your opponent's Life Points.

/////////
Art credit: Kuroda Kaito
[img]http://img832.imageshack.us/img832/108/534188j.jpg[/img]
Vapor, Scout of the Fountain
Level 3
Aqua/Water/Effect
800/1800

When this card is summoned or flip summoned, you can randomly select 1 card in your opponents hand and look at it. [color=#ff0000]If it is a Monster card, this card's ATK becomes 1600.[/color]
When this card is sent to the Graveyard while equipped as an equip card, destroy 1 card on the field.


/////////

Steem, Berserker of the Fountain
Level 4
Aqua/Water/Effect
[color=#ff0000]2000[/color]/1000

While attacking and only during the Battle Phase of your own turn, this card cannot be destroyed by battle. (Damage calculation is applied normally) Any Monster attacked by this card has its ATK and DEF decreased by 300 points.
If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

/////////
Art Credit: Alcander
[img]http://img827.imageshack.us/img827/7091/534188x.jpg[/img]
Mykalos, Guardian of the Fountain
Level 4
Warrior/Earth/Effect
1800/1700

When this card destroys an opponent's monster by battle, you can special summon 1 WATER monster with 1500 or less ATK from your Deck, then shuffle you deck.
Increase the ATK and DEF of this card by 200 points for each Aqua-type monster equipped to it.

/////////
Art Credit: Rarity
[img]http://img26.imageshack.us/img26/1746/534188.jpg[/img]
Geysus, Veteran of the Fountain
Level 6
Aqua/Water/Effect
[color=#ff0000]2200[/color]/1800

When this card is succesfully tribute summoned, you can search your deck or [color=#ff0000]graveyard [/color]for a level 4 or lower Aqua-type Monster and equip it to this card as an equip card, then shuffle your deck.
If this card would be destroyed by a card effect, you can destroy another Aqua-type Monster you control instead, including those in the Spell/Trap cards zone.

/////////
Art Credit: Father Wolf
[img]http://img20.imageshack.us/img20/1746/534188.jpg[/img]
Rainos, the Matriarch of the Fountain
Level 8
Aqua/Water/Effect
2700/2400

You can special summon this card by tributing 1 monster equipped with an Aqua-type Monster.
When this card destroys a monster by battle and sends it to the Graveyard, you can search your graveyard for a level 4 or lower Aqua-type monster and equip it to 1 of your monsters as an equip card.
During either player's main phase, you can tribute this card equipped with any Aqua-type Monster(s) to Destroy a number of your opponent's cards equal to the number of equipped Aqua-type monsters on this card, and inflict 1000 damage to the opponent's Life Points.

/////////

---------------------------------------------------------------------
SYNCHRO

/////////
Art Credit: Kuroda Kaito
[img]http://img832.imageshack.us/img832/1746/534188.jpg[/img]
Aslarn, Keeper of the Fountain
Level 8
Beast/Earth/Synchro
Aqua tuner + non tuner
[color=#ff0000]2600[/color]/2500

When this card is synchro summoned, increase your Life Points by [color=#ff0000]600 [/color]points for each card in your Spell/Trap card zone.
Once per turn, when the opponent's monster declares an attack, you can send 1 card in your Spell/Trap card zone to the graveyard to negate the attack.

/////////

---------------------------------------------------------------------
[u]SPELLS[/u]

/////////

Aquatic Evolution
Normal Spell

Discard 1 level 4 or higher WATER monster in your hand, then add 1 level 6 or higher WATER monster from the deck to your hand.

/////////

Replenishing Waters of Eden
Normal Spell

Activate 1 of the following effects:
*Select up to 2 level 4 or lower Aqua-type "Fountain" Monsters in your graveyard and equip them to any Monster(s) you control in any way you like.
*Draw 1 card.

/////////

Instant Hydration
Quick Spell

Destroy 1 Aqua-type Monster that is equipped as an equip card in the Spell/Trap cards zone and gain 2000 Life Points.

/////////

---------------------------------------------------------------------
[u]TRAPS[/u]

/////////
Art: -Venser el Transeúnte-
[img]http://img406.imageshack.us/img406/1746/534188.jpg[/img]
Luring Traps of the Fountain
Normal Trap

Activate only when an opponent's monster declares an attack. Special summon 1 WATER monster from either your hand or graveyard. The attacking Monster must attack the special summoned Monster, if able, during this turn. Destroy the summoned Monster at the end phase of this card's activation.

/////////

Enhanced Watery shield
Continuos Trap

Once per turn, Monsters you control that are equipped with Aqua-type Monsters cannot be destroyed by your opponent's Spell or Trap cards.

/////////


Ok thats it for now, i think they're quite balanced and they should become quite a good support for any type of deck that likes having monsters filling up the Spell/Trap zones. I think this set provides a nice niche for Aqua-type monsters and i wish they can become a strong type in the future!

Tell me what u think guys :)

PS: If sum1 could find me some artwork suitable for the cards that'd be so awesome! :P

Link to comment
Share on other sites

all right

I'll just rate the ones where you have pics

Splasha is good, a quickplay Shield and Sword. 1500 atk isn't really much, but most monsters don't have much def nowadays

Vapor is fine, nothing wrong with the effect. Mylakos I'm unsure if you need a max limit to the atk boosting effect, you can argue either way since the atk gain is only 200 per equip

Aslarn's LP gain effect is meh, it's too small to be of much use, better had you burned your opponent with it

Link to comment
Share on other sites

[quote]Splasha is good, a quickplay Shield and Sword. 1500 atk isn't really much, but most monsters don't have much def nowadays

Vapor is fine, nothing wrong with the effect. Mylakos I'm unsure if you need a max limit to the atk boosting effect, you can argue either way since the atk gain is only 200 per equip

Aslarn's LP gain effect is meh, it's too small to be of much use, better had you burned your opponent with it[/quote]

Hmmm Mykalos IS kinda strong for a 4 star i guess but its the only 4 star or less Monster in the set that actually could pack a punch with no risks (as Steem is double-edged), so i think it should be ok. My idea was that it could become a 2300 ATK monster with Droplet equipped, or become a hardy burn/card destructer with Splasha/Vapor.

Aslarn is supposed to be peaceful so its LP gain is just a small bonus hehe, because its main purpose is to become a wall while at the same time letting u choose to send those Aqua-equipped Monsters to the GY or not to activate their effects.

This Set is mainly about recycling the 1-3 Star Monsters to equip them for different effects, and to summon Rainos/Aslarn when u need the fire power. This set can Heal/Swarm (through Field card/Spells, Aslarn, and other Aqua-type Monster equip enabling effects), Burn (by equipping Splasha, or using Rainos) and Destroy cards (Vapor, rainos). Its the diversity of things this set can deliver thats divines this set, its quite nice IMO. :)

Edit: Just lowered Geysus's ATK from 2300 to 2200, to make it less powerful due to its summon effect at the start and its safe-proof effect.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...