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Blue-Eyes + Ancient Gear =...


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[img]http://img812.imageshack.us/img812/3532/180355.jpg[/img]
"Blue-Eyes White Dragon" + 1 Level 8 or higher "Ancient Gear" monster
When this card is Fusion Summoned, you can Special Summon up to 2 Level 2 or lower "Ancient Gear" monsters from your Graveyard. They cannot be used as Synchro or Fusion Material. Once per turn, you can send 1 "Ancient Gear" monster from your Deck to the Graveyard to send 1 card on the field to the Graveyard.

...Yeah...

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Send the "Ancient Gear" monster where? the graveyard? banish? just a little error

Also I don't understand. Why would someone chose to make this fusion? Is it for the De-fusion capabilities? its not much stronger than BEWD, AAG, or AAGD so why other than a De-fusion reason to swarm the field with 6000+ attack from the hand, which drawing all the cards needed are quite difficult in one hand. Possibly rethink the effect, like a boost in attack for machines or Ancient Gear or dragons in the graveyard. otherwise, love the artwork.

just adding my two cents in here.

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So it can only revive Ancient Gear and Ancient Gear Cannon?

...Sounds bad. Of course you can tribute them for another Golem, or get out a Daigusto Phoenix/Gachi or something. Or, be boss and summon another Level 2 monster and go for the monster in my avi. But anyways the fact still stands that Ancient Gear and Cannon both suck. Depressingly suck. And this isn't enough of an excuse to run them. So the first eff is sorta nonexistant.

Second eff seems quite nice. It's a +1 every turn that's almost costless. Nothing to say there.

What's a bit lacking of this card, besides the first effect, is the fact Blue-Eyes and Ancient Gear have no synergy whatsoever. Blue-Eyes works good in its own deck, especially now with Daigusto Emeral. Monk -> Discard Spell -> SS Prisma -> Drop Blue-Eyes -> Xyz Daigusto Emeral -> Detatch -> SS Prisma is a hilarious move that doesn't waste advantage. Ancient Gears are also a cool deck. However, these 2 are both rather inconsistent even on their own, and adding to that by fusing these two decks that have no synergy whatsoever is sorta out of the question.

EDIT: @jolteon13: Pretty sure monsters don't come back if one of them can't be SS-ed.

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@Darkplant-FEAR: I was thinking more AGGD than AGG, didnt specify so i can see why you said that, unless i'm mistaken on that one, not sure.

Also on another note, if there was a card to fuse from the deck this would be helpful in summoning this, then using the 2 level 2's as tributes to bring out an AAG or AAGD if that is what it is meant be used for and with monster reborn for BEWD and the AAG or AAGD with this card, is a potential OTK. Thats my thinking on it. Well, if there were a card like that, that is.

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[quote name='DJVD' timestamp='1325126377' post='5735865']

I don't, ever. That's why I make cards like these to give and get ideas to bring together two types of decks.
[/quote]
I see...

But to be honest that idea's almost never worked in Yugioh history. Mixing archetypes reduces consistency and results to worse decks. Just because they're both good, mixing Agents and Dark Worlds wouldn't lead to a good deck. The only real exception I know is T.G. (Striker and Warwolf are splashable in pretty much any Synchro-oriented deck), but that's a different matter.

Anyhow, back on topic: For the reasons given in the above paragraph, you gotta make something hella overpowered for people to mix two archetypes knowing it becomes inconsistent. This is far from that.

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