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Machines-Part 1(Lock Please)


Blue-Eyes493

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[spoiler=Monsters]
[img]http://img52.imageshack.us/img52/2190/464794.jpg[/img]
Once per turn: You can activate 1 of these effects:
*If your life points are below 3000: You can destroy all Spell/Trap cards your opponent controls.
*If your life points are below 1000: You can destroy all monsters your opponent controls.

[img]http://img705.imageshack.us/img705/4669/464794c.jpg[/img]
If this card is destroyed by battle: You can Special Summon up to 4 "Machine-Chameleon Tokens" (Effect/Earth/Level 1/Machine/ATK 100/DEF 100) to your side of the field in Defense Position. These tokens can not be tributed or Set.

[img]http://img849.imageshack.us/img849/2190/464794.jpg[/img]
If this card attacks and destroys one of your opponent's monsters: This card may attack again.

[img]http://img163.imageshack.us/img163/2190/464794.jpg[/img]
Increase the ATK of this card by 500 points for each Machine-Type monster in either player's Graveyard.

[img]http://img542.imageshack.us/img542/2190/464794.jpg[/img]
This transforming tiger can really "Rev it up" on the field.
[/spoiler]

[spoiler=Spells]
[img]http://img441.imageshack.us/img441/2190/464794.jpg[/img]
Special Summon as many level four or lower Machine-Type monsters as your side of the field will allow from your Graveyard and take 1000 damage for each monster Special Summoned by this effect.

[img]http://img818.imageshack.us/img818/2190/464794.jpg[/img]
If you control a Machine-Type monster: No monsters can attack, except Machine-Type monsters. If you control no Machine-Type monsters: Machine-Type monsters cannot attack.

[img]http://img848.imageshack.us/img848/2190/464794.jpg[/img]
Once per turn, discard 1 card; Destroy 1 monster on the field.

[img]http://img856.imageshack.us/img856/9016/464794a.jpg[/img]
Halve the ATK and DEF of one monster on the field, until the End Phase.

[img]http://img692.imageshack.us/img692/9356/464794w.jpg[/img]
Flip a coin:
Heads-Destroy all monsters on your opponent's side of the field.
Tails-Destroy all monsters on your side of the field.
[/spoiler]

[spoiler=Traps]
[img]http://img69.imageshack.us/img69/2190/464794.jpg[/img]
Equip this card to a Machine-type monster you control: It gains 500 ATK.

[img]http://img832.imageshack.us/img832/2190/464794.jpg[/img]
Special Summon 3 Machine-type monsters from your Graveyard: Destroy them during your End Phase.

[img]http://img507.imageshack.us/img507/2190/464794.jpg[/img]
Activate only during your turn: Pick one Machine-type monster on your side of the field. This turn: It gains the ATK of all Machine-type monsters on your side of the field and none of your other monsters can attack.

[img]http://img812.imageshack.us/img812/2190/464794.jpg[/img]
Destroy 1 Machine-type monster you control; Special Summon 1 monster from either player's Graveyard.

[img]http://img508.imageshack.us/img508/6800/464794z.jpg[/img]
This turn: None of your monsters can be destroyed.
[/spoiler]

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with the pics, you did really well for them

for Chameleon Tower, you shouldn't have said 5 tokens, because then there's no room left for you to summon monsters anymore

Machine Gunner is slightly meh, the double attack is good, but 1000 is on the weak end, raise the atk a bit higher

Ruler isn't really too much different from Perfect Machine King's effect

Call of the Machines require restrictions on the summoned machine monsters

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Good cards, but some of them need more balanced effects.
Field divider is an overpowered harpie's feather duster and raigeki in one card, so its effect needs better limitation or a cost.
Machine Ruler is an underpowered Perfect Machine King that can be searched easier, but it needs to have some atk or it'll be crushed immediately.
Call of the machines needs a limit for its effect, such as paying for each summoned monster.
Machine attack lock needs restriction for its effect, something like secret village of the spellcasters.
Sword Storm's effect could be resolved with a coin toss instead of a die roll.
Machine Carrier is a trap, so it's a quick play by default.
The spells and traps give good support in general.

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[quote name='Blue-Eyes493' timestamp='1325176777' post='5736861']
1. Thanks.
2. That's why I said up to 5, but I will change it to 4 if you want.
3. Does 1500 sound good?
4. Yeah, I know, but I couldn't think of another effect for it.
5. I did, I restricted it to level four or lower.
[/quote]

yeah 1500 is the max you should raise it to, since you already have doubling atk

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