Hermit Purple Posted January 1, 2012 Report Share Posted January 1, 2012 I remember a game i used to play on the computer that was called Dofus and it had this one class that worked as followed(if im saying it correctly). "If you take damage, that class will get stronger". So i devised an Archetype for the Sacrier class that works the same way but, in this game, it works like this. When the player has lower life points then the opponent, the monsters effect can start to take effect" Here is my card list hopefully it doesn't sound too OP or anything, i tried to make it as fair as i could. P.S Some of the effects were based off of the abilities the character had (ex. traps, spells, or effect monsters may have some of these) [img]http://img525.imageshack.us/img525/9766/510910o.jpg[/img][img]http://img191.imageshack.us/img191/2169/510910.jpg[/img][img]http://img571.imageshack.us/img571/2169/510910.jpg[/img][img]http://img856.imageshack.us/img856/4339/510910q.jpg[/img][img]http://img201.imageshack.us/img201/2169/510910.jpg[/img][img]http://img10.imageshack.us/img10/2169/510910.jpg[/img] [img]http://img805.imageshack.us/img805/416/510910w.jpg[/img] [img]http://img194.imageshack.us/img194/8689/510910k.jpg[/img][img]http://img850.imageshack.us/img850/2169/510910.jpg[/img][img]http://img23.imageshack.us/img23/5554/510910x.jpg[/img][img]http://img542.imageshack.us/img542/5587/510910r.jpg[/img] Link to comment Share on other sites More sharing options...
Hermit Purple Posted January 1, 2012 Author Report Share Posted January 1, 2012 any kind of feedback would be nice, because i would like to know how i can change some of the cards to be a lil more fair or different from each other Link to comment Share on other sites More sharing options...
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