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In Realistic Cards: Long effects = good


.Leo

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To be honest, this is more of a rant thread than anything else. I am honestly sick and tired of hearing this and it has pushed me to the point of making a thread specifically for this. Realistic cards, long effects are always good and short effects aren't always bad.

This is something some of you fail to realize. It enrages me that if I don't post multiple effects on a card, I get instantly bashed for it because it is said to be bland and could be better. The sad thing is, the most simple of cards are the best ones. Cards like Mystical Space Typhoon, Heavy Storm, Tour Guide, Morphing Jar and many more are very, very good even with short effects. Just because a card's effect is super long or short, doesn't make it better or worse. The quality of the effects and how good they are, determine the playability and the want for people to want to use it.

So here is an example, of what happens, when you make a super long effect. How complicated it becomes and how bad they can be. This used to be the norm of YCM back in the day. You guys have gotten better by a short amount, but I still think this needs to be said.

[url="http://oi41.tinypic.com/29gbhtw.jpg"][img]http://oi41.tinypic.com/29gbhtw.jpg[/img][/url]

Cannot be Special Summon. Can only be Normal Summoned by Tributing 2 Fiend-Type monsters you control. You can only control 1 "Darksoul Calling Nightmare." Once per turn; Banish 1 card in your hand: Destroy 1 card your opponent controls. Activate one of the following effects depending on the type of card destroyed: - Monster Card: Place 2 Darksoul Counters on this card. -Spell Card: Add 2 monsters from your Graveyard to your Deck. - Trap Card: Add 1 Darksoul Counter to this monster. You can remove 6 Darksoul Counters from this card: This card gains 1500 ATK until the End Phase.

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B*tch at the people in your thread if you're having problems. All I see here is somebody complaining then posting a semi-decent card. You can make your point in your other threads if it's that bad, or, better yet, ignore those people because they probably aren't following the Advanced Clause if all they say is "NEEDS MOAR WORDS"

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Sure, it might not be the best example, but I think it supports his point to a reasonable extent. The card itself is almost like a rewrite of the Counter Fairy aces (Van'Daylgon something and the other one) with multiple effects crammed into one card. Not even BLS is that ridiculous in going overboard. Although I might be slightly biased because I went into the thread completely agreeing with him which might have hampered my ability to judge how effective the card proves his point, but that's my opinion and I'm sticking by it. Your opinion is respected as well, but don't be disrespectful about it like you were in your above post.

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I prefer cards with short, useful effects. Long effects for the sake of length is purely vanity. A spell that says "add 1 [ARCHETYPE] monster from you Deck to your hand" is great enough with one sentence in comparison to "add 1 [ARCHETYPE] monster from you Deck to your hand. *12 more sentences that really don't matter unless it severely breaks the card*" It's a card game. You play the cards, you don't spend 40 minutes reading what they do and drool. Now, not all cards should be 1 sentence to be good. For example, a monster who's effect is "This card gains 300 ATK for each card on the field" wouldn't be as helpful as "This card gains 300 ATK for each card on the field. Your opponent must attack this card with at least 1 monster they control during their Battle Phase if able." It's about finding the right balance. But hey, we can't make people conform to our way of card design.

Oh, and 6 Darksoul Counters is a waste to get 1500+ ATK for a turn. But, 6 counters for a field nuke or hand destruction...

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[quote name='ragnarok1945' timestamp='1325663665' post='5747574']
the monster and trap effects are meh for just counter adding

plus 1500 atk gain isn't really worth 6 counters

I'd have removed only like 3 counters for that

with 6, you should nuke the whole field with it (including itself)
[/quote]

You are totally missing the point of this thread. I just had to say it.

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[quote name='TheGreatEnguin' timestamp='1325689001' post='5747737']


You are totally missing the point of this thread. I just had to say it.
[/quote]

You can definitely tell he only focus on the card as he block out everything out. Because they looks gibberish to him <_< how rood. Though I know Leo and he mean this thread well. The problem is though the short effects that deem good or great the reason ppl said its bland or add more to it is due to their thirst of seeing more effect and possibly "creative" because short effects are may be the effects that have been seen quite often . So what at fault is the thirst for more effect to make the card "colorful". Creative effects are really nice but it can still mere shorts or medium to be co solder creative not just only long ones.

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Best exemplified in this recent example.

[quote]Nina's effect is meh

the 400 atk drop isn't really much

neither is the 500 atk one since both you and your opponent's monsters are affected

therefore, that one doesn't really do much at all

I mean yes the 400 atk drop is permanent, but still [/quote]

In English:

[quote]The effect is too short/boring.

Reducing stuff by 400 doesn't do much.

Neither does the 500 drop.

So that means, 500 doesn't do much. but so.

Oh, 400 is permanent, but so.[/quote]

HowToAvoidMakingAConstructiveComment101.

But I do agree with Leo's point here. No-one actually knows design rules. One of those rules is to make things as simple as possible. Unfortunately, a lot of people do have a mindset of wanting to streeeeetch out effects uselessly.

Also, the card is kinda bad because it hasn't been designed for a current state of game (which is another of the ten design rules). But you know that.

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