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Lord of Gamble


WWECENA

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wow i thought i will never do this again last card i made was 2 years ago lol long time anyway i just want to share this card

with you need comment ok


[img]http://img191.imageshack.us/img191/8127/624041388jpgset1jsdset2.jpg[/img]


effect: 1 Fiend-Type Tuner + 2 or more non-Tuner monsters

Once per turn, you can roll a six-sided die if the result
is 6, look at your opponent's hand select 1 monster, this card gain ATK equal to that monster original ATK. if the result 1 to 5 your opponent gain 1000 Life Points and you lose 1000 Life Points.

[img]http://img263.imageshack.us/img263/595/195802911jpgset1jsdset2.jpg[/img]

effect: You can only activate this card while there is a face-up "Lord of Gamble" on your side of the field. Once per turne, you can toss a coin and call it. if you call it right, select 1 monster card from your opponent's Deck, and place it on top of his/her Deck. this monster cannot be Normal Summoned or Set. as long as this card remains on the field. if you call it wrong your opponent draw 1 card and you discard 1 card from your hand.


thnxx

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So underpowered I can't believe it......Lord of Gamble holy s*** the chance you actually use the ATK gain effect is already minimal and what if your opponent has no monsters? It's a level 10 Synchro that needs 3 monsters to summon it....At least give it a good effect. There's no real point in commenting on the support as the card it helps would never be used.
This needs to be totally reworked. From the beginning.

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Lord of Gamble is not good as it is now.
If you add a good effect for each number of the dice it might have been good. There is no need for a drawback to a Level 10 monster which requires a special type tuner in its summoning conditions. The good effect that this card has isn't good either since the majority of people that plays YuGiOh don't use monsters with high ATK in their Deck but they rely on their extra Deck.
A good effect for each dice roll is appropriate for this card. And it doesn't need a drawback!!!!!!

The Spell is underpowered too. Since you have to control a level 10 Synchro monster I thought it would be a strong one but once again the drawback is greater than the effect of the card. I don't have any suggestions for this. I think that you should redo the spell.

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[quote name='ragnarok1945' timestamp='1325708904' post='5748113']
for Lord of Gamble, can you first explain why there's no effects for the other 4 dice roll results?
[/quote] there is from 1 to 5 [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]your opponent gain 1000 Life Points and you lose 1000 Life Points and to tell you the truth guys i really didn't wan't to make it op because if i give him 2000 or 2500 atk point it will be op you really can't see how good this effect is that's why i make it num 6 [/size][/font][/color]


[quote name='TheGreatEnguin' timestamp='1325688688' post='5747732']
So underpowered I can't believe it......Lord of Gamble holy s*** the chance you actually use the ATK gain effect is already minimal and what if your opponent has no monsters?
[/quote] that's where gambler eye come in to play if it happen that you opponent has no monsters you can use gambler eye effect to take the strongest monster in his deck and place it on the top of his deck and he can't summo that monster you know what this mean you can have lord of gamble gain atk every time you roll num 6 cuz he will allways have that monster in his hand you see now that's a good combo


[quote name='groniack' timestamp='1325712119' post='5748215']
Lord of Gamble is not good as it is now.
If you add a good effect for each number of the dice it might have been good. There is no need for a drawback to a Level 10 monster which requires a special type tuner in its summoning conditions. The good effect that this card has isn't good either since the majority of people that plays YuGiOh don't use monsters with high ATK in their Deck but they rely on their extra Deck.
A good effect for each dice roll is appropriate for this card. And it doesn't need a drawback!!!!!!

The Spell is underpowered too. Since you have to control a level 10 Synchro monster I thought it would be a strong one but once again the drawback is greater than the effect of the card. I don't have any suggestions for this. I think that you should redo the spell.
[/quote] look dude first i didn't wan't to do that cuz thare's alot of card have that effect i want to do some thing new and it's kinda new and as i say if you use the effect of gambler eye to do a combo lord of gamble is gonna be so strong that's why i have drowback i know it lvl 10 but the effect is so good and the chance of getting 6 not that bad beside you got alot of card that can help you with reroll the die and you say the spell is underpowered you know what you can do with this effect beside the combo with lord of gamble you can select any monster he have and when he draw the card he can't summon him you can do this effect every turn underpowered i don't think so but thank for the comment

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ok let me tell you something. When your opponent controls a Stardust Dragon and you somehow manage to summon this card can it defeat The stardust?

The answer is no because whoever runs a synchro Deck doesn't have strong monsters in their Deck. As a result your monster gains 2100 the maximum. Do you still think that the effect is so good as you described it? And if you fail to get a six you will lose 1000 life points and your opponent will gain 1000 and your monster will have 0 ATK. Don't you think that it is too huge of a drawback for an effect like this?

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a fix that might be slightly better ?

[quote name='WWECENA' timestamp='1325684274' post='5747668']
[img]http://img191.imageshack.us/img191/8127/624041388jpgset1jsdset2.jpg[/img]


effect: 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters

Once Per Turn you can flip a coin heads you look at you Opponent's Deck then select 1 monster in your Opponent's Deck that selected monster is added to your Opponent's Hand, your Opponent shuffle their Deck. tails you bannish 1 monster from your Deck (except "D.D." monsters). Once Per Turn you can roll a six-sided die if the result is 6, look at your opponent's hand select 1 monster, this card gain ATK equal to that monster original ATK. if the result 1 to 5 your opponent gain 1000 Life Points and you lose 1000 Life Points.

maybe give lord of gamble 1000atk or maybe even 1500atk or at most 2000atk since xyz, tuners and, synchro there no real need to put high lv high atk monster in their deck

[img]http://img263.imageshack.us/img263/595/195802911jpgset1jsdset2.jpg[/img]

effect: You can only activate this card while there is a face-up "Lord of Gamble" on your side of the field. Once per turn, you can toss a coin and call it. if you call it right, select 1 monster card from your opponent's Deck, and place it on top of his/her Deck. this monster cannot be Normal Summoned or Set. as long as this card remains on the field. if you call it wrong your opponent draw 1 card and you discard 1 card from your hand.
[/quote]

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[quote name='groniack' timestamp='1325754759' post='5749300']
ok let me tell you something. When your opponent controls a Stardust Dragon and you somehow manage to summon this card can it defeat The stardust?

The answer is no because whoever runs a synchro Deck doesn't have strong monsters in their Deck.
[/quote] dude are you kiding who told you that whoever runs a synchro Deck doesn't have strong monsters in their Deck look at jack atlas it has vis dragon
with 2000 ATK and he has strong wind dragon with 2400 ATK so if i did the effect 2 time ATK become 4000 or 4800 so good bye stardust and red demon dragon too and i will have alot of card that can keep lord of gamble on the field for some time so ya i can defeat stardust



[quote name='Herman The German' timestamp='1325762631' post='5749325']
a fix that might be slightly better ?
[/quote] i actually thought about that effect not the same one of course i mean to have him toss a coin and roll a dice but it didn't sound good and not realistic and about the effect it's good but you can't say once per turne you can toss a coin and once per turne you can roll a die but what you can do is once per turne you can chose to toss a coin or roll a die it's better this way



[quote name='NeoRedRanger' timestamp='1325765181' post='5749342']
I suppose you are very lucky right? :D
[/quote] ya funny you say that cuz i was just playing yugi and the CPU summon sniper hunter i hate this card but not when i the one that summon it anyway the effect is he discard 1 card and roll a die and he keep getting 6 loool 4 time in a row so alot of ppl here think it's hard to get a 6 but no it's not really

and 1 more thing i actually just thought about it right now about the drawback you can benefit from it you know how just[font="tahoma, helvetica, arial, sans-serif"][color="#9ba2a9"][size=3] activate the trap card [/size][/color][/font]Bad Reaction to Simochi if you don't know it here [url="http://yugioh.wikia.com/wiki/Bad_Reaction_to_Simochi"]http://yugioh.wikia.com/wiki/Bad_Reaction_to_Simochi[/url] so here you go both of you gonna take 1000 life point damage now

if you really a pro in yugi games and expert like me you are not gonna complaint about the drawback i just show you how you can benefit from it

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And you think that even with support cards to re-roll the gamble you will get a six?

You said that you have cards that can keep your monster on the field. With this logic your opponent has many cards to remove your card from the field very easily ( easier than you can protect it) So yeah Jack runs Strong Winged dragon.
Do you think that when you summon this card strong winged dragon will be in your opponent's hand? Even with your spell it isn't certain.

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[quote name='groniack' timestamp='1325770200' post='5749415']
And you think that even with support cards to re-roll the gamble you will get a six?

You said that you have cards that can keep your monster on the field. With this logic your opponent has many cards to remove your card from the field very easily ( easier than you can protect it) So yeah Jack runs Strong Winged dragon.
Do you think that when you summon this card strong winged dragon will be in your opponent's hand? Even with your spell it isn't certain.
[/quote] and i can [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]easily get it back to the graveyard and i can [/size][/font][/color]special summon it again or i can activate trap impiral iron wall now card can't be removed from play looool dude don't test me but if the problem is getting the num 6 believe me it's not that hard the damn CPU got 6 4 time in a row lool

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[quote name='WWECENA' timestamp='1325769236' post='5749394']
dude are you kiding who told you that whoever runs a synchro Deck doesn't have strong monsters in their Deck look at jack atlas it has vis dragon with 2000 ATK and he has strong wind dragon with 2400 ATK
[/quote]

Unfortunately Jack Atlus does not actually exist.

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[quote name='TheGreatEnguin' timestamp='1325805092' post='5750078']
Unfortunately Jack Atlus does not actually exist.
[/quote] he [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]exist as CPU in every yugi game since 2010 that's enough to me [/size][/font][/color]

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I agree to what most people have been saying. The chances of getting a six is 1 in 6(obviously) or .16666 and the chances of getting 2 sixes in a row are 1 in 12 or .83333 so your computer must have been very unlucky in that moment. For a level 10 synchro that requires 3 monsters you should cut down on negatives.... a lot. You should also give it some base attack.
Now on to the spell card. You should take out some negatives. At the very least get rid of the first part where it can be only activated when you control a Lord of Gamble and the part where your opponent draws or you have to discard.

Not the best cards ive seen but ok.

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[quote name='lets_all_CLAM_DOWN' timestamp='1325971847' post='5753182']
I agree to what most people have been saying. The chances of getting a six is 1 in 6(obviously) or .16666 and the chances of getting 2 sixes in a row are 1 in 12 or .83333 so your computer must have been very unlucky in that moment. For a level 10 synchro that requires 3 monsters you should cut down on negatives.... a lot. You should also give it some base attack.
Now on to the spell card. You should take out some negatives. At the very least get rid of the first part where it can be only activated when you control a Lord of Gamble and the part where your opponent draws or you have to discard.

Not the best cards ive seen but ok.
[/quote] i was actually gonna make the effect of the spell card that as long as this card [color=#9BA2A9][font=tahoma, helvetica, arial, sans-serif][size=3]remains[/size][/font][/color] on the field lord of gamble can't take any battle damage it will fix the no atk problem but again every card should have a drawback so i can't get rid of the part where your opponent draws or you have to discard.

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