Max Darkness Posted January 4, 2012 Report Share Posted January 4, 2012 Again, more esoteric support for Spirits. Not sure if it all balances out. Thoughts? [center][IMG]http://i40.tinypic.com/21odjrm.png[/IMG][/center] [b]Effect:[/b] 2 Level 4 Spirit Monsters You can treat this card as a Spirit Monster for the effect(s) of Spell/Trap Cards. While this card has Xyz Material: Once per turn; You can negate the activation of a Spirit Monster's effect that would return it to the hand. You can detach 1 Xyz Material from this card: Target 1 Spell/Trap Card in your Graveyard whose effect was originally applied for a Spirit Monster(s) which was not activated this turn; Return it to your hand. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 5, 2012 Report Share Posted January 5, 2012 really good pic, max it's like a monster form of Spiritual Energy Settling Machine the returning spell/trap effect is good too Still for keeping spirit monsters on the field, the problem is you can only do it for ONE of them, that kind of brings it down Link to comment Share on other sites More sharing options...
Max Darkness Posted January 5, 2012 Author Report Share Posted January 5, 2012 [quote name='ragnarok1945' timestamp='1325727925' post='5748712'] really good pic, max it's like a monster form of Spiritual Energy Settling Machine the returning spell/trap effect is good too Still for keeping spirit monsters on the field, the problem is you can only do it for ONE of them, that kind of brings it down [/quote] Yes, but compared to existing support, this is costless and drawback-less; so that must count for something. Link to comment Share on other sites More sharing options...
Max Darkness Posted January 6, 2012 Author Report Share Posted January 6, 2012 Bump. Link to comment Share on other sites More sharing options...
Max Darkness Posted January 7, 2012 Author Report Share Posted January 7, 2012 Bump for comments. Link to comment Share on other sites More sharing options...
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