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Holdfast [Single Spell]


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It's kinda odd, but I wanted to make a card using this name.... It's usually a picture comes first or an effect comes first, idk. lol

Anyway:

[img]http://img39.imageshack.us/img39/6342/40256s.jpg[/img]

Lore: [i]Decrease the ATK and DEF of all monsters on your side of the field by 1000. If a monster on your side of the field is selected as a attack target, Banish the attacking monster at the end of the Damage Step.[/i]

The whole idea of this card is to scare your opponent from attacking you, unless your opponent has three Miraculous' face-down... Then you're screwed, lol. Then again, you can probably use this other ways that I haven't thought of.

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Well, I just thought of another idea instead of counters; make it damage your life points. "At the start of your turn, you may pay 500 Life Points. If you don't, remove Holdfast from the game."

And let's try not to be a pedant about terminology. OP if you wanted to fix the text though you could say "When your opponent declares an attack on a monster you control, banish the attacking monster and have it deal damage equal to it's ATK to the targeted defender." The idea of writing text is to tell the card owner EXACTLY when it's triggered ability goes on the chain and which chain it is sent to.

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[quote name='Locke Leed' timestamp='1325791141' post='5749765']
Neat concept but all this does is protect an effect/combo deck. Put a counter on it (like swords of revealing light) and I think it would be balanced.
[/quote]

I see what you're saying, you're right, but you can easily MST this card, so idk.

[quote name='♠Toot♠' timestamp='1325791613' post='5749770']
Wait... shouldn't it say if it resolves after the attack since you still take damage... but you also said it stops the attacks...
So... it needs to be fixed lol
[/quote]

It never says that it negates the attack.

[quote name='Locke Leed' timestamp='1325792282' post='5749778']
Well, I just thought of another idea instead of counters; make it damage your life points. "At the start of your turn, you may pay 500 Life Points. If you don't, remove Holdfast from the game."

And let's try not to be a pedant about terminology. OP if you wanted to fix the text though you could say "When your opponent declares an attack on a monster you control, banish the attacking monster and have it deal damage equal to it's ATK to the targeted defender." The idea of writing text is to tell the card owner EXACTLY when it's triggered ability goes on the chain and which chain it is sent to.
[/quote]

If there's a 500 LP payment, that's going to cost a lot of LP, especially after your opponent attacks. I'm not sure if that's a good idea.

With better OCG, yeah that's a better idea. But I think it's pretty obvious when the eff resolves or is triggered. My OCG may be off as well.

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If all your effect allies are in defense mode it's not going to cost you ANY LP from the opponents attacks. I know having a LP reduction is a gable, but what if all you needed was 3 turns of bought time? You can't control the board of allies and not expect there to be harsh consequences... Let's also not forget, a MST could be stopped with a trap. I wouldn't play this card unless I had the trap I needed to protect it "set".

Maybe a turn counter would be better though; but they would just choose to not attack (unless they had the winning condition).




By the way, I'm new here. Did I post my "Leader cards" idea in the right area of the forums?

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[quote name='Finding The Everlight' timestamp='1325793806' post='5749824']
It never says that it negates the attack.
[/quote]

True... but under the card you said it stops attacks... that led me to believe it negated them :3

And you should still change it so people will know it resolves after the attack

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[quote name='♠Toot♠' timestamp='1325794426' post='5749834']
True... but under the card you said it stops attacks... that led me to believe it negated them :3
[/quote]

Oh no, what is was supposed to mean was that it's supposed to scare the opponent into not attack in fear that their monster will be removed from play.

I'll change the caption.

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[quote][i]Decrease the ATK and DEF of all monsters on your side of the field by 1000. If a monster on your side of the field is selected as a attack target, Banish the attacking monster. (Damage calculation is applied normally.)[/i][/quote]

YuGiOh follows a statement system. In your original quote there are 2 statements.
[list=1]
[*]Decrease ATK and DEF of all monsters under your control by 1000.
[*]If an opponent's monster selects one of your monsters as an attack target "banish" the attacking monster.
[/list]

Damage calculation can't be calculated as normal since the damage only occurs in the damage step of combat. This effect triggers after proposed defender is chosen. At this point, damage isn't even being considered yet. That's why if you want to prevent the opponent from having an opportunity to respond, it has to happy IMMEDIATELY after the proposed defender step when the chain opens there. The only way to deal damage is to have the damage calculated by effect damage of the ATK of the attacking monster...

The only way it would work the way you want it to is if you said "At the end of combat, banish the attacking monster."

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Oh snap, I didn't even think of Nutrient Z. Man if you had three of those, LP through the roof, lol.

As for what I'm aiming for, I think it's one of those cards were you can use the eff to do several different strategies. Like Foolish Burial, you can use that in so many different ways.

[quote name='Locke Leed' timestamp='1325795539' post='5749864']
YuGiOh follows a statement system. In your original quote there are 2 statements.[list=1]
[*]Decrease ATK and DEF of all monsters under your control by 1000.
[*]If an opponent's monster selects one of your monsters as an attack target "banish" the attacking monster.
[/list]

Damage calculation can't be calculated as normal since the damage only occurs in the damage step of combat. This effect triggers after proposed defender is chosen. At this point, damage isn't even being considered yet. That's why if you want to prevent the opponent from having an opportunity to respond, it has to happy IMMEDIATELY after the proposed defender step when the chain opens there. The only way to deal damage is to have the damage calculated by effect damage of the ATK of the attacking monster...

The only way it would work the way you want it to is if you said "At the end of combat, banish the attacking monster."
[/quote]

Yeah that's true, I was thinking of that actually. I'm going to change that.

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[quote name='Finding The Everlight' timestamp='1325796374' post='5749875']
Oh snap, I didn't even think of Nutrient Z. Man if you had three of those, LP through the roof, lol.

As for what I'm aiming for, I think it's one of those cards were you can use the eff to do several different strategies. Like Foolish Burial, you can use that in so many different ways.



Yeah that's true, I was thinking of that actually. I'm going to change that.
[/quote]

yeah the only problem is I don't know how often Nutrient Z is still used anymore

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