Worm Victory Posted January 8, 2012 Report Share Posted January 8, 2012 Eh......I made this card via iPod so try not to hate. Rate/comment plz!!!! [img]http://img823.imageshack.us/img823/5830/140941n.jpg[/img] Lore: This card cannot be Special Summoned. This cards effect cannot be negated. When this card is Summoned: place 2 "Rage" counters on it. Each time this card attacks: place 1 "Rage" counter on it. If this card would be destroyed or Banished: you can remove 2 "Rage" counters from this card to negate that effect. During each of your End Phases: destroy one other card you control. Link to comment Share on other sites More sharing options...
enesyugiohfan Posted January 8, 2012 Report Share Posted January 8, 2012 Really balanced card you got there! 8.5/10 Like the way you have to destroy another card you control for it to stay up. Also, 2 rage counters to remove sounds fair enough... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 8, 2012 Report Share Posted January 8, 2012 Removal of the counters is fine to prevent its destruction however you should have limited that to only once per turn, not as many times as you want if you have the counters to spare I mean sure you can argue given you have to destroy 1 other card you control to pull this off it's not like Hothlwind can keep it up for very long, but still Link to comment Share on other sites More sharing options...
101100111000 Posted January 8, 2012 Report Share Posted January 8, 2012 Blah, you have little OCG errors everywhere! "This card cannot be Special Summoned. This [b]card's[/b] effect cannot be negated. When this card is Normal Summoned: [b]Place[/b] 2 "Rage" counters on it. Each time this card attacks: [b]Place[/b] 1 "Rage" counter on it. If this card would be destroyed or [b]banished by a card effect: You[/b] can remove 2 "Rage" counters from this [b]card; negate[/b] that effect. During each of your End Phases: [b]Destroy 1[/b] other card you control." Well, I'm gonna take these effects on 1 at a time: 1st effect - Nice restriction on the Summoning method, especially for a card with those effects. 2nd effect - A bit strong there, a bit strong, so I don't know a bout this one, maybe if you put "...negated as long as this card has "Rage" Counters." would be a better way. 3rd effect - Alright, that's a nice effect, rewarding for managing the Normal Summon. I have no complaints. 4th effect - Meh, it's alright, nothing too major, but I would try limiting it to "...attack a Level 5 or higher monster:" 5th effect - Based on my rendition, the effect seems much more balanced, and logical. I don't see what the point would be of negating the effect when being destroyed in battle. 6th effect - I feel as if you tried to create a Maintenance cost, but forgot the clause on Maintenance : "During the End Phase: Destroy 1 other card you control OR destroy this card." Better *pride* But, for the most part, I like this card, even if it has 6 effects. They're all useful, and most are dependent on this card having or using its Counters, so I'm complaining much about that. Link to comment Share on other sites More sharing options...
Worm Victory Posted January 8, 2012 Author Report Share Posted January 8, 2012 [quote name='101100111000' timestamp='1326054795' post='5755062'] 2nd effect - A bit strong there, a bit strong, so I don't know a bout this one, maybe if you put "...negated as long as this card has "Rage" Counters." would be a better way. 4th effect - Meh, it's alright, nothing too major, but I would try limiting it to "...attack a Level 5 or higher monster:" 5th effect - Based on my rendition, the effect seems much more balanced, and logical. I don't see what the point would be of negating the effect when being destroyed in battle. 6th effect - I feel as if you tried to create a Maintenance cost, but forgot the clause on Maintenance : "During the End Phase: Destroy 1 other card you control OR destroy this card." [/quote] 2nd effect: Your right, but i do like my way of saying better. 5th effect: Well thats no fun, i want him to have to attack to be worth while on the field. 6th effect: Well hes angry, He always is destroying something...idk if he'd like suiciding. What card would be good if the first turn it was summoned it was also gone? (besides black rose dragon) Link to comment Share on other sites More sharing options...
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