Shadoeh Posted January 8, 2012 Report Share Posted January 8, 2012 I decided to make a new archetype of monsters and support. Here's a sample of them. Rate and let me know what you think. [Spoiler=Thunder Tennir][img]http://img52.imageshack.us/img52/7286/198426bj.jpg[/img] [/Spoiler] [Spoiler=Chain of Thunder][img]http://img196.imageshack.us/img196/4567/198426a.jpg[/img] [/Spoiler] [Spoiler=The Thunder Sky Wyv-Drake][img]http://img560.imageshack.us/img560/9682/198426.jpg[/img] [/Spoiler] Link to comment Share on other sites More sharing options...
101100111000 Posted January 8, 2012 Report Share Posted January 8, 2012 Thunder Tennir - The art is nothing special. Meh, the effect, OCG wise, itn't good, and the effect itself is questionable because of it. Clarification: "This card cannot be destroyed by battle. When you Summon this card: Target 1 card in your opponent's hand; place it into your hand. When this card is destroyed by a card effect: Target 1 card your opponent controls; destroy it." I, sincerely, think this effect is too OP on a Level 2 card. You need some actual effect costs to make it more balanced. Chain of Thunder - Bleh, the effect is terrible. One, you take your opponent's cards without a cost. Secondly, this card doesn't have to be Continuous for the effect to work. Three, the idea that you can't use them means you just banished 3 cards without actually stating it. You need to fix this effect entirely. Wyv-Drake - Terrible effect. How can you take your opponent's cards, then not use them. Even more, you practically take their hand in 2 turns! Fix this effect, it's ridiculous. Looks-wise, though, they're kinda nice, not the best, but whatever. Link to comment Share on other sites More sharing options...
Shadoeh Posted January 8, 2012 Author Report Share Posted January 8, 2012 Like I said, its just a sample. I literally thought this up in two minutes and got straight to work on it. I have yet to put really any effort into the effects, but I know what I want them to do. The point of these cards are to take, but not use, your opponent's cards away from them. Link to comment Share on other sites More sharing options...
101100111000 Posted January 8, 2012 Report Share Posted January 8, 2012 [quote name='Shadoeh' timestamp='1326057539' post='5755159'] Like I said, its just a sample. I literally thought this up in two minutes and got straight to work on it. I have yet to put really any effort into the effects, but I know what I want them to do. The point of these cards are to take, but not use, your opponent's cards away from them. [/quote] That's almost the same thing as banishing a card, in concept and in practice. The only difference is that it isn't actually banished, so 99% of the cards in existence won't help him retrieve his own cards. It's like taking money from an old lady, but keeping it in your pocket - pointless. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 8, 2012 Report Share Posted January 8, 2012 Tennir is meh for just taking one card, with Chain of Thunder it's better for taking 3, really messes up your opponent's hand there Same with WYV-Drake, although I don't really see the need that you can't play those 3 cards AT ALL maybe just give them special cases to play them and that should to just fine Link to comment Share on other sites More sharing options...
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