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Simorgh-Eatos Control


b0b3rt

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18

[3] Guardian Eatos
[2] Dark Simorgh
[2] Destiny Hero - Malicious
[2] Sky Scourge Norleras
[2] The Dark Creator
[1] Dark Armed Dragon

[2] Phantom of Chaos
[2] Mist Valley Soldier
[1] Summoner Monk
[1] Plaguespreader Zombie

11

[3] Trade-In
[1] Foolish Burial
[1] Burial From a Different Dimension
[1] Monster Gate
[1] Reasoning
[1] Hand Destruction
[1] Allure of Darkness
[1] Heavy Storm
[1] Mystical Space Typhoon

11

[3] Anti-Spell Fragrance
[2] Starlight Road
[2] Solemn Warning
[2] Bottomless Trap Hole
[1] Solemn Judgment
[1] Return From a Different Dimension

Extra

[3] Stardust Dragon
[1] Dark End Dragon
[1] Colossal Fighter
[1] Brionac, Dragon of the Ice Barrier
Other generic synchros/xyzs (looking for recommendations, preferably on a budget)

A few notes: My last build (from almost two years ago) was running Hidden Armory with Divine Sword - Phoenix Blade, but I just realized that Eatos isn't a warrior (-.-) so I nuked that, opening up four spaces. Two Starlight might seem excessive, until you realize that there are actually quite a few cards that destroy two or more - Dark Hole, Heavy Storm, Black Rose Dragon, Mirror Force, Torrential Tribute, and various archetype specific cards, not to mention my own PoC'd Norleras. It's a -1 in that case, true, but Synchroing Stardust is a -1 anyways. My main problem at the moment is that I feel like I don't have enough traps, and too many spells, considering that I'm running Anti-Spell and don't mind laying a heavy backrow with Starlight. Should I remove Soul Release? It used to be useful to get Eatos out, but that's not really a priority anymore beyond turn 1 and it serves better in the grave or hand to get Simorgh out.

Edit: Made some changes, see next post.

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Was running really terribly, went like 0-5 on duelingnetwork of all places, so I rejigged a bunch of things and got rid of some dead draws.

-2 Krebons
+1 The Dark Creator

-2 Soul Release
-1 Emergency Teleport
+1 Reasoning
+1 Hand Destruction

-3 Dark Bribe
+2 Solemn Warning
+2 Bottomless Trap Hole
+1 Solemn Judgment

Runs so much more smoothly now, Bribe was pretty much always a dead draw, I probably used it all of once in all my duels. Much more controll-ish now too, and the deck doesn't feel like it's fighting itself.

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