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Rai/Fhina, single for 'Maizumi' set


Veniet

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[size=5][img]http://img593.imageshack.us/img593/4248/432697t.jpg[/img][/size]




[color=#ff0000][size=5][b]Lore/Effect-[/b] This card can attack directly by discarding 1 card from your hand and subtracting 500 of your Life Points. This card can be banished to Special Summon "Maizumi Sanada" from your Graveyard or to add "Leaves Dancing" from the Graveyard or your Deck to your hand. The deck is then shuffled.[/size][/color]

[size=5][img]http://img832.imageshack.us/img832/8747/432697i.jpg[/img][/size]

[color=#ff0000][size=5][b]Lore/Effect- [/b]This monster can only be Ritual Summoned with the Ritual Spell Card, "Leaves Dancing". You must also offer monsters whose total Level Stars equal 7 or more from the field or your hand. If this card destroys an opponent's monster by battle, you can change the position of 1 of your opponent's face-up monsters. That monster must remain in that Battle Position until the end of your opponent's 2nd Standby Phase after this effect is activated. This card deals piercing damage and is unaffected by spells or traps during the Battle Phase. You can Special Summon this card from the Graveyard once per turn if either one of the following cards are face-up on your side of the field.[/size][/color]
[color=#ff0000][size=5]*"Veniet of Maizumi"
*"Sun Yeon-soha of Maizumi"
*"Irou Iga of Maizumi"
*"Nu Wa"
*"Chien Hsing"[/size][/color]

[size=5][img]http://img843.imageshack.us/img843/6521/432697v.jpg[/img][/size]


[color=#ff0000][size=5]Lore- This card is used to Ritual Summon the Ritual Monster Card "Maizumi Sanada". You must also offer monsters whose total Level Stars equal 7 or more from the field or from your hand.[/size][/color]



[size=5][img]http://img36.imageshack.us/img36/3091/432697.jpg[/img][/size]



[color=#ff0000][size=5][b]Effect- [/b]If "Sun Yeon-soha" is face-up on your side of the field, this card cannot be targeted by spells or traps or other cards effects. If "Irou Iga" is face-up on your side of the field, this card gains 300 ATK and 200 DEF once per turn starting at the Standby Phase of your turn until your End Phase. If "Maizumi Sanada" is face-up on your side of the field, this card cannot be targeted as an attack target.[/size][/color]



[color=#000000][size=5][img]http://img31.imageshack.us/img31/8371/432697h.jpg[/img][/size][/color]


[color=#ff0000][size=5][b]Effect- [/b]When "Maizumi Sanada" is face-up on your field, once per turn during your Standby Phase when this card is in Defence Position, you can deal 300 points of Damage to your opponent for every face-up Warrior-type monster on the field. When you have "Veniet of Maizumi" face-up on your field, this card cannot be selected as an attack target. If "Irou Iga of Maizumi" is face-up on your field, this card cannot be targeted by spells or traps.[/size][/color]



[size=5][img]http://img197.imageshack.us/img197/6521/432697v.jpg[/img][/size]



[color=#ff0000][size=5][b]Effect- [/b]If "Maizumi Sanada" is face-up on your field, this card gains 200 Atk until the End Phase of every following turn. If "Sun Yeon-soha of Maizumi" is face-up on your field, this card cannot be targeted by spells or traps. If "Veniet of Maizumi" is face-up on your field, this card cannot be destroyed by battle.[/size][/color]



[size=5][img]http://img23.imageshack.us/img23/4248/432697t.jpg[/img][/size]



[color=#ff0000][size=5][b]Effect- [/b]If you have "Nu Wa" face-up on your field, this card cannot be targeting by spell or trap cards that specifically designates this card as a target, and cannot be targeted by other card's effects.[/size][/color]



[size=5][img]http://img831.imageshack.us/img831/2682/432697l.jpg[/img][/size]



[color=#ff0000][size=5][b]Effect- [/b]You can tribute 3 LIGHT monsters you control to Special Summon this card from your hand. If you do, destroy all monsters your opponent controls. This card cannot attack the turn it is Special Summoned or Tribute Summoned. This card is unaffected by your opponents card effects, spells, or traps while face-up on the field.[/size][/color]

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given the trample ability, the position changing is a really good idea, given how many monsters have low def nowadays

the immunity to spells/traps during the battle phase is a rip off from the ancient gears

as for the last effect, well that one too I need to see those cards first because I can tell how well it'll be

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Nu Wa is a bit too much for killing all your opponent's monsters AND immune to all your opponent's card effects

I'd only allow spell and trap effect immunity, leave it vulnerable to monster ones

Chein Hsing is similar. Yes it's good for the immunity to targeting, but it has no other effects than that

Irou Iga you should have made the atk gain a PERMANENT one. 200 isn't really much, and 1650 atk is relatively weak

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