vayuu Posted January 12, 2012 Report Share Posted January 12, 2012 2 card ideas i had, please rate it. [img]http://img580.imageshack.us/img580/373/293137.jpg[/img] [img]http://img692.imageshack.us/img692/373/293137.jpg[/img] Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted January 12, 2012 Report Share Posted January 12, 2012 Cyber Sea Serpent's first effect is exactly the effect of Cyber Dragon. Zombies Dogs...Shouldn't it just be "Zombie Dogs"? Anyway banishing 2 zombies to summon it from the grave is too much since it does ONLY have 1600 ATK. You should reduce the banishes to 1. That is all. Link to comment Share on other sites More sharing options...
vayuu Posted January 12, 2012 Author Report Share Posted January 12, 2012 Zombie dog fixed, but in a zombie/lightsworm deck you can spam it for synchro or xyz, and for cyber sea serpent, yes it is a upgraded cyber d. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 12, 2012 Report Share Posted January 12, 2012 Sea Serpent's 2nd effect is meh, yes it destroys ANY monster on the field, but losing it still seems wrong. It'd be better to keep Sea Serpent on the field, then say once per turn you have to discard a WATER monster from your hand to destroy a monster on the field as for Zombie Dogs, just special summoning THIS one from the graveyard is meh, you should make it apply to more zombie monsters Link to comment Share on other sites More sharing options...
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