ThatGuyWithLongRedHair Posted January 13, 2012 Report Share Posted January 13, 2012 Greetings fellow members Before I go on, yes, I know I have spelled Eeveevolutions wrong, but this is done purposefully, as to create a little more originality, although I know the Eeveevolutions have been done many times before, so this is not original, just my take on it I would also like to clearly state that the pictures in these cards are not my own, and that I am not claiming them as my own Lastly, these cards were made to be quite balanced, so if you think for some reason that these cards are maybe too powerful or maybe not powerful enough, please give constructive criticism rather than shouting abuse at me, as I can take criticism quite well, and I can alter my cards to the criticism that you all provide me with Now that that is all out of the way, allow me to show you the cards I have created [img]http://img718.imageshack.us/img718/3687/538397.jpg[/img] Lore - When in attack mode - Eeveevolutions gain 200 attack points for each Eeveevolution on the field When in defense mode - Eeveevolutions gain 200 defense points for each Eeveevolution on the field [img]http://img819.imageshack.us/img819/3687/538397.jpg[/img] Lore - This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● This card can attack twice. In addition, this card gains an extra attack for each Eeveevolution on the field except this card [img]http://img818.imageshack.us/img818/3687/538397.jpg[/img] Lore - This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys a monster by battle and sends it to the Graveyard, Inflict damage to your opponent equal to the attack points of the destroyed monster [img]http://img855.imageshack.us/img855/3687/538397.jpg[/img] Lore - This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● While this card is face up, all monster cards destroyed by battle are returned to the hand instead. Discard 1 card to switch this card into defense mode during the battle damage step [img]http://img163.imageshack.us/img163/6217/538397d.jpg[/img] Lore - Eevee + 1 or more non-Tuner monsters Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. Inflict 500 points of damage for every card returned by this effect [img]http://img163.imageshack.us/img163/3687/538397.jpg[/img] Lore - Eevee + 1 or more non-Tuner monsters When this card destroys a monster by battle, you can special summon that monster to your side of the field in defense mode. For each monster on your field that was special summoned by this effect, gain 300 attack points [img]http://img692.imageshack.us/img692/3687/538397.jpg[/img] Lore - Eevee + 1 or more non-Tuner monsters When this card destroys a monster by battle and sends it to the Graveyard, increase your life points equal to the monsters attack points [img]http://img594.imageshack.us/img594/3687/538397.jpg[/img] Lore - Eevee + 1 or more non-Tuner monsters This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all spell and trap cards your opponent controls to their hand. Gain 500 life points for each card returned by this effect [img]http://img69.imageshack.us/img69/3687/538397.jpg[/img] Lore - Espeon + Umbreon This card is summoned by contact fusion. This card cannot be destroyed by card effects. During your end phase, this card inflicts 500 points of damage to your opponent for every card on their field and in their hand [img]http://img17.imageshack.us/img17/3687/538397.jpg[/img] Lore - Discard 1 card from your hand in order to special summon 1 Jolteon from your hand, deck or graveyard. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card [img]http://img252.imageshack.us/img252/3687/538397.jpg[/img] Lore - Discard 1 card from your hand in order to special summon 1 Flareon from your hand, deck or graveyard. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card [img]http://img715.imageshack.us/img715/1980/538397y.jpg[/img] Lore - Discard 1 card from your hand in order to special summon 1 Vaporeon from your hand, deck or graveyard. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card [img]http://img341.imageshack.us/img341/3263/538397t.jpg[/img] Lore - When Jolteon, Flareon and Vaporeon are in your graveyard, send 1 card from your hand and choose 1 of these effects to activate: ● Special summon Jolteon, Flareon and Vaporeon this turn and destroy them during the end phase ● Choose either Jolteon, Flareon, or Vaporeon and special summon that monster. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. And thats all. Thanks for looking Edit: Added one new Eeveevolution, athough it is fake. I thought it would be nice to add though when I came across it Link to comment Share on other sites More sharing options...
d3ath79 Posted January 13, 2012 Report Share Posted January 13, 2012 WTF the stones don't just tribute Eevee to summon it's eeveelutions? and Eevee can't be brought back with a card!??Could be much better, sorry. Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 13, 2012 Author Report Share Posted January 13, 2012 That's the obvious approach Death. Nearly everyone would think that, so I decided to be different and think outside the box Not every card has to match its videogame counterpart perfectly Link to comment Share on other sites More sharing options...
sgrug4 Posted January 14, 2012 Report Share Posted January 14, 2012 Shoulda made eeveelutions XYZ monsters IMO. Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 14, 2012 Author Report Share Posted January 14, 2012 That possibility came into my mind Sgrug, and I think it could have been a decent alternative Although you cannot make XYZ cards on this site yet, I found another site that lets you do so. The reason I chose 4 of the Eeveevolutions to be Synchro monsters instead of XYZ monsters is because it is harder to summon Synchro monsters than XYZ monsters, and because they have each have such powerful effects, I felt that it may have been unfair to make some of them XYZ monsters. This is also why I have made them Gemini monsters too I was originally going to make Umbreon and Espeon XYZ monsters, but oh well Anyway, Thanks for your input! I appreciate it Link to comment Share on other sites More sharing options...
sgrug4 Posted January 14, 2012 Report Share Posted January 14, 2012 you can manually make XYZ monsters using GIMP or PS, plus you can use templates from the shop. Also, make the synchros lvl 10 or make eevee level 3 or 2. No one uses lvl 5's, so its almost useless to synch for ur synchros Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 14, 2012 Author Report Share Posted January 14, 2012 I'm aware, as I could easily do it in Photoshop, but its faster on that other site And I see, that is quite a problem :/ I have a few level 5's in my current deck, but only 2 or 3 :/ I will change the Syncho Eeveevolutions level tonight, as it seems like a good idea Link to comment Share on other sites More sharing options...
sgrug4 Posted January 14, 2012 Report Share Posted January 14, 2012 Also, try to get better pics. Black BGs hurt my eyes Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 14, 2012 Author Report Share Posted January 14, 2012 I know, its an eyesore to look at! :'( I just quickly picked these out, but I will find better pics tonight! Its just that if I look for good pics, it takes hours because I'm really picky Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 14, 2012 Author Report Share Posted January 14, 2012 Ok, made Eevee's level 3, changed the pictures of all the cards, and added in an extra fake Eeveevolution Link to comment Share on other sites More sharing options...
sgrug4 Posted January 15, 2012 Report Share Posted January 15, 2012 [quote name='ThatGuyWithLongRedHair' timestamp='1326581986' post='5764461'] Ok, made Eevee's level 3, changed the pictures of all the cards, and added in an extra fake Eeveevolution [/quote] Much better pics. Flareon appears twice instead of glaceon* an error. Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 15, 2012 Author Report Share Posted January 15, 2012 Your right! I shall quickly fix this error, so thanks for pointing it out Edit: Fixed! Link to comment Share on other sites More sharing options...
Keeyan_Corbitt Posted January 16, 2012 Report Share Posted January 16, 2012 few things....with a gemini card, if you flip it face down, it loses its resummoned state, thus making it so you cant activate its effect. State what cards are eeveelutions. I know the difference, but others might not. Lower Eevee's ATK and DEF. 3 stars is too low for 1600 ATK/DEF gotta lower the Levels of the eeveelutions. 9-10 is way too high. They are OP'ed. the first effect in Original Trio isn't even needed if you have the 2nd effect change the last card a bit. Seems too vague and long. Suggestion: to clarify what cards are an Eeveelution, you could add that to each card's name (i.e, Eeveelution: Flareon) and eevee isnt an eeveelution right? Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 16, 2012 Author Report Share Posted January 16, 2012 I actually did not know that about Gemini cards, as I have only just started using them myself :/ Guess I'll have to change Umbreon and Glaceons effects, or just not make them gemini monsters I decided that all Eeveevolutions are all the monsters I just listed except Eevee. I will change the cards names like you suggested Eevee was originally level 4, but got changed to level 3 due to a slight error. Guess I could change him back to level 4. As for the Eeveevolutions, I guess they may be OP'ed, which is why I made them such a high level and gemini monsters. This is so that they are hard to summon, because I consider their effects to be quite powerful. Do you suggest I lower both their levels and attack/defense powers? The first effect of Original Trio may seem like an unlikely choice, but lets say your opponents life points are quite low, and you wanna take a risk. Which effect would you chose then? I'd say thats pretty useful, wouldn't you? And yeah, I should probably delete the last card altogether. It is too long -.- Anyway, thanks for your input I look forward to hearing your reply about what to do with my Eeveevolutions Will make necessary changes tonight Link to comment Share on other sites More sharing options...
sgrug4 Posted January 16, 2012 Report Share Posted January 16, 2012 [quote name='ThatGuyWithLongRedHair' timestamp='1326726494' post='5766737'] I actually did not know that about Gemini cards, as I have only just started using them myself :/ Guess I'll have to change Umbreon and Glaceons effects, or just not make them gemini monsters I decided that all Eeveevolutions are all the monsters I just listed except Eevee. I will change the cards names like you suggested Eevee was originally level 4, but got changed to level 3 due to a slight error. Guess I could change him back to level 4. As for the Eeveevolutions, I guess they may be OP'ed, which is why I made them such a high level and gemini monsters. This is so that they are hard to summon, because I consider their effects to be quite powerful. Do you suggest I lower both their levels and attack/defense powers? The first effect of Original Trio may seem like an unlikely choice, but lets say your opponents life points are quite low, and you wanna take a risk. Which effect would you chose then? I'd say thats pretty useful, wouldn't you? And yeah, I should probably delete the last card altogether. It is too long -.- Anyway, thanks for your input I look forward to hearing your reply about what to do with my Eeveevolutions Will make necessary changes tonight [/quote] Eevee will remain level 3, with ATK and DEF nerfs. Tuners do not have high ATK or DEF at all anyways. They're fine the way they are. But im not going to correct your OCG, coz it's too much cards lulz. Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 16, 2012 Author Report Share Posted January 16, 2012 I see. I shall keep Eevee level 3 then and lower his attack and defense points by a small amount Link to comment Share on other sites More sharing options...
Keeyan_Corbitt Posted January 17, 2012 Report Share Posted January 17, 2012 [quote name='sgrug4' timestamp='1326731774' post='5766827'] Eevee will remain level 3, with ATK and DEF nerfs. Tuners do not have high ATK or DEF at all anyways. They're fine the way they are. But im not going to correct your OCG, coz it's too much cards lulz. [/quote] i disagree with the tuner comment. Tuner Warrior is a high attacked tuner. but has low defense also, for the card changes that ThatGuyWithLongRedHair made, i think they will work pretty well. for the original 3 Eeveelutions, just lower them to like a level 6 and make their ATKs from 1900-2500 and DEF from 2000-3200. But make sure to make the ATK or DEF higher and the other lower Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 17, 2012 Author Report Share Posted January 17, 2012 [quote name='Keeyan_Corbitt' timestamp='1326782964' post='5768079'] i disagree with the tuner comment. Tuner Warrior is a high attacked tuner. but has low defense also, for the card changes that ThatGuyWithLongRedHair made, i think they will work pretty well. for the original 3 Eeveelutions, just lower them to like a level 6 and make their ATKs from 1900-2500 and DEF from 2000-3200. But make sure to make the ATK or DEF higher and the other lower [/quote] I see. Thanks for your input. I shall makes these changes by tonight So I'm assuming you suggest I leave the synchro's be? Link to comment Share on other sites More sharing options...
krazyxgamer Posted January 19, 2012 Report Share Posted January 19, 2012 uhh... not gonna correct OCG too much, BUT Eevee and Jolteon has in its effect "Eeveevolutions" but that doesn't work since none of the cards have that in it lol so their effects are basically useless also, you should make the synchros different levels, more variety is always great also Vaporeon is under powered lol Level 9 1900 ATK 3000 DEF Gemini with a not so great Effect and its viability can not be justified with the Water Stone because it takes 3 cards from your hand to Special Summon it, 3 cards from the hand is A LOT IMO Espeion should be 1900 ATK its effect is pretty damn good lol... just changing it to 1900 ATK balances it a bit more IMO those are suggestions, don't have to change it, I rarely actually listen to what people say on this site anyways unless it's an accurate OCG correction lol Link to comment Share on other sites More sharing options...
ThatGuyWithLongRedHair Posted January 19, 2012 Author Report Share Posted January 19, 2012 [quote name='krazyxgamer' timestamp='1326938486' post='5770840'] uhh... not gonna correct OCG too much, BUT Eevee and Jolteon has in its effect "Eeveevolutions" but that doesn't work since none of the cards have that in it lol so their effects are basically useless also, you should make the synchros different levels, more variety is always great also Vaporeon is under powered lol Level 9 1900 ATK 3000 DEF Gemini with a not so great Effect and its viability can not be justified with the Water Stone because it takes 3 cards from your hand to Special Summon it, 3 cards from the hand is A LOT IMO Espeion should be 1900 ATK its effect is pretty damn good lol... just changing it to 1900 ATK balances it a bit more IMO those are suggestions, don't have to change it, I rarely actually listen to what people say on this site anyways unless it's an accurate OCG correction lol [/quote] I'm guessing you did not read the previous posts :/ All the eeveevolutions were level 9, and had much higher attack and defense, but I had lowered their attack and defense greatly and made them all level 6 due to a suggestion by another user. I had changed Vaporeons level too, but had forgot to edit my post and put in the new version Might as well do that now As for naming them Eeveevolutions in their card names, this has also been previously mentioned, but I forgot soon after, so I will change that now Due to their level decreases, I will change the stone effects to only discarding 1 card I will take your suggestion about the synchro levels into consideration and will possibly do something about it, as it sounds good to me As for Espeon, do you really think 100 attack points makes that much difference? I don't think it does in my humble opinion :/ Anyway, thanks for your input I will make necessary changes tonight EDIT: Changes made Link to comment Share on other sites More sharing options...
GreekSnorlax Posted January 23, 2012 Report Share Posted January 23, 2012 When looking at the Synchros (Espeon, Umbreon, Glaceon and Leafeon), I see that they are Gemini monsters, but they don't have the Gemini text (This card is treated as a normal monster...). On top of that, if they did have that text, Glaceon and Umbreon would be useless, as they get reset when flipped face-down. My suggestion would be to simply drop the Gemini subclass, as they are fine without it. Link to comment Share on other sites More sharing options...
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