AbsoltZero Posted January 16, 2012 Report Share Posted January 16, 2012 [img]http://img594.imageshack.us/img594/7310/499741.jpg[/img] 1 "Dragunity" Winged Beast Monster + 1 "Dragunity" Dragon Monster This card can be Fusion Summoned without the use of "Polymerization". When this card is Summoned, you can take 3 Dragunity monsters from your Deck, send 1 to your hand, 1 to your Graveyard, and banish 1. [img]http://img814.imageshack.us/img814/7310/499741.jpg[/img] 1 "Dragunity" Tuner Monster+ 1 or more Non-Tuner Monsters When this card is summoned search your Graveyard for up to 3 Dragunity monsters and Equip them to this card. This card gains 400 for each Dragunity Equipped to this card. Once per turn: Remove 1 Dragunity Monster from this card, Special Summon it onto the field. [img]http://img825.imageshack.us/img825/5020/499741g.jpg[/img] You can Special Summon this monster by Tributing 1 "Dragunity" monster on your side of the field. When this card is Summoned, equip up to two "Dragunity" monsters from your Graveyard to this card. When this card destroys a monster while equipped with a "Dragunity" monster, deal damage equal to monster's ATK to your opponent. When this card is destroyed, Special Summon 1 of the "Dragunity" monsters equipped to this card. Couple More I decided to make: [img]http://img718.imageshack.us/img718/7310/499741.jpg[/img] [img]http://img820.imageshack.us/img820/7310/499741.jpg[/img]- Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2012 Report Share Posted January 16, 2012 for Faltizan, the atk gain part is good, but for the special summoning part, that needs to be changed. You need to limit that to only once per turn for Ur'Aversi, the burn effect is also good. I'm surprised you didn't give an effect for if you un-equip one of the monsters though any reason why? Link to comment Share on other sites More sharing options...
AbsoltZero Posted January 16, 2012 Author Report Share Posted January 16, 2012 Better? (for Faltizan) And for Ur'Aversi, I didn't want it to be able to bring back both of the monsters that were equipped to it. It might make swarming a bit too easy... Link to comment Share on other sites More sharing options...
101100111000 Posted January 16, 2012 Report Share Posted January 16, 2012 [quote name='AbsoltZero' timestamp='1326746099' post='5767257'] And for Ur'Aversi, I didn't want it to be able to bring back both of the monsters that were equipped to it. It might make swarming a bit too easy... [/quote] Dragunities are centered around speed and swarming You don't bring back both anyway; middle ground says "just bring back 1 of the equipped monsters". Ur'Aversi itself looks like a Winged Beast anyway, not a Dragon. Link to comment Share on other sites More sharing options...
AbsoltZero Posted January 16, 2012 Author Report Share Posted January 16, 2012 Anything else about the other 2 cards I added? Link to comment Share on other sites More sharing options...
101100111000 Posted January 16, 2012 Report Share Posted January 16, 2012 Dragunity Attack Formation is severely redundant name-wise vs. effect. Why would a Dragunity monster lose so much ATK for attacking your opponent directly? It's much more detrimental than helpful. Dragunity Spirit Armor is broken; if I'm not mistaken, Equip Traps don't exist. The effect makes it a regular trap anyway, so fix it. The Level gain is pointless, so I would remove that as well.I don't mean to complain about looks, but Ur'Aversi's art doesn't quite match what a Dragunity monster would look like, considering none of them can fire a photon cannon from their arm, and none are clad in seemingly titanium armor. Now, the only major issue I have is the card grammar. Other than that, I'm mostly neutral to your card effects. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 16, 2012 Report Share Posted January 16, 2012 [quote name='AbsoltZero' timestamp='1326746099' post='5767257'] Better? (for Faltizan) And for Ur'Aversi, I didn't want it to be able to bring back both of the monsters that were equipped to it. It might make swarming a bit too easy... [/quote] Yeah now for Faltizan it should be fine for Dragunity Strike, the 500 atk gain is good, but it's slightly meh for doing ONLY that. Kind of hoped you add in another effect for it or something Link to comment Share on other sites More sharing options...
Kirun Wolf Posted January 16, 2012 Report Share Posted January 16, 2012 I honestly cannot imagine actually using any of these in a Dragunity deck, but the cards themselves aren't really flawed in any way. Dragunity decks focus on quick syncro climbing. I would never really think to get Faltizan out. I'd always rather have Vajrayana, Stardust, etc. What dragunity could use is a decent sync 5. Ur'Aversi seems fine. I like the burn. As for the trap and magic cards, I like both but only the trap is something I'd (possibly) use. The trap basically is a more powerful version of Gae Bulg's effect. Imagine having Gae Bulg on the field, it would be nice banishing a Dux and Equipping a Leyvaten for +4200. That's all I got. Link to comment Share on other sites More sharing options...
AbsoltZero Posted January 17, 2012 Author Report Share Posted January 17, 2012 Sure, I'll see if I can make a good Lv 5 Synchro. How about this? [img]http://img339.imageshack.us/img339/7310/499741.jpg[/img] 1 "Dragunity" Tuner + 1 Non-Tuner Monster When this card is Summoned, equip one Level 4 or lower "Dragunity" monster from the Graveyard to this card. When this card enters battle while equipped with a "Dragunity" monster: increase its ATK by 600 during the Damage Step. Once per turn: unequip one "Dragunity" card and Special Summon it onto the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 17, 2012 Report Share Posted January 17, 2012 2000 atk is weak for lv5, but I'll let that go since you did say the 600 atk increase part in the effect it has a neat summoning effect for Dragunity, which is also good problem is you can only do it once since you can't equip more Dragunity monsters to it after the turn it's summoned, does make a slight downer there Link to comment Share on other sites More sharing options...
101100111000 Posted January 17, 2012 Report Share Posted January 17, 2012 [quote name='ragnarok1945' timestamp='1326762700' post='5767596'] 2000 atk is weak for lv5, but I'll let that go since you did say the 600 atk increase part in the effect it has a neat summoning effect for Dragunity, which is also good problem is you can only do it once since you can't equip more Dragunity monsters to it after the turn it's summoned, does make a slight downer there [/quote] It's called Dragon Mastery rag. *facepalm* Link to comment Share on other sites More sharing options...
AbsoltZero Posted January 18, 2012 Author Report Share Posted January 18, 2012 [img]http://img829.imageshack.us/img829/7310/499741.jpg[/img] Any Criticism? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 18, 2012 Report Share Posted January 18, 2012 there's nothing wrong with this one the 500 burn per monster I don't think is enough for a OTK set up anyway Link to comment Share on other sites More sharing options...
Kirun Wolf Posted January 19, 2012 Report Share Posted January 19, 2012 That is an excellent Sync 5. It gets at at least one key thing that Dragunity decks can use: *Access to an easy Sync 7 climb with Phalanx. The only problem is that generally, special summoning anything but Phalanx would be useless. I would change the effect to read: "When this card is Syncro Summoned, equip one Level 4 or lower "Dragunity" monster from the Graveyard to this card. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to negate the activation of a spell or trap card, and destroy it." The reason being is that we wanted some high attacking Dragunity we would use Vajrayana or Gae Bulg. In addition, it adds a bit of strategy to the card in the form of unclear optimization. Of course, this is my opinion, and I like yours the way it is just fine. As for Dragunity Firestorm, it brings some interesting plays. What if I did this: Normal Summon Aklys, special summon Legionnaire, equip Aklys: Play Firestorm. Activate set Icarus Attack. I'm not saying it's overpowered in the least... it's just if you get the right play you can have some real fun. I like it a LOT more than Dragon's Gunfire. Link to comment Share on other sites More sharing options...
AbsoltZero Posted January 21, 2012 Author Report Share Posted January 21, 2012 Here's a new one. It's more of a Prototype: [img]http://img19.imageshack.us/img19/7310/499741.jpg[/img] Lore: This card can only be Summoned by banishing one "Dragunity" Dragon-Type monster and one "Dragunity" Winged-Beast Type Monster from your side of the field. When this card deals damage to your opponent, you can search your Graveyard for one Level 4 or Lower "Dragunity" monster and equip it to this card. Twice per turn, Unequip on "Dragunity" monster from this card, Special Summon it on your side of the field. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 21, 2012 Report Share Posted January 21, 2012 for the type, it's Winged Beast, not Winged-Beast problem here is in the 2nd to last sentence, you said for a monster to be equipped to this card yet all that equipping does is get a summon personally I wouldn't allow that to be twice per turn, once is enough Link to comment Share on other sites More sharing options...
Kirun Wolf Posted January 24, 2012 Report Share Posted January 24, 2012 That Rex card is horrible. I would never use it. Leyvaten is just as bad, but costs less and is easier to sync 10 with. It's just a bad card. Link to comment Share on other sites More sharing options...
123oliver22 Posted February 16, 2012 Report Share Posted February 16, 2012 I think the synchros are fine, but the fusion is a bit old school. The spells would really work. You could make a Malefic dragunity, that wolud be cool! maybe one of the Knights Link to comment Share on other sites More sharing options...
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