Stan Alda Posted January 18, 2012 Report Share Posted January 18, 2012 I'm quite unsure of the card grammar on this one, but I figured it could be fun and nasty if done properly. [i][b][u]The Devil is a Loser[/u][/b][/i] [img]http://img403.imageshack.us/img403/4109/190391.jpg[/img] SPELL Select 1 Level 5 or higher monster on your opponent's side of the field. Equip it as an Equip Spell Card to 1 monster on your side of the field. When the equipped monster declares an attack, increase its ATK by half that of the selected monster, and decrease the selected monster's ATK by 500. When the selected monster's ATK becomes 0, banish the selected monster. If the equipped monster is destroyed as a result of battle, destroy the selected monster instead. Link to comment Share on other sites More sharing options...
guuu1234 Posted January 18, 2012 Report Share Posted January 18, 2012 Hmm i'll try o help you with the OCG fix. [quote]Select 1 Level 5 or higher monster on your opponent's side of the field[b];[/b] Equip it as an Equip Spell Card to 1 monster on your side of the field. When the equipped monster declares an attack[b]:[/b] [b]it gains ATK equal to half the ATK of the [url="http://yugioh.wikia.com/wiki/Attack_target"]attack target[/url], then the attack target loses 500 ATK. [/b]When the selected monster's ATK becomes 0[b]:[/b] banish the selected monster. If the equipped monster is destroyed as a result of battle[b]: [/b]destroy the selected monster instead.[/quote] This is about as close as I can get it. It may not be 100% accrate, but close enough. Can you explain the last part of the effect? the whole thing about banishing a monster? . Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted January 18, 2012 Report Share Posted January 18, 2012 [quote name='guuu1234' timestamp='1326901444' post='5769904'] Hmm i'll try o help you with the OCG fix. This is about as close as I can get it. It may not be 100% accrate, but close enough. Can you explain the last part of the effect? the whole thing about banishing a monster? . [/quote] HELL NO thats not what he ment he ment the equip monster loses 500 atk not the opponents monster lol anyway card is broken Link to comment Share on other sites More sharing options...
Stan Alda Posted January 18, 2012 Author Report Share Posted January 18, 2012 [quote name='guuu1234' timestamp='1326901444' post='5769904'] Can you explain the last part of the effect? the whole thing about banishing a monster? [/quote] I wanted the initially selected monster (the one treated as an Equip Spell) to be banished, and its ATK is progressively decreased. The whole point of this card was to steal an enemy monster, drain its power, and then banish it when it could not be used anymore. It basically turns the opponent's monster into a Union Monster and applies it to you. [quote][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]HELL NO[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]thats not what he ment[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]he ment the equip monster loses 500 atk not the opponents monster lol[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]anyway card is broken [/size][/font][/color][/quote] No, you're wrong, as stated above. In a sense, the equipped monster's ATK does decrease, but only because the equipping monster (the one treated as an Equip Spell)'s ATK decreases. As for the broken thing...yes, it is broken. I made this for fun, and to MAYBE actually fit in a deck. I obviously should add a cost of some sort, but what would make sense in this case? Discarding and paying LP are boring and can be manipulated...hmmm... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 18, 2012 Report Share Posted January 18, 2012 well 500 isn't really much, so it'll take a while to reach 0 still, half the atk of the selected monster might end up being too much since you said lv5 or higher on your oppponent's field not to mention you allowed any monster for your own, so this has very good OTK set up Link to comment Share on other sites More sharing options...
Stan Alda Posted January 18, 2012 Author Report Share Posted January 18, 2012 [quote name='ragnarok1945' timestamp='1326909320' post='5770089'] well 500 isn't really much, so it'll take a while to reach 0 still, half the atk of the selected monster might end up being too much since you said lv5 or higher on your oppponent's field not to mention you allowed any monster for your own, so this has very good OTK set up [/quote] Fair enough. Then again, when you say good OTK set-up, is that a good or bad thing...? Link to comment Share on other sites More sharing options...
guuu1234 Posted January 18, 2012 Report Share Posted January 18, 2012 [quote]but only because the equipping monster (the one treated as an Equip Spell)'s ATK decreases.[/quote] Oh thanks for clearing that up. But that creates a problem, because it will be equipped as an equip spell card, and treated as that. so it won't have any attack. at least, your card equips it as an equip spell card and not just a regular equip card (though the same rules apply to both, as well as unions) ) Link to comment Share on other sites More sharing options...
Stan Alda Posted January 18, 2012 Author Report Share Posted January 18, 2012 [quote name='guuu1234' timestamp='1326918763' post='5770332'] Oh thanks for clearing that up. But that creates a problem, because it will be equipped as an equip spell card, and treated as that. so it won't have any attack. at least, your card equips it as an equip spell card and not just a regular equip card (though the same rules apply to both, as well as unions) ) [/quote] Hmmm...good point. I really don't know how the grammar for that would work. By my calculations, stealing a Stardust Dragon (I really don't know how many people use it, but it's a good reference) would get you 1250 ATK on your first turn, and you would possess it for 5 turns. That does seem OP'd...should I base it on Level? Increase ATK by Level X100, then limit it by a number of turns equal to the level, maybe? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 18, 2012 Report Share Posted January 18, 2012 [quote name='En Almhjbat Wahd' timestamp='1326913443' post='5770177'] Fair enough. Then again, when you say good OTK set-up, is that a good or bad thing...? [/quote] in this case it's bad for its potential Link to comment Share on other sites More sharing options...
Stan Alda Posted January 18, 2012 Author Report Share Posted January 18, 2012 [quote name='ragnarok1945' timestamp='1326922075' post='5770455'] in this case it's bad for its potential [/quote] And since when was a OTK a bad thing? Isn't that the primary strategy nowadays? Link to comment Share on other sites More sharing options...
guuu1234 Posted January 18, 2012 Report Share Posted January 18, 2012 [quote]And since when was a OTK a bad thing? Isn't that the primary strategy nowadays?[/quote] OTK's are looked down upon nowadays. They repeat the same thing and virtually require no real skill or strategy besides executing them (i'm tempted to exclude the new infernity trishula loop because it is truly well thought out and has like 50 steps invloved, but only requires 3-4 cards to pull off). But OTK's are possible when cards are broken, and become abusable. Konami releases the most ridiculously broken/stupid cards ever, then we get ridiculed for making the same kind of cards on this site. But the point of this site is to make realisticly balanced cards, while keeping something from becoming truly abusable by many (or any) other cards. Link to comment Share on other sites More sharing options...
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