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Agent Synchros - Uranus and Neptune


Byzant

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[img]http://img857.imageshack.us/img857/6364/537621.jpg[/img]
[i][b]Lore:[/b] When this monster is Synchro Summoned, switch all monsters on the field to Defense Position. If you control "The Sanctuary in the Sky" and no Attack Position monsters during your opponent's turn, you may change all monsters on the field to Defense Position.[/i]

[img]http://img810.imageshack.us/img810/6364/537621.jpg[/img]
[i][b]Lore:[/b] You may Banish this monster to destroy all Spell and Trap cards on the field. If you control "The Sanctuary in the Sky", you may instead Tribute this monster to destroy all Spell and Trap cards on the field.[/i]


And a thought for a Agent-specific Field Spell:

[img]http://img688.imageshack.us/img688/6364/537621.jpg[/img]
[i][b]Lore:[/b] This card's name is treated as "The Sanctuary in the Sky" for effects of "The Agent" monsters. "The Agent" monsters cannot be destroyed by battle or targeted by the opponent's card effects. There may only be one of each "The Agent" monster on the field at a time.[/i]

I know Master Hyperion doesn't count as an Agent, that's part of the trade-off.

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Uranis: What are the Synchro Materials? And when does the second effect activate? Whenever you want? Also the only monsters Agents play in defense are Gachi Gachi Gantetsu, so this seems useless.

Neptune: Once again, Synchro Materials? And where do you Banish from for the first effect? The Extra Deck? The Graveyard? That said I'd rather go Scrap/Stardust/Crimson Blader than this. All have more utility and don't kill themselves off.

Hyperion's Domain: Sanctuary Agents suck, but this is a decent alternative anyway. Though you could just say it's treated as Sanctuary and let Hyperion use it for it's own effect at least. Otherwise the decktype is still pretty bad since Zeradias can't search it.

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I [i]knew[/i] I'd forget something; adding Tuning requirements to Uranus and Neptune.

[quote name='Ieyasu Tokugawa' timestamp='1326933114' post='5770693']
Uranis: And when does the second effect activate? Whenever you want? Also the only monsters Agents play in defense are Gachi Gachi Gantetsu, so this seems useless.[/quote]

Changed to specify when to use its effect.
[img]http://img405.imageshack.us/img405/6364/537621.jpg[/img]
[i]When this monster is Synchro Summoned, switch all monsters on the field to Defense Position. If you control "The Sanctuary in the Sky" and no Attack Position monsters, you may change all monsters on the field to Defense Position at the start of your opponent's Battle Phase.[/i]


[quote]Neptune: And where do you Banish from for the first effect? The Extra Deck? The Graveyard? That said I'd rather go Scrap/Stardust/Crimson Blader than this. All have more utility and don't kill themselves off.[/quote]

Fiddled with it some, how about this?
[img]http://img221.imageshack.us/img221/9946/537621b.jpg[/img]
[i]You may Banish this monster from the field or Graveyard to destroy all Spell and Trap cards on the field. If you control "The Sanctuary in the Sky", you may Tribute this monster from the field to destroy all Spell and Trap cards on the field.[/i]


[quote]Hyperion's Domain: Sanctuary Agents suck, but this is a decent alternative anyway. Though you could just say it's treated as Sanctuary and let Hyperion use it for it's own effect at least. Otherwise the decktype is still pretty bad since Zeradias can't search it.
[/quote]

Hm, that's true. Changed.
[img]http://img825.imageshack.us/img825/6364/537621.jpg[/img]
[i]This card's name is treated as "The Sanctuary in the Sky" for effects of "The Agent" and "Master Hyperion" monsters. "The Agent" monsters cannot be destroyed by battle or targeted by the opponent's card effects. There may only be one of each "The Agent" monster on the field at a time.[/i]


I admit I'm not sure how useful these are (probably not at all in any serious tourney), I just wanted to make some pure Agents support to split them off from the angels and pixies and Athena and whatnot.

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The Synchros aren't very useful at all.

And just change the first sentence to "This card's name is treated as "The Sanctuary in the Sky"". There's no point in restricting it's use to only the Agent monsters. Gives more search options with Zeradias and is honestly a better card than Sanctuary for Agent decks.

Also, you can just edit the first post instead of reposting the cards.

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Uranus isn't bad, i like that it's a level 6 with so much defense. Plus, it pretty much stops your opponent from attacking so Kudos to you on that.

Neptune is basically a heavy storm with a cost, which is pretty worthless since heavy storm is unbanned; especially since most players rarely set more than 2 cards back row without some kind of protection

Hyperion's Domain should be edited to be treated as sanctuary in the sky, to make it WAYY more useful.

BUT you said you wanted puer agent support, so this is what you got. Sadly, the only "pure" agent support is The field spell. While it is good for protection, it limits your agents to only 1 (though it's GREAT counter against agents that swarm). If your goal is to make "Pure Agent Support", then your synchro's should be changed to support agents, and the field spell should at least lift the restriction on the number of agents you control (or change it so it's not just 1 at a time).

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For Neptune, what about "When this monster is Synchro (or Tribute, if converted to a regular monster), you may discard one card from your hand to destroy all Spell and Trap cards on the field"?

[quote]the field spell should at least lift the restriction on the number of agents you control (or change it so it's not just 1 at a time).[/quote]

I may've worded it badly. I meant for it to restrict the number of same Agents. So you could have Earth, Saturn and Neptune out, but not two Saturns; and if you have an Earth out, your opponent cannot have an Earth. Hyperion doesn't have that restriction, but he also doesn't get the protection or (originally) his Sanctuary-given double effect.

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U know what i think that the field spell u made is a little broken. Simply because it give too much power with no cost to counter that. I think you should change it so that it is treated as the sanctuary everywhere so that zeralias can search it as well as add the effect that all agent monsters cant be targeted by spell/trap effects. Or cant be destroid by battle. Not both simply because that is a little bit too poweraful. Exspecially because there is not big cost to it.
If you dont agree with me at least edit the effect that limits the number of agents so that it is not one of each but simply so that u can only controll 1 agent monster at a time. The other way is wwwwaaaaaaayyyyyyy too poweraful.

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[i][b]Hyperion's Domain: [/b]This card's name is always treated as "The Sanctuary in the Sky" [/i](except for Master Hyperion?)[i].[/i][i] "The Agent" monsters cannot be destroyed by battle. There may only be one of each "The Agent" or "Master Hyperion" monster on the field at a time. [/i][i]The controller of this card cannot declare an attack with a monster that is not [/i][i]"The Agent" or "Master Hyperion".[/i]

How's that?



(Comedy option: All monsters that aren't space-themed suffocate and are destroyed during the end phase)

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Well i agree that if it can be searched by zeradias that everyone will have switched out the regular sanctuary for the new one u made. So i think u should put in the requirment that it can only be activated by tributing sanctuary in the sky.
I think that if you do that you will have to make a card(monster) that can be discarded to change the name of a field spell thats already activated to the sanctuary in the sky,and that negates the effect of the field spell until the end phase. That way u can vs grave keepers and ancient gears without a prob.

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Actually the agents are becoming very dominable against meny varients of decks.

I think that u should add the requirment that it need to tribute a sanctuary firld spell to ve activated then add the effect that it adds a master h too your hand whan it activates . After all what is the card named after.

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I don't think the tributing is a good idea. HD's effect isn't that much better than SitS, so if it needs you to have SitS in the deck anyway, you may as well just use SitS instead of using up space.

Earth's effect will already combo into Hyperion if HD is on the field... I could make it search for Earth, but maybe that's too much to grab a Tuner that can then grab all the other Agents, although HD -> Earth -> Jupiter -> Uranus is amusing.

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[quote name='Nicholas ra' timestamp='1327723000' post='5784804']
Actually the agents are becoming very dominable against meny varients of decks.
[/quote]
Yes, Agents. Not Sanctuary Agents, just Agents. Look at topping decklists and tell me how many actually run Sanctuary.

[quote name='Nicholas ra' timestamp='1327723000' post='5784804']
I think that u should add the requirment that it need to tribute a sanctuary firld spell to ve activated then add the effect that it adds a master h too your hand whan it activates . After all what is the card named after.
[/quote]
Why!? Don't make cards rely on bad one for crying out loud, otherwise they end up like Red Eyes Metal Dragon. Worthless.

[quote name='Byzant' timestamp='1327724932' post='5784837']
I don't think the tributing is a good idea. HD's effect isn't that much better than SitS, so if it needs you to have SitS in the deck anyway, you may as well just use SitS instead of using up space.

Earth's effect will already combo into Hyperion if HD is on the field... I could make it search for Earth, but maybe that's too much to grab a Tuner that can then grab all the other Agents, although HD -> Earth -> Jupiter -> Uranus is amusing.
[/quote]
Thank you for realizing :)

Anyway, what it is now seems fine if you just make it treated as Sactuary period. Yes it'll end up with the Harpy Lady ruling where you can't run 3 of each, but you'd only need one version anyway.

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[quote name='Byzant' timestamp='1327726639' post='5784898']
Agents aren't dominating. Fairy decks that happen to use one or two Agents (Venus and Earth) are, and they're only in for Shine Balls and being a Tuner/summoning the thing that summons Shine Balls.
[/quote]
Agent Decks generally run Earth, Venus, Hyperion and the occasional Jupiter.

Sanctuary Agents do the same, only with Sanctuary.

Sanctuary is the worse decktype right now.

But regular are high up on the tier list.

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True i see your point, and i have to agree about how non sanctuary decks are the ones dominating. However i still think that it is way too powerful. I think it needs some more restricting. Anyway thats my opinion.
By the way im trying to make a new card set. They are all going to either be agent greek titans(like hypirion) greek olympians(athena) and archlords and dark lords. but im having trouble comming up with the names and effects simply because i want them all to be totally unique. But all the cards im comming up with dont really have what im trying to grasp. The link is http://forum.yugiohcardmaker.net/topic/274660-agents-titans-and-greek-gods/ if you want to help.

However all the agents are only going to be effect monsters and the only agents that can be made are ones that represent (pluto,neptune,uranus,and the moon) also for the titans i dont want another hypirion(simply because it already exists) and For the olympians same thing for athena.
Thank you for your help
Seee Ya

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