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My I. Spirit Archetype 6/? Eclipse Added!


Radiant F.U.R.Y.™

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Considering this archetype for a possible opposite to the M. Spirit Archetype (link in sig). What do you guys think?

[spoiler=I. Spirit - Eclipse]
[img]http://img51.imageshack.us/img51/1204/82684.jpg[/img]
[spoiler=Effect]
This card cannot be Normal Summoned or Set This card only be Special Summoned by Tributing 1 Level 3 or lower DARK monster you control and 1 Level 3 or lower LIGHT monster your opponent controls. This card cannot be Summoned while there is another DARK Monster face-up on your field. This card is also treated as a LIGHT Monster. Once per turn, you can discard 1 Monster Card to Special Summon 1 "Infernal Token" (Fiend-type/DARK/Level 2/ATK 400/DEF 0). Each time an "Infernal Token" is destroyed by battle, you can banish 1 random card in your opponent's hand OR draw 1 card.
[/spoiler][/spoiler]

[spoiler=I. Spirit - Blackout]
[img]http://img860.imageshack.us/img860/1467/82684i.jpg[/img]
[spoiler=Effect]
You cannot Summon this Monster while there is another DARK Monster on your field. Once per turn, you can banish 1 non-DARK monster on the field to Special Summon 1 "Infernal Token" (Fiend-type/DARK/Level 2/ATK 400/DEF 0) to the field of the banished card's controller.
[/spoiler][/spoiler]

[spoiler=I. Spirit - Abyss]
[img]http://img40.imageshack.us/img40/1204/82684.jpg[/img]

[spoiler=Effect]
This card cannot be Special Summoned. This card can only be Normal Summoned while you have 3 or less cards in your hand and you control no other face-up DARK Monsters. Once per turn you can add 1 DARK Monster in your Graveyard to your Deck to Special Summon 1 "Infernal Token" (Fiend-type/DARK/Level 2/ATK 400/DEF 0). As long as there are more DARK monsters in your Graveyard than on your field, Infernal Tokens you control gain 1200 ATK and DEF and cannot be selected as attack targets.
[/spoiler][/spoiler]

[Spoiler=I. Spirit - Darkheart]
[img]http://img694.imageshack.us/img694/1204/82684.jpg[/img]
[spoiler=Effect]

1 "I. Spirit" Tuner + 1 or more none Tuner Monsters
This card cannot be Special Summoned except by Synchro Summon while you control no other face-up DARK Monsters. This card is not affected by the effects of non-DARK Monsters. Once per turn, you can destroy 1 face-up Monster on the field to Summon 2 "Infernal Tokens" (Fiend-type/DARK/Level 2/ATK 400/DEF 0). If you activate this effect, this card's ATK is reduced by 1000 until your next End Phase.
[/spoiler][/spoiler]

[spoiler=I. Spirit - Crimson Moon]
[img]http://img194.imageshack.us/img194/1204/82684.jpg[/img]
[spoiler=Effect]
This card cannot be Summoned while there is another DARK monster face-up on the field. Once during each player's Standby Phase, if this is the only DARK monster you control, you can destroy 1 Level 4 or lower non-DARK monster to Special Summon 1 "Infernal Token" (Fiend-type/DARK/Level 2/ATK 400/DEF 0).
[/spoiler][/spoiler]

[spoiler=I. Spirit - Shadow]
[img]http://img100.imageshack.us/img100/1204/82684.jpg[/img]
[spoiler=Effect]

1 DARK Tuner + 1 or more non-Tuner Monsters
This card cannot be Summoned while there is another DARK monster face up on the field. This card can Attack once for each DARK non-Tuner Monster used as Synchro Material for the Synchro Summon of this card. If this card attacks your opponent directly, you cannot activate any other card effects you control until the End Phase. Once per turn you can Special Summon 1 "Infernal Token" (Fiend-type/DARK/Level 2/ATK 400/DEF 0) to discard 1 Monster Card. If this card would be banished, discard 2 cards and return it to the Extra Deck instead.
[/spoiler][/spoiler]

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see with Darkheart, this is where DNA transplant would be good, turn all your opponent's monsters to a non-DARK attribute. 1000 atk loss isn't really much, 1900 can still its own against most lv4s anyway

Crimson Moon's token summoning effect is meh, I'm unsure if you'll get to pull it off that often

for Shadow, change "removed from play" to banished

and as for the multiple attack effect, you should have said if it attacks your opponent directly then it only does half the battle damage

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Thanks for your help. I'm still a bit rusty. Changed removed from play to banished. CM's effect is weak on purpose. I think being a Lvl 4 Tuner, it shouldn't have too powerful of an effect. That being said, however, I'm open to hearing suggestions on how to improve it.

My main question is, do you think this would be a viable archetype?

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