ChipFires Posted January 23, 2012 Report Share Posted January 23, 2012 Well, I've made cards before, but this is the first one I'm putting up for others to view so what do you think? [img]http://i1133.photobucket.com/albums/m587/CEObrainz/SpellDivine.jpg[/img] Thoughts of the Divine: If a Divine monster is on the field and this card is active, change the monsters position to defence. If the monster is already in defence destroy the monster. This card destroys itself after three turns. Link to comment Share on other sites More sharing options...
nulk Posted January 23, 2012 Report Share Posted January 23, 2012 Was wondering if this card would switch them to defense and then destroy them next turn? I don't really understand why it would destroy itself after 3 turns either. Considering that there are only 4 Divine cards i can think of (Type wise). The effect should be a little bit more detailed. I like the Ben 10 picture it's neat looking. I'd just tweak the effect to make it more clear what you are trying to get across. Link to comment Share on other sites More sharing options...
ChipFires Posted January 23, 2012 Author Report Share Posted January 23, 2012 Alright, I updated it. It should be able to be implemented in battles a bit better. [img]http://i1133.photobucket.com/albums/m587/CEObrainz/DivineSpellCard.jpg[/img] Thoughts of the Divine: This card can only affect monsters with a level higher than 9. Once per turn you can change the position of all monsters affected by the card from attack position to defence position. If any of the monsters affected are already in defence position then they are destroyed immediately. Pay 500 life-points to keep this card on the field at the end of your turn. Link to comment Share on other sites More sharing options...
nulk Posted January 24, 2012 Report Share Posted January 24, 2012 That sounds alot better :] 7/10 Link to comment Share on other sites More sharing options...
Xi-3 Posted January 24, 2012 Report Share Posted January 24, 2012 I'm curious as to what made you decide to limit the effect to high-level monsters. There cannot be that many of those in the entirelty of the game, meaning this card's usefulness is also limited by that (9-12 is the top third, and there tend to be much less of them than Lv-4 and lower in any given deck) -- but if you do not mind the limitation, then that is already the end of it. I would get rid of the level limit and the automatic destruction (how many Lv-9+ monsters would you put in DEF?), but that's just my opinion. Link to comment Share on other sites More sharing options...
Cherz Posted January 24, 2012 Report Share Posted January 24, 2012 i dont see a pic.; ill comment when i do Link to comment Share on other sites More sharing options...
ChipFires Posted January 24, 2012 Author Report Share Posted January 24, 2012 I think I fixed the picture.... [img]http://forum.yugiohcardmaker.net/uploads/monthly_01_2012/post-543794-0-02143400-1327420663_thumb.jpg[/img] This card can only affect monsters with a level higher than 9. Once per turn you can change the position of all monsters affected by the card from attack position to defence position. If any of the monsters affected are already in defence position then they are destroyed immediately. Pay 500 life-points to keep this card on the field at the end of your turn. @Xi-3 The reason I've decided to make it higher level monsters is because the card is supposed to only be used in certain situations. I also think that putting the monster in defence is almost like a desperate measure....but thanks for the input. Link to comment Share on other sites More sharing options...
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