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The Archangels ( new Sacred cards )


WWECENA

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[size="5"]now i was thinking alot before posting those cards cuz i was afraid that i [/size][size=6]offend anyone [/size][color=#333333][font=arial, sans-serif][size=6]Religious so plz if anyone is offended tell me and i will change the card names[/size][/font][/color]


[color=#333333][font=arial, sans-serif][size=6][img]http://img80.imageshack.us/img80/7444/104134.jpg[/img][/size][/font][/color]

[size=4][color=#333333][font=arial, sans-serif]effect: [/font][/color][/size]This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 Fairy-Type monsters. As long as this card remains of the field , all Fairy-Type monsters you control cannot be destroyed by a card effects. Once per turn you can select 1 monster you control this turn that monster can attack your opponent directly.


[img]http://img819.imageshack.us/img819/7444/104134.jpg[/img]

effect: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 Fairy-Type monsters. As long as this card remains on the field all Fairy-Type monster you control cannot be destroyed by battle. Once per turn you can select 1 monster you control, that monster can attack twice during the same Battle Phase.

[img]http://img651.imageshack.us/img651/7444/104134.jpg[/img]

effect: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 Fairy-Type monsters. As long as this card remains on the field all Fairy-Type monster you control gain 1000 ATK. Once per turn you send cards from your opponent's Deck to the Graveyard equal to the number of cards your opponent control on the field.

[img]http://img828.imageshack.us/img828/7444/104134.jpg[/img]

effect: "Archangel Gardeal " + "Archangel Misteal" + "Archangel Sindeal"
This monster cannot be Special Summoned except with "Angel Fusion", increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. Once per turn you can select 1 "Archangel" monster in your Graveyard, this card gain the selected monster effect(s) until the end of the turn. You can use this effect during either player's turn.

[img]http://img405.imageshack.us/img405/7444/104134.jpg[/img]

effect: Send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fairy-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon).

[img]http://img16.imageshack.us/img16/3730/104134b.jpg[/img]

effect: Each time a Fairy-Type monster you control is destroyed and send to the Graveyard, place 1 Summon Counter on this card. If you have 6 Summon Counter on this card you can send this card to the Graveyard, Special Summon 1 "Archangel" monster from your Deck or Graveyard, ignoring the Summoning conditions. That monster effect is negated and cannot declare an attack.


[img]http://img829.imageshack.us/img829/1271/104134k.jpg[/img]

effect: Add 1 card from your Deck to your hand that includes "Archangel" in its card name.


[img]http://img600.imageshack.us/img600/7444/104134.jpg[/img]

effect: You can only activate this card while you control an "Archangel" monster on your side of the field. As long as you control an "Archangel" monster, your opponent cannot activate Spell or Trap cards. Pay 1000 Life Points during each of your Standby Phase, if you don't destroy this card.

[img]http://img404.imageshack.us/img404/7444/104134.jpg[/img]

effect: Gain 1000 Life Points for each "Archangel" monster in your Graveyard.

plz comment and tell me what you think and like i said if you feel [size=4]offend tell me thnx [/size]

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see here, Life Element would be good because the LP gain would be significant

Star Circle is slightly meh though

for Gardeal, you should have said all OTHER fairy monsters you control can't be destroyed by card effects. Similarly when you said to select a fairy monster you control to attack your opponent directly, you should have said "except Gardeal"

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[quote name='ragnarok1945' timestamp='1327522510' post='5780420']
see here, Life Element would be good because the LP gain would be significant

Star Circle is slightly meh though

for Gardeal, you should have said all OTHER fairy monsters you control can't be destroyed by card effects. Similarly when you said to select a fairy monster you control to attack your opponent directly, you should have said "except Gardeal"
[/quote] btw for gardeal effect i said [size=4][font=tahoma, helvetica, arial, sans-serif]select 1 monster you control i didn't say it has to be a fairy and i actually not sure if the effect can work on gardeal him self lool and about the monster can't be destroyed by card effects i want the effect to work on gardeal not the other fairy monster and not him =_= and i always want to know what meh means ? lol[/font][/size]

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[quote name='WWECENA' timestamp='1327524410' post='5780503']
btw for gardeal effect i said [size=4][font=tahoma, helvetica, arial, sans-serif]select 1 monster you control i didn't say it has to be a fairy and i actually not sure if the effect can work on gardeal him self lool and about the monster can't be destroyed by card effects i want the effect to work on gardeal not the other fairy monster and not him =_= and i always want to know what meh means ? lol[/font][/size]
[/quote]

You just said "1 monster you control", that means Gardeal CAN use this effect, it is a monster after all. The cannot be destroyed by card effects also affects all Fairy-Type monsters, INCLUDING Gardeal. It's basically that huge wall protecting all of your monsters that itself is coated with "Indestructiblebycardeffectsium", making it a really powerful card, along with the fact it can attack your opponent directly without fear of being destroyed by anything.

Now, Misteal is that other wall, the wall covered with "Indestructiblebybattleium", also making it really powerful, as it can stay on the field, even if attacked by a 4400 ATK card. Then, it can also make itself, or any other monster for that matter, attack twice, which is a nifty effect, and well, it has no drawbacks if a 3000ATK monster can attack twice because of its own effect.

Sindeal has a significant ATK boost (1000 is pretty significant). Then, if your opponent so happens to control 6 cards, then you send 6 cards from your opponent's Deck to the Graveyard? Or, if 4, 4 cards from your Deck to the Graveyard.

Essentially, the biggest (only) drawback is the Summoning restrictions, which isn't that bad, but isn't that hard to circumvent either (more elaboration later).

Elaboration: Swarming 3 Fairy-Type monsters isn't really difficult, especially with cards like The Agent of Creation - Venus or Nova Summoner supporting a Fairy Deck, or using a Spells like MotE instead.

Summoning Sofil will be ALOT more difficult, though, as it may be difficult to get all 3 on the field together, let alone 2. Because of this, the effects themselves are pretty justifiable, although I'd never plan on using it, as having all 3 Archangel effects is better than the effect this card has overall.

Summon Circle's effect takes a bit long. I doubt this card will last long enough to get six counters. Even if it does, all you can really do is pick a card, turn it into a Vanilla, and put it in Defense Position. A 4000 DEF wall is nice though, assuming an Archangel is available for Summon (which is likely).

Star Circle is an OKAY effect, nothing special, just moving your Archangel into your hand.

Protection Circle will be pointless with Gardeal on the field, so that 2/3 times it can be used, although the maintenance cost is alright for when this card IS used.

Life Element, coupled with the effects of Protection Circle and Summon Circle is a bit nifty. Activate this card, then use Summon Circle on a card, activate Protection Circle, and now you have an extra turn for a Gardeal-esque effect. In the end, though, with only three cards that can be in the Graveyard, the chances of having two in the Graveyard aren't that great.

Overall, nyeh. These cards could be greatly improved. And I mean greatly.

(Please, listen to this advice, or any advice >.>)

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[quote name='101100111000' timestamp='1327553976' post='5781674'] You just said "1 monster you control", that means Gardeal CAN use this effect, it is a monster after all. The cannot be destroyed by card effects also affects all Fairy-Type monsters, INCLUDING Gardeal. It's basically that huge wall protecting all of your monsters that itself is coated with "Indestructiblebycardeffectsium", making it a really powerful card, along with the fact it can attack your opponent directly without fear of being destroyed by anything. Now, Misteal is that other wall, the wall covered with "Indestructiblebybattleium", also making it really powerful, as it can stay on the field, even if attacked by a 4400 ATK card. Then, it can also make itself, or any other monster for that matter, attack twice, which is a nifty effect, and well, it has no drawbacks if a 3000ATK monster can attack twice because of its own effect. Sindeal has a significant ATK boost (1000 is pretty significant). Then, if your opponent so happens to control 6 cards, then you send 6 cards from your opponent's Deck to the Graveyard? Or, if 4, 4 cards from your Deck to the Graveyard. Essentially, the biggest (only) drawback is the Summoning restrictions, which isn't that bad, but isn't that hard to circumvent either (more elaboration later). Elaboration: Swarming 3 Fairy-Type monsters isn't really difficult, especially with cards like The Agent of Creation - Venus or Nova Summoner supporting a Fairy Deck, or using a Spells like MotE instead. Summoning Sofil will be ALOT more difficult, though, as it may be difficult to get all 3 on the field together, let alone 2. Because of this, the effects themselves are pretty justifiable, although I'd never plan on using it, as having all 3 Archangel effects is better than the effect this card has overall. Summon Circle's effect takes a bit long. I doubt this card will last long enough to get six counters. Even if it does, all you can really do is pick a card, turn it into a Vanilla, and put it in Defense Position. A 4000 DEF wall is nice though, assuming an Archangel is available for Summon (which is likely). Star Circle is an OKAY effect, nothing special, just moving your Archangel into your hand. Protection Circle will be pointless with Gardeal on the field, so that 2/3 times it can be used, although the maintenance cost is alright for when this card IS used. Life Element, coupled with the effects of Protection Circle and Summon Circle is a bit nifty. Activate this card, then use Summon Circle on a card, activate Protection Circle, and now you have an extra turn for a Gardeal-esque effect. In the end, though, with only three cards that can be in the Graveyard, the chances of having two in the Graveyard aren't that great. Overall, nyeh. These cards could be greatly improved. And I mean greatly. (Please, listen to this advice, or any advice >.>) [/quote] you know for a sacred card those effect is not so bad or op i mean look at earthbound immortal you can't attack them and they can attack you directly lol the only way to destroy them is by a card effect gardeal effect is just the [size=4][font=arial, sans-serif]Opposite you can destroy him by battle anyway thanx for the comment and advice =_=[/font] [/size]

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