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Malefics


CDDRodrigo

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haha, you were trying to bait me out.

sure, remove the Heavy Storm, and 1 MST. you really won't need it, you want your opponent to Solemn your malefics. and AGGD gets past all traps outside bottomless, which is what your regular shits are for. also, eww maxx "C". at best you would want to tech CyDra for that spot, CyDra is actually my favorite tech of the deck. but no, use
-1 MST
-1 Heavy Storm
-1 Maxx "C"
+3 Shard of Greed

if you draw Solemn Judgment you win, 3 Shard and 3 Duality lets that s*** happen. Deck Dev is amazing, run it at 2 and take out Eradication.

like, my IRL side is:
2 Doomcaliber
2 Fossil Dyna
2 Zombie World
1 Closed Forest
2 Mystical Space Typhoon
1 Bottomless Trap Hole
1 Dimensional Prison
2 Forbidden Lance
2 Cyber Dragon

But you probably want to get rid of the sided Bottomless and 2 Doomcals for 3 Maxx "C" incase of the wind-up match-up, since the ratio is 50-50 success depending on who goes first. if you play 3 maxx "C" in the side, then you mathematically you have the strongest right to victory. oh and believe it or not, Cyber Dragon is actually for the Plant/inzektor match-up

oh and yeah 3 commandant 2 necrovalley

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[quote name='DJVD' timestamp='1327831338' post='5787093']
What about Magical Citadel? It's a Field Spell, plus it's hard for your opponent to get rid of it because of its effect.
[/quote]

Malefic Stardust

And you actually want your opponent to use resources on the Field Spells to leave your Traps alone.

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misconception

you don't have that many backrow cards that stop Inzektor other than DDV and Skill Drain. your opponent will most likely MST Skill Drain or Necrovalley, because both are the main way you make +s in this deck. Your focus should be keeping necrovalley on the field so they can't use dead reborns/avarice/BLS. Shard of Greed is here mostly to help grab attention away from necrovalley. Also, the deck takes a heavy hit to Heavy Storm, so a lot of your play-style is to force your opponent into using the card, or at least being able to make a set-up immediately afterwards. That is why you play Geartown, its a deterrent. infact, the ideal first turn is like, MCED + Geartown + DDV. since if they Heavy Storm you will feel cool and stuff.

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