CDDRodrigo Posted January 28, 2012 Report Share Posted January 28, 2012 Am I doing it right? [img]http://i.imgur.com/ARwJP.jpg[/img] Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted January 28, 2012 Report Share Posted January 28, 2012 beast king barbaros is bad lack of terraforming Link to comment Share on other sites More sharing options...
Zeal Ascendant Posted January 28, 2012 Report Share Posted January 28, 2012 3 Geartown and 1 AGGD seems a little bit iffy, but it's probably fine. And yeah, needs moar terraforming. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 28, 2012 Author Report Share Posted January 28, 2012 -2 Beast King +2 Terraforming ok Link to comment Share on other sites More sharing options...
Dementuo Posted January 28, 2012 Report Share Posted January 28, 2012 -1 Ennead +1 Gustaph Max Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 28, 2012 Author Report Share Posted January 28, 2012 [quote name='Wingal Brave' timestamp='1327793714' post='5786231'] -1 Ennead +1 Gustaph Max [/quote] Why? Either way I can only control 1 Malefic. Unless I'm missing something. Link to comment Share on other sites More sharing options...
Dementuo Posted January 28, 2012 Report Share Posted January 28, 2012 [quote name='Mu-12' timestamp='1327793831' post='5786236'] Why? Either way I can only control 1 Malefic. Unless I'm missing something. [/quote] ...No, I'm just stupid. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 28, 2012 Author Report Share Posted January 28, 2012 Well, I don't run Barbaros anymore, so I'll just remove one Ennead and add a filler. Link to comment Share on other sites More sharing options...
sbdnate Posted January 28, 2012 Report Share Posted January 28, 2012 I prefer 3 commandant to three necrovalley... He is a niced beater. Link to comment Share on other sites More sharing options...
Limited Edition KING Posted January 29, 2012 Report Share Posted January 29, 2012 You should run two more Gadjiltrons and remove some of your traps for them. Also Monster Reborn could still be helpful for when you don't have Necrovalley so you can steal an opponents monster or revive your own. Link to comment Share on other sites More sharing options...
sbdnate Posted January 29, 2012 Report Share Posted January 29, 2012 3 gadjiltron is pure crap run 2 at most, and only if you are afraid of bottomless. And reborn is meh at best. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 29, 2012 Author Report Share Posted January 29, 2012 Yeah, 3 Gadjiltron is awful and Reborn serves no actual purpose to this deck and it's a terrible topdeck if you're playing it right. Link to comment Share on other sites More sharing options...
evilhorus Posted January 29, 2012 Report Share Posted January 29, 2012 Fiendish Chain would seem cool here but I'm not sure about Malefics get in here jesse <3 Link to comment Share on other sites More sharing options...
Zeal Ascendant Posted January 29, 2012 Report Share Posted January 29, 2012 Yes, three gajitron is terrible, but two might be worth testing. Link to comment Share on other sites More sharing options...
evilhorus Posted January 29, 2012 Report Share Posted January 29, 2012 2 Gadjiltron can be good because you will rage when/if they BTH it and you only run 1 Idk maybe side 1 more? :s Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 29, 2012 Author Report Share Posted January 29, 2012 Well, I do need a side... But I figure I can remove a card for the second Gadjiltron. Thoughts? Link to comment Share on other sites More sharing options...
evilhorus Posted January 29, 2012 Report Share Posted January 29, 2012 How's eradicator testing? Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted January 29, 2012 Report Share Posted January 29, 2012 haha, you were trying to bait me out. sure, remove the Heavy Storm, and 1 MST. you really won't need it, you want your opponent to Solemn your malefics. and AGGD gets past all traps outside bottomless, which is what your regular shits are for. also, eww maxx "C". at best you would want to tech CyDra for that spot, CyDra is actually my favorite tech of the deck. but no, use -1 MST -1 Heavy Storm -1 Maxx "C" +3 Shard of Greed if you draw Solemn Judgment you win, 3 Shard and 3 Duality lets that s*** happen. Deck Dev is amazing, run it at 2 and take out Eradication. like, my IRL side is: 2 Doomcaliber 2 Fossil Dyna 2 Zombie World 1 Closed Forest 2 Mystical Space Typhoon 1 Bottomless Trap Hole 1 Dimensional Prison 2 Forbidden Lance 2 Cyber Dragon But you probably want to get rid of the sided Bottomless and 2 Doomcals for 3 Maxx "C" incase of the wind-up match-up, since the ratio is 50-50 success depending on who goes first. if you play 3 maxx "C" in the side, then you mathematically you have the strongest right to victory. oh and believe it or not, Cyber Dragon is actually for the Plant/inzektor match-up oh and yeah 3 commandant 2 necrovalley Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 29, 2012 Author Report Share Posted January 29, 2012 I see. Thanks for the suggestions. I forgot about Shard of Greed, it's a really good card lately. And the second AGGD is not really needed, then? Then again I don't think I can find space now. I'll work on a side later too. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 29, 2012 Report Share Posted January 29, 2012 What about Magical Citadel? It's a Field Spell, plus it's hard for your opponent to get rid of it because of its effect. Link to comment Share on other sites More sharing options...
CDDRodrigo Posted January 29, 2012 Author Report Share Posted January 29, 2012 [quote name='DJVD' timestamp='1327831338' post='5787093'] What about Magical Citadel? It's a Field Spell, plus it's hard for your opponent to get rid of it because of its effect. [/quote] Malefic Stardust And you actually want your opponent to use resources on the Field Spells to leave your Traps alone. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 29, 2012 Report Share Posted January 29, 2012 [quote name='Mu-12' timestamp='1327831691' post='5787098'] Malefic Stardust And you actually want your opponent to use resources on the Field Spells to leave your Traps alone. [/quote] Hmmm.... Good point. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted January 29, 2012 Report Share Posted January 29, 2012 misconception you don't have that many backrow cards that stop Inzektor other than DDV and Skill Drain. your opponent will most likely MST Skill Drain or Necrovalley, because both are the main way you make +s in this deck. Your focus should be keeping necrovalley on the field so they can't use dead reborns/avarice/BLS. Shard of Greed is here mostly to help grab attention away from necrovalley. Also, the deck takes a heavy hit to Heavy Storm, so a lot of your play-style is to force your opponent into using the card, or at least being able to make a set-up immediately afterwards. That is why you play Geartown, its a deterrent. infact, the ideal first turn is like, MCED + Geartown + DDV. since if they Heavy Storm you will feel cool and stuff. Link to comment Share on other sites More sharing options...
sbdnate Posted January 29, 2012 Report Share Posted January 29, 2012 I need to try shard in my build... I like the way it sounds. Link to comment Share on other sites More sharing options...
Bob the Rainicorn Posted January 29, 2012 Report Share Posted January 29, 2012 no its really bad. only I can use it properly. because yous alls n****rs. Link to comment Share on other sites More sharing options...
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