Kingdom Xathers Posted January 30, 2012 Report Share Posted January 30, 2012 [img]http://images.wikia.com/yugioh/images/1/16/ElementIntervention-JP-Manga-GX.jpg[/img] TRAP/Counter Remove from play 1 "Elemental HERO" monster to negate the activation of an opponent's Spell or Trap Card, and destroy it. The removed from play "Elemental HERO" monster is returned to the field during the End Phase of the turn this card is activated. Translation using today's OCG: Banish 1 "Elemental HERO" you control; negate the activation and effect of your opponent's Spell or Trap card and destroy it. During the End Phase; return the banished "Elemental HERO" to your side of the field. Discuss Link to comment Share on other sites More sharing options...
White Void Posted January 30, 2012 Report Share Posted January 30, 2012 Someone is going to say it sooner or later: Absolute Zero. Just Absolute Zero. If this came out, you probably could make an utterly hilarious deck with this and Paradox Fusion. Link to comment Share on other sites More sharing options...
HSektor Posted January 31, 2012 Report Share Posted January 31, 2012 Oh, look, another way to abuse Brokenlute Zero. Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 31, 2012 Report Share Posted January 31, 2012 Better than Paradox Fusion because you can also use it on the good Heroes like Clayman and Avian. Link to comment Share on other sites More sharing options...
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