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Because Overdrive


Makο

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It's my favorite card shut up

Somebody aside from Rag please post :<

[spoiler=Overdrive Overkill and Pilot Unveiled!]
[img]http://img46.imageshack.us/img46/6238/258841.jpg[/img]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Banishing 2 "Overdrive" monsters from your Hand or Graveyard. This card gains 1500 ATK for every "Overdrive" in your Banished Zone. This card can Attack while in Defense Position if you send 1 "Overdrive" from your Banished zone to your Deck. If this card Attacks while in Defense Position, apply the ATK of this card for damage calculation.

[img]http://img198.imageshack.us/img198/6238/258841.jpg[/img]

Activate only when your opponent activates a Spell or Trap card that targets 1 Machine-Type monster on the field. Banish the Targeted monster, and Negate and destroy all Spell and Trap cards on the field, except this card. You can Banish 1 EARTH Machine-Type monster from your Deck or Graveyard to Negate the activation of a Spell or Trap card.

[spoiler=Thoughts on Overkill and Unveiled]Now, obviously, they're supposed to work in union with each other, but Pilot Unveiled! can work with other decks, specifically Ancient Gears. Or maaaaaybe Wind Ups. Probably not though.

They probably make an overpowered combo. Then again, Overkill is probably overpowered by itself. After all, I'm still working with the concept. Also, if I found the space for a few Overdrives, I assume Overkill would work well in a Rabbit deck.
[/spoiler]
[/spoiler]

[spoiler=Overdrive Pilot]
PROBLEMS ENCOUNTERED PLEASE WAIT

This card cannot be Special Summoned except by its own effect. Once per turn, if you control 2 or more "Overdrive" monsters, you can Special Summon this card from your hand. Once per turn, you can equip this card to an "Overdrive" monster you control. That monster gains 500 ATK. If that monster is removed from the field, draw 1 card and add this card back to your hand. If that monster was destroyed by battle, draw 2 cards instead.

[spoiler=Thoughts on Pilot]
I felt that the first line was necessary for some reason. Same with the Once Per Turn clause.

Anyway, OCG is a little iffy with the "If that monster was destroyed by battle, draw 2 cards instead" part. Mostly, because if it was destroyed by battle, it's still added back to your hand like if it was removed from the field by any other way. Just wondering.
[/spoiler]
[/spoiler]

[spoiler=Overdrive Walker (Look ma! No wheels!)]
[img]http://img191.imageshack.us/img191/6416/258841z.jpg[/img]

If an "Overdrive" monster you control is used as Tribute for the Tribute Summon of this card, activate one of the following effects.
- Special Summon 1 Level 4 or lower "Overdrive" monster from your hand or Graveyard
- Select 1 card your opponent controls. Negate its effects and destroy it. If that card or another of its same name is activated, destroy this card.
- Add 1 Spell or Trap card from your Graveyard to your hand.

[spoiler=Thoughts on Walker]
Well, I needed a way to Special Summon some more Overdrives while giving some extra firepower, but I didn't want to ONLY have that. So, since I figured I'd be making more Overdrive spell and trap cards, I decided to add that (and the negate 'n' destroy effect) as an option as well.[/spoiler]
[/spoiler]

[spoiler=Support! Overdrive Barrage!]
PROBLEMS ENCOUNTERED PLEASE WAIT

Roll a die. The effect of this card corresponds with the number you rolled.
1 - Banish 1 monster in your Graveyard OR lose 2000 LP.
2 - Destroy 1 monster your opponent controls.
3 - Destroy all Spell and Trap cards you control. Draw 1 card.
4 - Destroy 2 monsters your opponent controls.
5 - You cannot Special Summon monsters until the End Phase of your next turn.
6 - Destroy all cards you opponent controls. This effect cannot be negated.

[spoiler=Thoughts on Barrage!]
Because dice effects are fun![/spoiler]
[/spoiler]


[spoiler=Overdrive Finder]

PROBLEMS ENCOUNTERED PLEASE WAIT

When this card is Normal Summoned, add 1 "Overdrive" monster from your deck to your hand. You cannot Special Summon the turn you use this effect.

[spoiler=Thoughts on Finder]
Just a typical searching card. Nothing special, but still useful.[/spoiler]
[/spoiler]

[spoiler=Overdrive Breaker]

PROBLEMS ENCOUNTERED PLEASE WAIT

When this card is Normal Summoned, Special Summon 2 "Piercer Tokens" (Machine-Type/EARTH/Level 1/0 ATK/0 DEF) in Attack position. Switch control of the tokens to your opponent. Those tokens cannot change their position.

[spoiler=Thoughts on Breaker]
This is me toying with the idea of breaking through to the enemies Life Point without direct attacks or destroying enemy monsters.[/spoiler][/spoiler]

[spoiler= (SYNCHRO) Overdrive Emperor! Bulldozer!]

PROBLEMS ENCOUNTERED PLEASE WAIT

1 Tuner + 2 Non-Tuner Monster

You can Special Summon this card from your Extra Deck by Tributing 1 Level 5 or Higher "Overdrive" monster you control who is equipped with "Overdrive Pilot". If you do, this card gains the sum of the monster Tributed. You can banish 1 "Overdrive" you control to destroy 1 Spell or Trap and 1 Monster that occupy the same row on your opponents side of the field.

[spoiler=Thoughts on Bulldozer]
Ah, yes. The very first Boss monster in this archetype.

His effect is based around the fact that he's a Bulldozer. Bulldozers go straight and strong, knocking out anything in it's way. Thus, after it smacks the monster out of the way, the Spell or Trap is next. DUN DUN DUN[/spoiler][/spoiler]

Worried about that OTHER Yu-Gi-Oh! monster with "Overdrive" in its name. >_>

Now a set, CnC plox

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[quote]I don't know whether anyone has done the "Attack while in DEF position" idea, but if they haven't, I don't know why. I think it's a decent idea. :/[/quote]

[img]http://images1.wikia.nocookie.net/__cb20060825151041/yugioh/images/thumb/4/42/TotalDefenseShogunDB2-EN-SR-UE.jpg/300px-TotalDefenseShogunDB2-EN-SR-UE.jpg[/img]

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so Overkill will jump to 3000 right off the bat, which is good

letting the atk in def position is fine, works just like Total def Shogun and nothing wrong with that, it just has a cost to it

for Pilot, it's a shame you still have to lose the machine monster to make it happen

still, it's a pretty good substitute when you don't have a heavy storm on you

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