naisor4 Posted February 8, 2012 Report Share Posted February 8, 2012 [attachment=34041:grim angel.jpg] Name: Grim Angel Attribute: DARK Lv: 7 Effect: This card cannot be destroyed as a result of battle. Sacrifice two monsters on your side of the field to destroy one monster on your opponents side of the field. You may also pay 2000 life points to special summon a monster from your graveyard until the end of phase. You must pay 500 life points each standby phase to keep this card on the field. If you decide not to pay this cost, remove Grim Angel from play. Link to comment Share on other sites More sharing options...
MORPHINGJARFORTHEWIN Posted February 8, 2012 Report Share Posted February 8, 2012 i like it! it seems pretty balanced, except you should probably say something like "this card cannot be special summoned or set" so its harder to summon Link to comment Share on other sites More sharing options...
thekazu4u Posted February 8, 2012 Report Share Posted February 8, 2012 It seems sort of balanced to me, but note the Special Summon effect is [b] NOT [/b] once per turn. You could summon it, pay 2000, and use some on summon effect. Pay 2000 again, summon another, another on summon effect. Tribute those two monsters: destroy your opponents monster. Pay another 2000: special summon a tuner. Now tune into a lvl 8. That is potentially a +3 PLUS you get a synchro for ~6000 life points. That is the only part that seems a bit OP'd. But even that is reasonable considering the high LP cost, just something to think about. Fixed OCG: [quote] This card cannot be destroyed by battle. Tribute 2 monsters: destroy one monster your opponent controls. Pay 2000 Life Points: Special Summon 1 monster from your Graveyard. A monster Special Summoned by this effect is destroyed in the End Phase. During your Standby Phase: Pay 500 Life Points. If you do not: Banish this card. [/quote] Link to comment Share on other sites More sharing options...
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