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I felt like making a cool banlist thread


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All of these are terrible ideas

 

Especially because good players run 1 Hunter lol

 

I know. Its what I'm expecting Konami to do. Not what I want them to do. What I want is for the to Semi Limit Infernity Launcher, but we all know that will NEVER happen. Also, a friend of mine said that they read on Pojo that the people on there think that DSF is ging to get put at 2......

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Yeah, this list is perfect in every way. A single Tsukuyomi is fine on its own, but when you have two of them out at once, that's just plain unacceptable.

 

You could use the same logic to describe how Lonefire Blossom was put at 2 (Symbol of Heritage abuse) but the card is not by any means banworthy and far too consistent at 2. Thus it is at one. There are various other examples of this and your 3-0 logic is f***ing terrible.

 

I know. Its what I'm expecting Konami to do. Not what I want them to do. What I want is for the to Semi Limit Infernity Launcher, but we all know that will NEVER happen.

 

Why the f*** would they limit Hunter?

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You could use the same logic to describe how Lonefire Blossom was put at 2 (Symbol of Heritage abuse) but the card is not by any means banworthy and far too consistent at 2. Thus it is at one. There are various other examples of this and your 3-0 logic is f***ing terrible.

 

 

 

Why the f*** would they limit Hunter?

 

Why would they unban BLS?

Why would they give DMoC multiple reprints but not unban it?

Why would they not make good Numbers?

Why would they make Zenmaight broken?

Why would they break *insert archetype name here*?

Why would they make Tengu and Tour Guide?

Why would they make Gagaga Girl and Zenmaines Secret Rares?

Why would they not release Duelist Pack Yuma in the TCG already so I can get Number 61?

 

There's a lot of things that Konami has done that lack inteligence.

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We need to test

 

Jesse and Gus let's make decks

 

Why would they unban BLS?

Why would they give DMoC multiple reprints but not unban it?

Why would they not make good Numbers?

Why would they make Zenmaight broken?

Why would they break *insert archetype name here*?

Why would they make Tengu and Tour Guide?

Why would they make Gagaga Girl and Zenmaines Secret Rares?

Why would they not release Duelist Pack Yuma in the TCG already so I can get Number 61?

 

There's a lot of things that Konami has done that lack inteligence.

 

Most of these are irrelevant. Especially the KDE decisions when the banlist is a KOJ decision. You need to learn about Konami's structure before making bad arguments.

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You could use the same logic to describe how Lonefire Blossom was put at 2 (Symbol of Heritage abuse)

 

Well, that seems like an excellent reeason not to bump Tsukuyomi above 1. After all, two copies of a monster that can't be Special Summoned are clearly dangerous with Symbol of Heritage around.

 

The Symbol thing actually makes a lick of sense, at least how easy it is to recurse a card is a qualitative change.

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unbanning BLS encouraged a format that extends to a late game, since you can't play it immediately until you have the set-up for it, and until you're sure you got rid of their warnings and s***.

 

DMoC is a fan favorite, and was actually meta for a quite a while.

 

Utopia is good, Black Mist is pretty good too.

 

Zenmaighty is broken because it can be looped. calm your tits.

 

Your definition of "break" is that they make the deck consistent/advantageous. Why would they keep printing s***?

 

Tour Guide stimulated the xyz mechanic. Tengu offered a playstyle and mind-set that is somewhat new to the game.

 

for the next 2 answers, because they are christians and know you've been touching yourself at night.

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There is, to some extent, logical reasoning for leaving a powerful card Limited. In doing so, it promotes skillful play by allowing the player to hold on to that card until necessary instead of being able to freely play it whenever and not care that it's your only one.

 

All of the cards that I banned are exceptions.

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Two things can make a card overpowered. The first is a card that can single handedly change the game around without much prior setup. Examples are DAD, Gorz, CED, BLS. The other thing is a card that will consistently set up massive advantage for the player using them. An example is Tour Guide or Zenmaighty.

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I don't have to f***ing define overpowered. Nobody's that dumb.

 

"Overpowered" doesn't have a universal definition, let alone one that's obligatory knowledge for everyone who isn't "dumb". It's a matter of perspective that can vary from person to person. A card is only overpowered if its power is such that it's greater than would be good for the game. Failure to define what you consider "good for the game" leaves you with no f***ing reason whatsoever to have made this thread.

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"Overpowered" doesn't have a universal definition to be known by everyone who isn't "dumb". It's a matter of perspective that can vary from person to person. A card is only overpowered if its power is such that it's greater than would be good for the game. Failure to define what you consider "good for the game" leaves you with no f***ing reason whatsoever to have made this thread.

 

I'm not going to make a black and white definition of anything because then b****es call me out when I make a reasonable exception.

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