Akeno_Ederis_17 Posted February 10, 2012 Report Share Posted February 10, 2012 [img]http://img16.imageshack.us/img16/1291/332516q.jpg[/img] new LORE: on the turn that this card is activated, reduce all battle damage you received or would receive to 0 then add 1 spell counter on this card for every 500 points of damage that you should have received this turn. if this card leaves the field, inflict damage to your life points for every counter on this card x 500. return this card to the deck on the 2nd end phase after this card's activation. my wordings are very annoying sorry bout that.. can anyone fix it?? anyway i would like to know what you think about this card........... comment,suggest,fix, and rate Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 10, 2012 Report Share Posted February 10, 2012 for every 100 damage you get a counter? That might end up being too much, I can easily see you burning your opponent like 2500 this way I would have said for every 200 damage you get a counter so the burn isn't going to be as big Link to comment Share on other sites More sharing options...
Anonymous Posted February 10, 2012 Report Share Posted February 10, 2012 [quote name='ragnarok1945' timestamp='1328868383' post='5808172'] That might end up being too much, I can easily see you burning your opponent like 2500 this way[/quote] If you didn't notice you take the damage not your opponent. Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 10, 2012 Author Report Share Posted February 10, 2012 yup ragna its just meant to borrow sometime.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 10, 2012 Report Share Posted February 10, 2012 [quote name='Anonymous' timestamp='1328869135' post='5808176'] If you didn't notice you take the damage not your opponent. [/quote] ok sorry I misread that but still I don't really see this buying much time at all. This I can see last like 2 turns on the field before your opponent forces it off Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 10, 2012 Author Report Share Posted February 10, 2012 [quote name='ragnarok1945' timestamp='1328869854' post='5808185'] ok sorry I misread that but still I don't really see this buying much time at all. This I can see last like 2 turns on the field before your opponent forces it off [/quote] hmmm if it would be able to remain face up on the field even on my next turn, my spellcasters would have the chance to use the spell counters... if the citadel of Endymion is face up on my field.. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 10, 2012 Report Share Posted February 10, 2012 yeah but if you get a spell counter for every 100 damage, I'm unsure you can use that many up in just 1 turn Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 10, 2012 Report Share Posted February 10, 2012 Even if a card returns to the deck, effects that activate when a card leaves the field (such as Reborn Tengu) are not activated. Thus, right now this doesn't work the way you want it to. How about simply sending it to the Graveyard. Also, it should be 1 counter for every 500 dmg, because right now this is hideously broken. Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 11, 2012 Author Report Share Posted February 11, 2012 [quote name='ragnarok1945' timestamp='1328871295' post='5808198'] yeah but if you get a spell counter for every 100 damage, I'm unsure you can use that many up in just 1 turn [/quote] yep.. meaning i would still receive damage equal to the counters i wasn't able to use..... drawback i think.. [quote name='Darkplant - VENOM' timestamp='1328871601' post='5808201'] Even if a card returns to the deck, effects that activate when a card leaves the field (such as Reborn Tengu) are not activated. Thus, right now this doesn't work the way you want it to. How about simply sending it to the Graveyard. Also, it should be 1 counter for every 500 dmg, because right now this is hideously broken. [/quote] i didnt know that Even if a card returns to the deck, effects that activate when a card leaves the field are not activated. it is not treated as it leaves the field when it leaves the field and returns to the deck? you mean same thing happens with fortune lady light?? if that statement were true then it would be "destroy this card on the 2nd end phase of this card's activation" i think your right.. 500/ counter should do it.. so if i were to get 2900 damage it would we 5 counters thus i reduced the damage that i may take by 400 what do you think?? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 11, 2012 Report Share Posted February 11, 2012 [quote name='sIege-eI' timestamp='1328919857' post='5809376'] yep.. meaning i would still receive damage equal to the counters i wasn't able to use..... drawback i think.. i didnt know that Even if a card returns to the deck, effects that activate when a card leaves the field are not activated. it is not treated as it leaves the field when it leaves the field and returns to the deck? you mean same thing happens with fortune lady light?? if that statement were true then it would be "destroy this card on the 2nd end phase of this card's activation" i think your right.. 500/ counter should do it.. so if i were to get 2900 damage it would we 5 counters thus i reduced the damage that i may take by 400 what do you think?? [/quote] The point is you'd have way too many to use, so all the ones that require a ton of counters are now easily playable, and that's what makes this broken. The ones with a ton a counters are SUPPOSED to be hard to pull off, you don't use this to get around that Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 11, 2012 Author Report Share Posted February 11, 2012 [quote name='ragnarok1945' timestamp='1328920433' post='5809395'] The point is you'd have way too many to use, so all the ones that require a ton of counters are now easily playable, and that's what makes this broken. The ones with a ton a counters are SUPPOSED to be hard to pull off, you don't use this to get around that [/quote] oh yes.. xD so 500/ counter isnt enough? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 11, 2012 Report Share Posted February 11, 2012 yeah I supposed 500 can work out Link to comment Share on other sites More sharing options...
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