Jump to content

Ben 10


Betablob

Recommended Posts

Okay, here is my variation of a Ben 10 alien deck.

[img]http://img52.imageshack.us/img52/2415/67269g.jpg[/img]
[img]http://img20.imageshack.us/img20/4573/67269.jpg[/img]
[img]http://img3.imageshack.us/img3/4573/67269.jpg[/img]
[img]http://img857.imageshack.us/img857/4573/67269.jpg[/img]
[img]http://img14.imageshack.us/img14/4573/67269.jpg[/img]
[img]http://img29.imageshack.us/img29/4573/67269.jpg[/img]
[img]http://img854.imageshack.us/img854/4573/67269.jpg[/img]
[img]http://img59.imageshack.us/img59/4573/67269.jpg[/img]
[img]http://img707.imageshack.us/img707/4573/67269.jpg[/img]
[img]http://img812.imageshack.us/img812/4573/67269.jpg[/img]
[img]http://img818.imageshack.us/img818/1038/67269b.jpg[/img]
[img]http://img21.imageshack.us/img21/7444/67269lw.jpg[/img]
[img]http://img109.imageshack.us/img109/4803/67269u.jpg[/img]
[img]http://img19.imageshack.us/img19/4573/67269.jpg[/img]
[img]http://img46.imageshack.us/img46/4573/67269.jpg[/img]
[img]http://img535.imageshack.us/img535/4573/67269.jpg[/img]
[img]http://img138.imageshack.us/img138/4573/67269.jpg[/img]
[img]http://img13.imageshack.us/img13/4573/67269.jpg[/img]
[img]http://img819.imageshack.us/img819/4243/67269h.jpg[/img]
[img]http://img607.imageshack.us/img607/4573/67269.jpg[/img]
[img]http://img513.imageshack.us/img513/4573/67269.jpg[/img]
[img]http://img513.imageshack.us/img513/8039/67269n.jpg[/img]
[img]http://img854.imageshack.us/img854/3353/67269a.jpg[/img]
[img]http://img843.imageshack.us/img843/4573/67269.jpg[/img]
[img]http://img718.imageshack.us/img718/4573/67269.jpg[/img]
[img]http://img560.imageshack.us/img560/4573/67269.jpg[/img]
[img]http://img826.imageshack.us/img826/4573/67269.jpg[/img]
[img]http://img594.imageshack.us/img594/4573/67269.jpg[/img]
[img]http://img7.imageshack.us/img7/4243/67269h.jpg[/img]
[img]http://img221.imageshack.us/img221/4573/67269.jpg[/img]
[img]http://img59.imageshack.us/img59/4083/67269m.jpg[/img]
[img]http://img11.imageshack.us/img11/4573/67269.jpg[/img]
[img]http://img803.imageshack.us/img803/4573/67269.jpg[/img]
[img]http://img163.imageshack.us/img163/2458/67269xc.jpg[/img]
[img]http://img856.imageshack.us/img856/6231/67269e.jpg[/img]
[img]http://img221.imageshack.us/img221/3595/67269f.jpg[/img]
[img]http://img694.imageshack.us/img694/4573/67269.jpg[/img]
[img]http://img37.imageshack.us/img37/4573/67269.jpg[/img]
[img]http://img42.imageshack.us/img42/4573/67269.jpg[/img]
[img]http://img809.imageshack.us/img809/4573/67269.jpg[/img]
[img]http://img651.imageshack.us/img651/4083/67269m.jpg[/img]
[img]http://img831.imageshack.us/img831/4803/67269u.jpg[/img]
[img]http://img685.imageshack.us/img685/4573/67269.jpg[/img]
[img]http://img14.imageshack.us/img14/4803/67269u.jpg[/img]
[img]http://img824.imageshack.us/img824/2024/67269p.jpg[/img]
[img]http://img813.imageshack.us/img813/4573/67269.jpg[/img]

Link to comment
Share on other sites

It's interesting that you chose to make some of the aliens into Spells or Traps instead of making them monsters. I would have chosen the ones less well suited for battle for this.

You could crop the pictures of Way Big and Alien X (a Level-1? Heh) so they don't look so squashed. You also have some interesting effects, which I would not have figured, for some of the aliens. It is an interesting interpretation. As you have built it, this set has a lot of ways to take the opponent's deck apart. It also does not have an active limit for the monsters you field. I would also find your take on Ben, Gwen, and Kevin as independent monsters interesting.

Link to comment
Share on other sites

No matter what kind of cards I create, I always try to create the series as a functioning deck, instead of just giving them obscure powers. That being said, I don't think these cards go well together. With this layout, it took me forever to think of effects for some cards like Stinkfly and Benwolf. Still, I am content with all my cards, especially Alien X. Cards are only as useful as its weaknesses, and this card reflects Alien X's weaknesses well.

Link to comment
Share on other sites

I like the cards, but one detail (not to be nagging) but theentire psychic type deck focusses around paying or gaining life points i can't think of a single one without this effect. And by the way his atk becomes the same as the attack of an attaking monster and when destrpyed you deal damage equal to his attack right but that would mean that you just deal damage equal to the opponents attack points or am i wrong

Link to comment
Share on other sites

[quote name='Mistery Hunter' timestamp='1329154549' post='5814779']
I like the cards, but one detail (not to be nagging) but theentire psychic type deck focusses around paying or gaining life points i can't think of a single one without this effect. And by the way his atk becomes the same as the attack of an attaking monster and when destrpyed you deal damage equal to his attack right but that would mean that you just deal damage equal to the opponents attack points or am i wrong
[/quote]

i agree about the psychic monsters, but i've seen someone make an Alien X as a spellcaster, and i didn't think it fit. And yes, that is the basic idea about his powers. Except if someone attacks it a second time, it will have the ATK of the first and second monster inflicting more damage. So if you have a card effect that forces the opponent to attack this card, you can rapidly increase its destructive power.

Link to comment
Share on other sites

Stinkfly could have the type of effect where he targets a card and goops it up so it can't be used that turn. Since he's a flyer, he could also evade attacks from landbound monsters. I'm not so sure for Benwolf. Isn't he an energy-projecting alien? It's a shame you didn't make Terraspin a monster: he's immune to magic.

Link to comment
Share on other sites

[quote name='Xi-3' timestamp='1329188566' post='5815870']
Stinkfly could have the type of effect where he targets a card and goops it up so it can't be used that turn. Since he's a flyer, he could also evade attacks from landbound monsters. I'm not so sure for Benwolf. Isn't he an energy-projecting alien? It's a shame you didn't make Terraspin a monster: he's immune to magic.
[/quote]

I never would've thought of those abilities with Stinkfly and Terraspin. I focused more on Terraspin's wind power, and the fact I only wanted one andromeda alien to be a monster. With Benwolf, i remembered his episode appearance, and how ben would slowly turn into a werewolf and kill the people closest to him, as was the legend. And i've got to say, it was much harder making these cards spells and traps instead of all monsters.

Link to comment
Share on other sites

I don't remember him 'killing' anyone. If anything it was a malfunction from the Omnitrix being stuck midway between Collection and Transformation Mode that made Ben transform more slowly. In any case, Benwolf is not a form he uses often. I might also have some other suggestions for you. You can take or leave them as you like:
- Heatblast: could emphasize ATK over DEF. Immunity to extreme heat.
- Wildmutt: perhaps more balanced ATK and DEF. In addition to the opponent being unable to set defense monsters, perhaps Mutt could also disarm a Trap per turn. You could also create a Ritual Spell that allows for the summoning of the Ultimate monsters, like Ultimate Wildmutt.
- Diamondhead: Since kadonite is one of the hardest known substances in the Ben-verse, perhaps he can be indestructable in battle. Or exhange summoned Kadonite Tokens as either Lifepoints or tributes.
- XLR8: As a monster he would not be any stronger than an avergae human, however his speed could make him immune to Counter and Quickplay Spells and/or Traps (they activate too late).
- Grey Matter: I like that instead of being a monster he's linked to the resources in the deck. Since that's the case, an alternative is to have him look at the top or bottom of the deck so you can move equip cards to your hand -- that is, if such a thing was appropriate to the deck. At the moment, it's not so much.
- Four Arms: Again, he emphasizes ATK over DEF. You could also use the later version on a more powerful card, and this one would be more balanced.
- Ripjaws: His big weakness is that if there isn't water around he starts drying up, so unless you have a water field spell in play you should give him a limit for returning to the Deck or being placed in the Graveyard.
- Upgrade: You know he shoots beams out of his eye, right? You can also give him the ability to gain control over appropriate equip spell cards and selected Machine-type monsters.
- Ghostfreak: Doesn't he also have a phasing ability? That could let him evade 1 attack per turn. Also, he can't fall down holes.
- Wildvine and Benmummy could both impede attacks when they are declared (with vines or mummy wrap).
- Ditto: The original also takes any damage the copies do. Ouch!
- Way Big: Do you mean he attacks them all at the same time, multiple times in the turn, or just once? He's not just a physical dighter either: he has energy projection attacks.
- Eon's kind of overpowered, I think.
- Swampfire: You can reflect his high regeneration rate, either by making him indestructable in battle or by giving him a recovery counter time. He can also help other monsters heal or recover (or maybe just your lifepoints), and use his seeds to impede attacks. More balanced than Heatblast.
- Echo Echo: Should also be able to destroy one card (monster, spell, or trap) on the field (Sound Chamber), and negate 1 attack (Wall of Sound).
- Jetray: Not sure where you get this guy's ability from. He should really be a monster because his combat ability comes from both his speed and his attack power (Neuroshock Blasts). He has also been shown to fly through space. At [i]lightspeed[/i].
- Big Chill: Now here I was surprised because you did not include his phasing ability or his ability to freeze opponents (ie: the cards). These are Big Chill's major features, after all. Also, immune to extreme heat and cold. Very cool.
- Chromastone: When he absorbs energy I don't really think he takes damage. He could function like Draining Shield, or even Mirror Force to an extent. At the same time, he's made of a super-dense mineral alloy, right? Definately a fighting piece, although for whatever reason not as hard as Diamondhead. Even though they're from the same world.
- Brainstorm: Another resource card? Except Brainstorm can fight more ably than Grey Matter.
- Spidermonkey: Does his webbing dissolve in an hour? A time limit should be applied to his effect.
- Goop: If he can't squeeze under a barrier/wall he can probably melt through it. But I also know how to steal the Omnitrix from him.
- Alien X: Can he attack at all? If he does not take damage, how is he destroyed exactly, given his ability is to absorb his attack's attack power?
- Rath: Like the Hulk he should get stronger the angrier he is (or the longer he's on the field). This could take a Counter system, though. I don't know how you feel about those.
- Nanomech: Not sure where his effect comes from. He should just be able to fiddle with mechanical and small things. Oh, and he does energy projection attacks.
- Water Hazard: Immune to FIRE effects.
- NRG: What happens when he gets out of that suit again?
- Armodrillo: There isn't a better guy to disrupt the field. Maybe he can do direct attacks. Not sure about all monsters doing piercing damage, though.
- AmpFibian: He can effectively take control of anything with electrical impulses, or at least 'read' them. As he points out, this includes a person's thoughts.
Not familiar with the last three.

Link to comment
Share on other sites

[quote name='Xi-3' timestamp='1329344439' post='5818853']
I don't remember him 'killing' anyone. If anything it was a malfunction from the Omnitrix being stuck midway between Collection and Transformation Mode that made Ben transform more slowly. In any case, Benwolf is not a form he uses often. I might also have some other suggestions for you. You can take or leave them as you like:
- Heatblast: could emphasize ATK over DEF. Immunity to extreme heat.
- Wildmutt: perhaps more balanced ATK and DEF. In addition to the opponent being unable to set defense monsters, perhaps Mutt could also disarm a Trap per turn. You could also create a Ritual Spell that allows for the summoning of the Ultimate monsters, like Ultimate Wildmutt.
- Diamondhead: Since kadonite is one of the hardest known substances in the Ben-verse, perhaps he can be indestructable in battle. Or exhange summoned Kadonite Tokens as either Lifepoints or tributes.
- XLR8: As a monster he would not be any stronger than an avergae human, however his speed could make him immune to Counter and Quickplay Spells and/or Traps (they activate too late).
- Grey Matter: I like that instead of being a monster he's linked to the resources in the deck. Since that's the case, an alternative is to have him look at the top or bottom of the deck so you can move equip cards to your hand -- that is, if such a thing was appropriate to the deck. At the moment, it's not so much.
- Four Arms: Again, he emphasizes ATK over DEF. You could also use the later version on a more powerful card, and this one would be more balanced.
- Ripjaws: His big weakness is that if there isn't water around he starts drying up, so unless you have a water field spell in play you should give him a limit for returning to the Deck or being placed in the Graveyard.
- Upgrade: You know he shoots beams out of his eye, right? You can also give him the ability to gain control over appropriate equip spell cards and selected Machine-type monsters.
- Ghostfreak: Doesn't he also have a phasing ability? That could let him evade 1 attack per turn. Also, he can't fall down holes.
- Wildvine and Benmummy could both impede attacks when they are declared (with vines or mummy wrap).
- Ditto: The original also takes any damage the copies do. Ouch!
- Way Big: Do you mean he attacks them all at the same time, multiple times in the turn, or just once? He's not just a physical dighter either: he has energy projection attacks.
- Eon's kind of overpowered, I think.
- Swampfire: You can reflect his high regeneration rate, either by making him indestructable in battle or by giving him a recovery counter time. He can also help other monsters heal or recover (or maybe just your lifepoints), and use his seeds to impede attacks. More balanced than Heatblast.
- Echo Echo: Should also be able to destroy one card (monster, spell, or trap) on the field (Sound Chamber), and negate 1 attack (Wall of Sound).
- Jetray: Not sure where you get this guy's ability from. He should really be a monster because his combat ability comes from both his speed and his attack power (Neuroshock Blasts). He has also been shown to fly through space. At [i]lightspeed[/i].
- Big Chill: Now here I was surprised because you did not include his phasing ability or his ability to freeze opponents (ie: the cards). These are Big Chill's major features, after all. Also, immune to extreme heat and cold. Very cool.
- Chromastone: When he absorbs energy I don't really think he takes damage. He could function like Draining Shield, or even Mirror Force to an extent. At the same time, he's made of a super-dense mineral alloy, right? Definately a fighting piece, although for whatever reason not as hard as Diamondhead. Even though they're from the same world.
- Brainstorm: Another resource card? Except Brainstorm can fight more ably than Grey Matter.
- Spidermonkey: Does his webbing dissolve in an hour? A time limit should be applied to his effect.
- Goop: If he can't squeeze under a barrier/wall he can probably melt through it. But I also know how to steal the Omnitrix from him.
- Alien X: Can he attack at all? If he does not take damage, how is he destroyed exactly, given his ability is to absorb his attack's attack power?
- Rath: Like the Hulk he should get stronger the angrier he is (or the longer he's on the field). This could take a Counter system, though. I don't know how you feel about those.
- Nanomech: Not sure where his effect comes from. He should just be able to fiddle with mechanical and small things. Oh, and he does energy projection attacks.
- Water Hazard: Immune to FIRE effects.
- NRG: What happens when he gets out of that suit again?
- Armodrillo: There isn't a better guy to disrupt the field. Maybe he can do direct attacks. Not sure about all monsters doing piercing damage, though.
- AmpFibian: He can effectively take control of anything with electrical impulses, or at least 'read' them. As he points out, this includes a person's thoughts.
Not familiar with the last three.
[/quote]

Dang, you've thought of this a lot. You should make your own Ben 10 cards, cause you have some good ideas. I'll not grill or diss your ideas, but I'll comment on some of yours that powers did have an influence on my cards.
- I am working on creating the ultimate aliens.
- Big Chill's powers revolve around phasing and freezing. He phases through the monsters to attack the opponent directly, and when destroyed, it completely freezes the opponent's monster.
- Jetray I used his speed to swoop in, grab a monster, and fly off. At[i] lightspeed.[/i]
- I agree with you with Chromastone, the player shouldn't take damage with this card.
- Spidermonkey's web is removed when Spidermonkey is removed from the field.
- Alien X has to be destroyed by a card effect. Which makes it and Eon a perfect chain.
- Nanomech goes into the foe's deck, like he would go into and disrupt a machine.
- Way Big is like Elemental Hero Wildedge, where it has one attack per opponent's monster.

As for benwolf, he didn't kill anyone, but that was the legend of the werewolf in that episode when it was thought he was a real werewolf.

Link to comment
Share on other sites

  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...