CrowCardMaster Posted February 12, 2012 Report Share Posted February 12, 2012 [size=5][u][b]Hey everyone Im back here again, its been a loooooong time so dont critisize to much i know theres like a billion errors [/b][/u][/size] [size=5][u][b]none of you probably remember me "TheCrowcardMaster" was my old name.[/b][/u][/size] [size=5][u][b]anyways lets get to the cards![/b][/u][/size] [size=5][u][b][b][u][img]http://img28.imageshack.us/img28/7301/551578.jpg[/img][/u][/b] [b][u] [b][img]http://img194.imageshack.us/img194/7301/551578.jpg[/img][/b] [b][img]http://img718.imageshack.us/img718/8493/551578d.jpg[/img][/b][/u][/b][/b][/u][/size] [size=5][u][b]Both the effects are the same except that the names in each effect is switched[/b][/u][/size] [size=5][b]Effects;[b] Must first be Ritual Summoned with "I'll be a Knight". If "Oblivian The Black Knight" is in your Graveyard: This card gains 500 ATK and DEF. If this card is destroyed by a Spell/Trap Card effect: You can add 1 "I'll be a Knight" from your Graveyard to the top of your Deck. When this card is attacked by a DARK attribute Monster, and sent to the graveyard, your opponents Monster is destroyed instead.[/b][/b][/size] [size=5][b]I dont know if it sounds right...but i changed it[/b][/size] Link to comment Share on other sites More sharing options...
CrowCardMaster Posted February 14, 2012 Author Report Share Posted February 14, 2012 Bomp Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 14, 2012 Report Share Posted February 14, 2012 I don't see why you want two cards with identical effects, can't you change one slightly? Link to comment Share on other sites More sharing options...
101100111000 Posted February 14, 2012 Report Share Posted February 14, 2012 [sup]Regarding both cards: Fix the double Ritual Sub-Type. It's messin' with my mind, man.[/sup] [sup]Realistically speaking, at least you didn't break these cards. They're aren't the best Rituals, but they're something. As Level 7s, the Ritual Summon shouldn't be THAT difficult, and the recycling of "I'll be a Knight" is good for when you need to RS the other Knight. Simply alright for being a new member.[/sup] [sup]OCG: Must first be Ritual Summoned with "I'll be a Knight". If "Insertotherritual'snamehere" is in your Graveyard: This card gains 500 ATK and DEF. If this card is destroyed by a Spell/Trap Card effect: You can add 1 "I'll be a Knight" from your Graveyard to the top of your Deck.[/sup] [sup]Edit: In retrospect, you COULD give these guys a MINOR difference in their effects. Nothing too drastic, any small detail that can differentiate these two will be alright.[/sup] Link to comment Share on other sites More sharing options...
CrowCardMaster Posted February 15, 2012 Author Report Share Posted February 15, 2012 ill get on that Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 15, 2012 Report Share Posted February 15, 2012 when you make the changes let us know and we'll look again Link to comment Share on other sites More sharing options...
CrowCardMaster Posted February 15, 2012 Author Report Share Posted February 15, 2012 I changed it now Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 15, 2012 Report Share Posted February 15, 2012 then mind writing out the lore? Their small to read Link to comment Share on other sites More sharing options...
AbsoltZero Posted February 15, 2012 Report Share Posted February 15, 2012 What about a burn/heal effect? You could experiment with that? Link to comment Share on other sites More sharing options...
101100111000 Posted February 16, 2012 Report Share Posted February 16, 2012 "When this card is attacked by a DARK attribute Monster, and sent to the graveyard, your opponents Monster is destroyed instead." Nope, this wording doesn't work. Try: "If this card would be destroyed by battle with a DARK monster: [b]Insert cost here[/b]; the DARK monster is destroyed instead." I don't really like the effect, but whatever. I'd make it so that this card negates attacks, as "Once per turn, if this card is targeted for an attack by a DARK monster: Cost; negate the attack." But nyeh. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 16, 2012 Report Share Posted February 16, 2012 [quote name='AbsoltZero' timestamp='1329350120' post='5819065'] What about a burn/heal effect? You could experiment with that? [/quote] burn is better, LP gain isn't practical unless it's like 2000 or more Link to comment Share on other sites More sharing options...
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