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New Spirit cards


ParadoxCaller

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[center]Hey YCM, posted this monster a while back now, but I wanted to repost it with the current OCG, along with a support card I've made just recently. Enjoy![/center]

[center][spoiler='Amaterasu'][img]http://img841.imageshack.us/img841/6048/37882i.jpg[/img][/center]
[center][spoiler='Effect']Cannot be Special Summoned. During the End Phase of the turn that this card is Normal Summoned or flipped face-up; return it to its owner's hand. Once per turn: You can banish the top card in your opponent's Graveyard; activate the appropriate effect depending on its type: * Monster Card: Negate the effect(s) of a monster that this card battles or destroyes by battle. * Spell Card: Destroy 1 Spell/Trap Card on the field. * Trap Card: This card do not have to have its effect that returns it to the hand activated during this End Phase.[/spoiler][/spoiler][/center]

[center][spoiler='Spiritual Energy Enhance Barrier (Reworked effect)'][img]http://img535.imageshack.us/img535/4458/37882.jpg[/img][/center]
[center][spoiler='Effect']Face-up Spirit Monsters gains ATK and DEF equal to their Level x100. Each time you Normal Summon a Spirit Monster; place 1 Spirit Counter on this card. You send this face-up card you control with 2 or more Spirit Counters to the Graveyard to target 1 Level 5/6 Spirit Monster in your hand; you can Normal Summon that target without a Tribute OR you send this face-up card you control with 4 or more Spirit Counters to the Graveyard to target 1 Level 7 or higher Spirit Monster in your hand; you can Normal Summon that target without Tributing. You can control 1 "Spiritual Energy Enhance Barrier" at a time.[/spoiler][/spoiler][/center]

[center]Rate rep and give possible eff changes :) [/center]

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well for the Trap it's Spiritual Energy Settling Machine can already do that, but it's still a good substitute, so you definitely want to keep Amaterasu on the field as long as possible (most lv5 or higher spirit monsters are a pain in that sense)

Enhance Barrier however is a bit too much for easy counters for easy spirit summoning, maybe make it like every 2 counters = 1 tribute

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[quote name='ragnarok1945' timestamp='1329340686' post='5818709']
mind throwing out an example how you'd do that?
[/quote]

well Gear Castle gains a counter each time you Normal Summon, so for a Normal Summons you have 1 counters which you can use for Gear Beast without tributing a monster. i was aiming for the same thing but for Spirits since the high Levels are so darn hard to get onto the field unless you use a massive field advantage Deck. anything else you wanna know?

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