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Wind-Up


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Monsters:
W. Shark x3
W. Magician x3
Tour Guide x3
Tour Bus
W. Hunter x2
W. Magician x3
W. Rat x3
W. Rabbit x2


Spells:
W. Factory x3


Traps:


Extra:
W. Carrier x3
W. Arsenal x2
W. Zenmaines x2
Gem-Knight Seraphi
Ojama Knight x2
Darkfire Dragon x2
Fusionist x3

Ask you can plainly see this deck is not finished. It is not finished because as I was making it I realized something: I don't have the vaguest clue what is the objective of a Wind-Up deck or how to go about making it. That is also why many of you may look at this and already saw "he needs help" lol. I am okay with criticism as long as it pertains to the deck and has suggestions on what to add or remove. Also, I haven't been here or played yugioh for awhile, so I'm fairly new with these XYZ monsters and XYZ materials. (i know only the basics of it really).

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