.:*Cyber~KaiserX*:. Posted February 15, 2012 Report Share Posted February 15, 2012 Monsters: W. Shark x3 W. Magician x3 Tour Guide x3 Tour Bus W. Hunter x2 W. Magician x3 W. Rat x3 W. Rabbit x2 Spells: W. Factory x3 Traps: Extra: W. Carrier x3 W. Arsenal x2 W. Zenmaines x2 Gem-Knight Seraphi Ojama Knight x2 Darkfire Dragon x2 Fusionist x3 Ask you can plainly see this deck is not finished. It is not finished because as I was making it I realized something: I don't have the vaguest clue what is the objective of a Wind-Up deck or how to go about making it. That is also why many of you may look at this and already saw "he needs help" lol. I am okay with criticism as long as it pertains to the deck and has suggestions on what to add or remove. Also, I haven't been here or played yugioh for awhile, so I'm fairly new with these XYZ monsters and XYZ materials. (i know only the basics of it really). Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted February 15, 2012 Report Share Posted February 15, 2012 >3 wind-up hunter run 1/2 >2 wind-up rat run 3 >3 honeybee run 0 >2 juggler run 0 >2 factory run 3 >2 instant fusion run 0 >2 zenmailistorm run 0 >1 overwind run 0 run good spells and traps run a good extra deck then we can talk Link to comment Share on other sites More sharing options...
.:*Cyber~KaiserX*:. Posted February 15, 2012 Author Report Share Posted February 15, 2012 Umm thats the thing. I haven't been playing yugioh in awhile, so i don't know what good cards should go in my extra decks. Also, there is a wide array of good spell and traps cards, so that is vague. Are you saying you want be to put in staples? Link to comment Share on other sites More sharing options...
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