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Lightray Contest


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[quote name='.Rai' timestamp='1329312005' post='5818142']
You should add a clause saying no pure Lightsworn decks.

Because that's fricking boring and that's not really abusing it, it's more of a 'one of the endless tech bosses that LS have'.
[/quote]

Why not?
Read the contest, the deck has to abuse it, so just throwing it in won't count, but Lightraysworns are allowed.

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[spoiler=Lightray Rabbit HERO]
3 Sabersaurus
3 Elemental HERO Captain Gold
3 Elemental HERO Sparkman
3 Elemental HERO Neos Alius
2 Rescue Rabbit
2 Lightray Daedalus
1 Lightray Gearfried
1 Elemental HERO Stratos
1 Honest
1 Jain, Lightsworn Paladin

3 Skyscraper
2 Miracle Fusion
2 Pot of Duality
1 Super Polymerization
1 Parallel World Fusion
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Reinforcement of the Army
1 Pot of Avarice
1 Fusion Gate

2 Solemn Warning
1 Solemn Judgment
1 Trap Dustshoot
1 Torrential Tribute[/spoiler]

The primary use of Lightrays here is to mainly as easy to summon bosses that abuse the main parts of the deck.

Lightray Daedalus, although probably considered the worst of the three, has its home in HEROs because of the fact that HEROs can run both Fusion Gate and Skyscraper. Captain Gold can dump itself in the Graveyard as well which provides easy Graveyard control for both Daedalus and Gearfried.

Rescue Rabbit just adds a better match-up while also having the option of turning the effect into a double Foolish Burial to instant-summon Daedalus or add 2 extra monsters for Gearfried's summon.

Jain is a tech option for a better early game and, of course, for the mill. There are also techs like Parallel World Fusion which act as good recyclers for Gearfried and Daedalus, while being consistent enough because it can recycle Rescue Rabbit and its targets too if needed.

If you want to do a bit of switching out, you can swap Miracle Fusion and Super Poly numbers, or add extra E-Calls. Depends on how play goes, since playtesting is pretty hard to with the new cards.

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[quote name='.Rai' timestamp='1329315644' post='5818179']
[spoiler=Lightray Rabbit HERO]
3 Sabersaurus
3 Elemental HERO Captain Gold
3 Elemental HERO Sparkman
3 Elemental HERO Neos Alius
2 Rescue Rabbit
2 Lightray Daedalus
1 Lightray Gearfried
1 Elemental HERO Stratos
1 Honest
1 Jain, Lightsworn Paladin

3 Skyscraper
2 Miracle Fusion
2 Pot of Duality
1 Super Polymerization
1 Parallel World Fusion
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
1 Reinforcement of the Army
1 Pot of Avarice
1 Fusion Gate

2 Solemn Warning
1 Solemn Judgment
1 Trap Dustshoot
1 Torrential Tribute[/spoiler]

The primary use of Lightrays here is to mainly as easy to summon bosses that abuse the main parts of the deck.

Lightray Daedalus, although probably considered the worst of the three, has its home in HEROs because of the fact that HEROs can run both Fusion Gate and Skyscraper. Captain Gold can dump itself in the Graveyard as well which provides easy Graveyard control for both Daedalus and Gearfried.

Rescue Rabbit just adds a better match-up while also having the option of turning the effect into a double Foolish Burial to instant-summon Daedalus or add 2 extra monsters for Gearfried's summon.

Jain is a tech option for a better early game and, of course, for the mill. There are also techs like Parallel World Fusion which act as good recyclers for Gearfried and Daedalus, while being consistent enough because it can recycle Rescue Rabbit and its targets too if needed.

If you want to do a bit of switching out, you can swap Miracle Fusion and Super Poly numbers, or add extra E-Calls. Depends on how play goes, since playtesting is pretty hard to with the new cards.
[/quote]

Actually Daedalus is one of the best as you can abuse it with Geartown/Morph Map etc.

But yeah ok accepted.

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