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Dredging up the "Dissolvers"


Stan Alda

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When you work around a somewhat deranged chemical/bioterrorist (i.e., Dr. Thrax) as much as I do, you're almost guaranteed to develop an appreciation for poisons and toxins; partially because Thrax won't shut up about them, but you've got to know your stuff too. So, as I was scanning through the Yu-Gi-Oh wiki last spring, I noticed that there really wasn't a good type/subtype/archetype that represented the sapping effects of poisons. So I decided to make my own.

I associated poisoning with deck milling--both steadily sap the victim's strength and become more dangerous over time--and decided to change the rules a bit:

[spoiler=Dissolver Rules]
[b][i]Summoning:[/i][/b][list]
[*][b][i]This monster is summoned like a Normal Monster (1 tribute if Level 5 or 6, 2 tributes if 7 or higher), unless otherwise printed.[/i][/b]
[/list]
[b][i]Attacking:[/i][/b][list]
[*][b][i]This monster cannot declare an attack.[/i][/b]
[*][b][i]Once per turn, during your Battle Phase, you may select 1 monster on your opponent's side of the field.[/i][/b]
[*][b][i]If the selected monster is in Attack position and has lower ATK than this monster, destroy the selected monster and send the top card of your opponent's Deck to the Graveyard.[/i][/b]
[*][b][i]If the selected monster is in Attack position and has higher ATK than this monster, destroy this monster and send the top card of your Deck to the Graveyard.[/i][/b]
[*][b][i]If the selected monster is in Defense Position and has lower DEF than this monster's ATK, destroy the selected monster and send the bottom card of your opponent's Deck to the Graveyard.[/i][/b]
[*][b][i]If the selected monster is in Defense Position and has higher DEF than this monster's ATK, destroy this monster and send the bottom card of your Deck to the Graveyard. The attacking monster cannot declare an attack again this turn unless otherwise printed (such as when equipped with "Twin Swords of Flashing Light--Tryce).[/i][/b]
[/list]
[b][i]Defending:​[/i][/b][list]
[*][b][i]If this monster is selected as an attack target or targeted by a Dissolver Effect while in Attack Position by a monster with lower ATK than this monster, destroy the attacking monster and send the top card of your opponent's Deck to the Graveyard.[/i][/b]
[*][b][i]If this monster is selected as an attack target [b][i]or targeted by a Dissolver Effect[/i][/b] while in Attack Position by a monster with higher ATK than this monster, destroy this monster and send the top card of your Deck to the Graveyard. The attacking monster cannot declare an attack again this turn unless otherwise printed (such as when equipped with "Twin Swords of Flashing Light--Tryce).[/i][/b]
[*][b][i]If this monster is selected as an attack target [b][i]or targeted by a Dissolver Effect[/i][/b] while in Defense Position by a monster with lower ATK than this monster, send the bottom card of your opponent's Deck to the Graveyard. The attacking monster cannot declare an attack again this turn unless otherwise printed (such as when equipped with "Twin Swords of Flashing Light--Tryce).[/i][/b]
[*][b][i]If this monster is selected as an attack target [b][i]or targeted by a Dissolver Effect[/i][/b] while in Defense Position by a monster with higher ATK than this monster, destroy this monster and send the bottom card of your Deck to the Graveyard. The attacking monster cannot declare an attack again this turn unless otherwise printed (such as when equipped with "Twin Swords of Flashing Light--Tryce).[/i][/b]
[/list]
[b][i]​Other Rules:[/i][/b][list]
[*][b][i]If a monster has an effect that changes these rules, the initial rules are referred to as the card's "Dissolver Effect", and the exceptions/changes are printed on the card.[/i][/b]
[/list]
[b][i][/spoiler][/i][/b]

Obviously, such a long list of rules couldn't possibly fit on a card and still allow room for other effects. A new subtype was necessary. Thus, behold the [i]Dissolver[/i] subtype!

Essentially, they mill cards in your opponent's deck when they destroy a monster, and mill cards in your own deck when destroyed in battle.

[i][b]PROS:[/b][/i][list]
[*]Milling is cool
[*]Dissolver effects aren't technically battle, so most battle-stopping effects won't work
[*]Usually easy to summon
[*]Pretty good ATK
[*]Simple effects make them fairly splashable
[*]Bizarre hodgepodge of types can be hard to counter
[/list]
[i][b]CONS:[/b][/i][list]
[*]Non-cohesive types make support difficult
[*]Still based on ATK/DEF, so statistically powerful trump cards can beat them
[*]Generally poor DEF
[*]Might accidentally mill an important card that your opponent can dredge out of their Graveyard
[*]Support cards are quite specific, and are usually worthless in non-Dissolver decks
[*]Rules can be hard to remember
[*]Pics are kind of ugly (...)
[/list]
[i][b]SUGGESTED STRATEGY:[/b][/i]
Dissolvers are an old-fashioned beatdown/mill subtype, combining brute force with deck-killing. They generally have decent ATK and easy summoning conditions, allowing them to get on the field easily. If your opponent has cards that must discard as part of a maintenance cost, like Lightsworns, these will eat the opponent's deck even more quickly. In addition, the attacking/Dissolver Effect distinction bypasses most anti-battle effects, making their attac--er[i], Dissolver Effects[/i] hard to negate. All this combined makes for a fairly powerful offense.
[b][i]SUGGESTED COUNTERS:[/i][/b]
While Dissolver Effects aren't technically battle, it's more of a distinction without difference; the mechanics are virtually identical, except Dissolver Effects mill instead of deal LP damage. The key is that when a Dissolver Monster is destroyed by battle, it mills [i]its[/i] [i]own [/i]deck. Ironically, this makes Dissolver decks the best counter to Dissolvers; your Dissolvers' milling and their Dissolvers' self-milling compounds the deck damage. If Dissolvers aren't your thing, simply using a stronger beatdown will kill these cards easily; if you don't kill their Life Points first, they'll eventually mill themselves to death.
If a strong beatdown isn't possible, it's a good idea to have strong Graveyard support. In fact, if they happen to mill an important card out of your deck, you can use an appropriate card to get it out more easily than you would if it was still in the deck. The screwy mix of attributes and types aren't easily countered by attribute/type-specific cards, so it's better to use Dissolver-specific counters (as described below), or staple general-purpose counters.

[spoiler=Members]
[spoiler=From the Fans]
[i][b]Hellbound Enforcer (courtesy of xzMasteRzx)[/b][/i]
[spoiler=Card Image][img]http://img641.imageshack.us/img641/3084/85621.jpg[/img][/spoiler]
FIRE
Level 4
Warrior/Dissolver/Effect
When a monster you control sends a Monster to the Graveyard using a Dissolver Effect, place 1 Dissolver Counter on this card (max. 3). Once per turn, you can remove 3 Dissolver Counters from anywhere to Special Summon 1 "Dissolvent" monster with 1500 or less ATK or 1500 or less DEF from your Deck.
1700/1200

[i][b]Wicked Revenant (courtesy of xzMasteRzx)[/b][/i]
[spoiler=Card Image][img]http://img810.imageshack.us/img810/3084/85621.jpg[/img][/spoiler]
DARK
Level 3
????/Dissolver/Spirit/Effect (no type given; OCG error)
When this card leaves the field, select 1 monster on the field. That card is Banished. Once per duel, while this card is in your Graveyard, during the Main Phase, you can Special Summon this card with this effect: "When this card leaves the field, your opponent must discard 1 card and send 2 cards from the top of his/her Deck."
0/0

[b][i]Dissolverock (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img807.imageshack.us/img807/926/215067.jpg[/img][/spoiler]
[i]Dissolverock[/i]
EARTH
Level 3
Rock/Dissolver/Effect
Once per turn when a Monster leaves the field from a Dissolver effect: you can decrease the DEF of this card by 500; skip your opponent's next Draw Phase.
900/1000

[b][i]Tyhone (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img6.imageshack.us/img6/926/215067.jpg[/img][/spoiler]
WIND
Level 4
Winged Beast/Dissolver/Effect
Once per turn: you may send this card from your hand to your Graveyard; discard the top 3 cards of your opponent's deck.
1200/1400

[i][b]Science Soldier (courtesy of Sirty_Stan)[/b][/i]
[spoiler=Card Image][img]http://img855.imageshack.us/img855/926/215067.jpg[/img][/spoiler]
DARK
Level 3
Warrior/Dissolver/Effect
If you control no Monsters and you opponent controls at least 1 Monster: you can Special Summon this card from your hand. At any time: you can pay 1000 Life Points and tribute this card; destroy all face-up Monsters on the field. This effect can only be used once per duel.
800/800

[b][i]Beast of Talwar (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img189.imageshack.us/img189/926/215067.jpg[/img][/spoiler]
DARK
Level 6
Fiend/Dissolver/Effect
This card cannot be Special Summoned. Once per turn: you can discard 1 card from the top of your deck; this card gains 500 ATK. Once per turn: you can decrease this monster's ATK by 500; discard 1 card from the top of your opponent's deck.
2400/2150

[b][i]Leghul (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img853.imageshack.us/img853/926/215067.jpg[/img][/spoiler]
EARTH
Level 1
Insect/Dissolver/Effect
This card counts as 2 Tributes for the Tribute Summon of a Dissolver Monster. Once per turn during either player's turn: you may tribute 1 Monster you control; send the top card of your opponent's deck to the Graveyard. During your Standby Phase if this card is in your Graveyard and you control no monsters: you may Special Summon this card from your Graveyard.
300/300

[b][i]Ooguchi (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img718.imageshack.us/img718/926/215067.jpg[/img][/spoiler]
WATER
Level 1
Aqua/Dissolver/Effect
If this card is sent to the Graveyard by a Dissolver effect: send the top 3 cards of both player's decks to the Graveyard.
300/250

[i][b]Tyhone #2 (courtesy of Sirty_Stan)[/b][/i]
[spoiler=Card Image][img]http://img89.imageshack.us/img89/926/215067.jpg[/img][/spoiler]
FIRE
Level 6
Dragon/Dissolver/Synchro/Effect
1 Dissolver Tuner + 1 or more non-Tuner Dissolver monsters
This card can only be Special Summoned by Synchro Summon. Once per turn: you may send the top card of your opponent's deck; this card gains 1000 ATK until the End Phase. You cannot conduct your Battle Phase the turn you activate this effect.
1700/1900

[b][i]Liquid Beast (courtesy of Sirty_Stan)[/i][/b]
[spoiler=Card Image][img]http://img845.imageshack.us/img845/926/215067.jpg[/img][/spoiler]
WATER
Level 3
Aqua/Dissolver/Tuner
This card can only be used as a Synchro Material Monster for the Synchro Summon of a Dissolver Monster. Once per turn: you can discard 1 card from the top of your opponent's deck; decrease the Level of this Monster by 2.
950/800[/spoiler]

[i][b]Chem-Warrior[/b][/i]
[spoiler=Card Image][img]http://img832.imageshack.us/img832/5072/190391a.jpg[/img][/spoiler]DARK
Level 4
Warrior/Dissolver/Effect
Decrease the ATK of any monsters in the Monster Zones adjacent to this card by 300.
2000/1700

[i][b]Paralyzer Krait[/b][/i]
[spoiler=Card Image][img]http://img11.imageshack.us/img11/4109/190391.jpg[/img][/spoiler]DARK
Level 4
Reptile/Dissolver/Effect
Select 1 monster on your opponent's side of the field. That monster cannot attack next turn.
1650/1200

[i][b]Devouring Worm Apophis[/b][/i]
[spoiler=Card Image][img]http://img716.imageshack.us/img716/8205/190391l.jpg[/img][/spoiler]DARK
Level 8
Reptile/Dissolver/Fusion/Effect
"Dungeon Worm" + "Paralyzer Krait"
This monster is also treated as an EARTH monster. Monsters that would be destroyed by this monster's Dissolver effect are instead removed from play. When a a monster is removed from play by this card's Dissolver effect, your opponent must discard both the bottom and top cards of their Deck to the Graveyard.
2850/2300

[b][i]Power Washer Cannon[/i][/b]
[spoiler=Card Image][img]http://img851.imageshack.us/img851/4109/190391.jpg[/img][/spoiler]WATER
Level 4
Machine/Dissolver/Effect
When you select a Level 6 or lower FIRE monster for this card's Dissolver Effect, destroy the monster.
1700/1300

[i][b]Taboo Totem[/b][/i]
[spoiler=Card Image][img]http://img219.imageshack.us/img219/4109/190391.jpg[/img][/spoiler]LIGHT
Lvl 4
Rock/Dissolvent/Effect
When this monster is destroyed by battle, your opponent must send the top card of their Deck to the Graveyard.
500/2000

[i][b]Poisonous Witch Medea[/b][/i]
[spoiler=Card Image][img]http://img683.imageshack.us/img683/4109/190391.jpg[/img][/spoiler]DARK
Level 7
Spellcaster/Dissolver/Effect
When this monster destroys a monster by its Dissolver Effect, your opponent must discard double the normal amount of cards. Once per turn, during your Main Phase, you may activate one of the following effects:
-Select 1 Level 6 or lower monster on your side of the field. That monster is treated as a Dissolver monster for the next 3 turns.
-Add 1 Dissolver monster from your Graveyard to your hand.
-Remove this card from play to summon 2 Level 5 or lower Dragon-type monsters from your Deck.
2600/2400

[i][b]Flamethrower Beetle[/b][/i]
[spoiler=Card Image][img]http://img822.imageshack.us/img822/6665/190391p.jpg[/img][/spoiler]FIRE
Level 7
Insect/Dissolver/Fusion/Effect
"Inferno" + "Chainsaw Insect"
Place 3 Spell Counters on this card. When you activate this monster's Dissolver Effect, remove 1 Spell Counter from this card. This monster cannot activate its Dissolver Effect unless it has 1 or more Spell Counters on it. When this monster has no Spell Counters on it, you can pay 500 Life Points to place 3 Spell Counters on this card. When this monster destroys a monster by its Dissolver Effect, inflict 500 damage to your opponent's Life Points.
2700/0

[spoiler=[i][b]Windburn Tornadoes (LV Monsters)[/b][/i]]
[i][b]F1 Windburn Tornado[/b][/i]
[spoiler=Card Image][img]http://img543.imageshack.us/img543/2649/190391b.jpg[/img][/spoiler]WIND
Level 4
Fiend/Dissolver/Effect
When this monster destroys a monster with its Dissolver Effect, you can offer this card as a tribute to Special Summon 1 "F2 Windburn Tornado" from your hand or Deck.
1900/0

[i][b]F2 Windburn Tornado[/b][/i]
[spoiler=Card Image][img]http://img705.imageshack.us/img705/4109/190391.jpg[/img][/spoiler]WIND
Level 5
Fiend/Dissolver/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "F1 Windburn Tornado". When this monster destroys a monster with its Dissolver Effect, you can offer this card as a tribute to Special Summon 1 "F3 Windburn Tornado" from your hand or Deck.
2200/0

[i][b]F3 Windburn Tornado[/b][/i]
[spoiler=Card Image][img]http://img97.imageshack.us/img97/1821/190391o.jpg[/img][/spoiler]WIND
Level 6
Fiend/Dissolver/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "F2 Windburn Tornado". This monster can use its Dissolver Effect twice per turn. When this monster destroys 2 monsters with its Dissolver Effect, you can offer this card as a tribute to Special Summon 1 "F4 Windburn Tornado" from your hand or Deck.
2500/0

[i][b]F4 Windburn Tornado[/b][/i]
[spoiler=Card Image][img]http://img690.imageshack.us/img690/4109/190391.jpg[/img][/spoiler]WIND
Level 7
Fiend/Dissolver/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "F3 Windburn Tornado". This monster can use its Dissolver Effect twice per turn. When this monster destroys a monster by its Dissolver effect, your opponent must send the top and bottom 2 cards of their Deck to the Graveyard. When this monster destroys 2 monsters by its Dissolver Effect, you can send this card to the Graveyard to Special Summon 1 "F5 Windburn Tornado" from your hand or Deck.
2800/0

[i][b]F5 Windburn Tornado[/b][/i]
[spoiler=Card Image][img]http://img171.imageshack.us/img171/2619/190391z.jpg[/img][/spoiler]WIND
Level 8
Fiend/Dissolver/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "F4 Windburn Tornado". This monster can use its Dissolver Effect twice per turn. When this monster destroys a monster by its Dissolver effect, your opponent must send the top and bottom 2 cards of their Deck to the Graveyard.
3100/0[/spoiler]

[b][i]Toxic Scorpionfish[/i][/b]
[spoiler=Card Image][img]http://img534.imageshack.us/img534/4109/190391.jpg[/img][/spoiler]WATER
Level 4
Fish/Dissolver/Effect
FLIP: Increase the DEF of this monster by 500 until the End Phase of your current turn.
1300/1600

[b][i]Des Platypus[/i][/b]
[spoiler=Card Image][img]http://img405.imageshack.us/img405/6665/190391p.jpg[/img][/spoiler]DARK
Level 4
Beast/Dissolver/Effect
Inflict 500 damage to your opponent's Life Points when this monster destroys another monster by its Dissolver Effect.
1100/1800

[b][i]Ossiferous Dragon[/i][/b]
[spoiler=Card Image][img]http://img42.imageshack.us/img42/2015/190391x.jpg[/img][/spoiler]DARK
Level 8
Zombie/Dissolver/Ritual/Effect
This monster can only be Ritual Summoned with the Ritual Spell Card, "Assembly of Bones". When this monster is destroyed by a Spell, Trap, or monster effect, you can Special Summon from your Graveyard monsters whose total levels equal 8. When this monster is destroyed by battle, you can add 1 "Assembly of Bones" from your Deck to your hand.
2700/0

[i][b]Wattshrew[/b][/i]
[spoiler=Card Image][img]http://img696.imageshack.us/img696/2619/190391z.jpg[/img][/spoiler]LIGHT
Level 2
Thunder/Dissolver/Effect
When this monster destroys a monster by its Dissolver Effect, your opponent cannot summon a monster next turn.
800/500

[b][i]Chemical Cannon[/i][/b]
[spoiler=Card Image][img]http://img545.imageshack.us/img545/4109/190391.jpg[/img][/spoiler]FIRE
Level 7
Machine/Dissolver/Effect
This monster can activate its Dissolver Effect 5 times per turn. You cannot activate this monster's Dissolver Effect for 3 turns after activating this effect.
2400/500

[i][b]King Dokusei Kagaku[/b][/i]
[spoiler=Card Image][img]http://img831.imageshack.us/img831/5745/190391h.jpg[/img][/spoiler]DARK
Level 9
Fiend/Dissolver/Effect
This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by banishing 3 Dissolver Monsters from your side of the field or your hand. Increase the ATK of all Dissolver Monsters, except "King Dokusei Kagaku", by 350 as long as this card is on the field. When your opponent discards a card by a monster's Dissolver Effect, inflict 500 damage to your opponent's Life Points.
3750/3200


[b][i]Disabler Mamba[/i][/b]
[spoiler=Card Image][img]http://img717.imageshack.us/img717/1330/190391w.jpg[/img][/spoiler]DARK
Level 4
Reptile/Dissolver/Effect
When this card would be destroyed by battle, return this card to your hand. Your opponent cannot declare an attack with the attacking monster next turn.
1900/700[/spoiler]
[spoiler=Support]
[b][i]Solvent Extraction Plant[/i][/b]
[spoiler=Card Image][img]http://img221.imageshack.us/img221/1258/190391d.jpg[/img][/spoiler]SPELL/Field
Once per turn, during your Main Phase, you may add 1 DissolveR Monster from your Deck or Graveyard to your hand.

[i][b]Chemical Corps Emblem[/b][/i]
[spoiler=Card Image][img]http://img839.imageshack.us/img839/4109/190391.jpg[/img][/spoiler]SPELL/Equip
A Normal Monster with 2500 or less ATK equipped with this card is treated as a Dissolver Monster.

[i][b]Assembly of Bones[/b][/i]
[spoiler=Card Image][img]http://img52.imageshack.us/img52/4109/190391.jpg[/img][/spoiler]SPELL/Ritual
This card is used to Ritual Summon "Ossiferous Dragon". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. If there is an "Ossiferous Dragon" in your Graveyard, you can offer monsters whose total Level Stars equal 8 as a Tribute from your Graveyard, except "Ossiferous Dragon", to Special Summon 1 "Ossiferous Dragon" from your Graveyard.

[i][b]Ol' Rusty the Tanker Truck[/b][/i]
[spoiler=Card Image][img]http://img703.imageshack.us/img703/1330/190391w.jpg[/img][/spoiler]EARTH
Level 4
Machine/Effect
When this monster is Normal Summoned from your hand, Special Summon 1 Level 4 or lower Dissolver monster from your hand. You may pay 250 Life Points to return this card to your hand.
1700/1900

[i][b]Big Mack the Juggernaut Tanker[/b][/i]
[spoiler=Card Image][img]http://img836.imageshack.us/img836/6665/190391p.jpg[/img][/spoiler]EARTH
Level 8
Machine/Fusion/Effect
"Ol' Rusty the Tanker Truck" + "Dekoichi the Battlechanted Locomotive"
You can pay 500 Life Points: Return this monster from the field to your hand. It is then treated as an Effect Monster with the following effect:
-When this card is Normal Summoned from your hand: Special Summon 2 Level 4 or lower monsters from your hand.
When this monster is Fusion Summoned from your Extra Deck: activate 1 of the following effects:
-Special Summon 4 Level 4 or lower Dissolver Monsters from your hand or Deck.
-Special Summon 1 Level 6 or lower Dissolver Monster from your hand.
2700/2500

[i][b]Full-Throttle Slam[/b][/i]
[spoiler=Card Image][img]http://img685.imageshack.us/img685/4109/190391.jpg[/img][/spoiler]SPELL/Quick-Play
Activate only during your Battle Phase. When you declare an attack with "Ol' Rusty the Tanker Truck", "Oni Rusty the Taker Truck", or "Big Mack the Juggernaut Tanker", increase the attacking monster's ATK by an number equal to its level X100. If the attacking monster destroys another monster in battle, your opponent must send 2 cards from the top of their deck to the Graveyard. Destroy the attacking monster after the Damage Step.

[i][b]Simple Spraygun[/b][/i]
[spoiler=Card Image][img]http://img543.imageshack.us/img543/1821/190391o.jpg[/img][/spoiler]SPELL/Equip
A Level 4 or lower Dissolver Monster equipped with this card increases its ATK by 500 and can activate its Dissolver Effect twice per turn.

[b][i]Oil Slick[/i][/b]
[spoiler=Card Image][img]http://img714.imageshack.us/img714/4109/190391.jpg[/img][/spoiler]SPELL
All monsters on the your side of the field are treated as Dissolver monsters for 5 turns after this card is activated. Increase the ATK of all Dissolver monsters on your side of the field by 350. You cannot Normal Summon any monsters for the next 3 turns.

[i][b]Chlorine Trifluoride Molecule[/b][/i]
[spoiler=Card Image][img]http://img101.imageshack.us/img101/5072/190391a.jpg[/img][/spoiler]SPELL/Equip
Increase the ATK of a Dissolver Monster equipped with this card by 400. When a Dissolver Monster equipped with this card destroys a monster in Defense Position with its Dissolver Effect, your opponent must discard from the top of their Deck a number of cards equal to the Level of the destroyed Monster.

[b][i]Corrosive Commander Virus[/i][/b]
[spoiler=Card Image][img]http://img511.imageshack.us/img511/4109/190391.jpg[/img][/spoiler]EARTH
Level 1
Fiend/Effect
When a monster on your opponent's side of the field destroys this monster in battle, take control of that monster for the next 3 turns. Its effects are negated and it is treated as a Dissolver Monster for the next 3 turns.
100/300[/spoiler]
[spoiler=Anti]
[i][b]Cold-Hearted Trapper Mikhail Ushanka[/b][/i]
[spoiler=Card Image][img]http://img820.imageshack.us/img820/2250/190391y.jpg[/img][/spoiler]DARK
Level 5
Warrior/Effect
Select 1 Dissolver Monster with 1900 or less ATK. Remove it from play until the End Phase of your opponent's next turn.
1500/1500

[i][b]Acid-Base Neutralization[/b][/i]
[spoiler=Card Image][img]http://img217.imageshack.us/img217/9092/190391v.jpg[/img][/spoiler]SPELL
Select 1 Dissolver Monster on your opponent's side of the field and 1 monster on your side of the field. The opponent's Dissolver Monster cannot activate its Dissolver Effect, and your monster cannot attack.

[i][b]Toxin Drainage Machine[/b][/i]
[spoiler=Card Image][img]http://img35.imageshack.us/img35/6731/190391t.jpg[/img][/spoiler]DARK
Level 4
Machine/Effect
Select 1 Dissolver Monster on your opponent's side of the field. That monster cannot use its Dissolver Effect and is treated as a Normal Monster for the remainder of the duel. Place 1 Spell Counter on this monster each time you activate this effect. When you have 3 Spell Counters on this card, this monster can no longer activate its effect. You can pay 750 Life Points to remove all Spell Counters from this card.
1500/1500

[i][b]Overpressure Explosion[/b][/i]
[spoiler=Card Image][img]http://img9.imageshack.us/img9/4109/190391.jpg[/img][/spoiler]SPELL/Quick-Play
Activate this card when there is at least 1 "Toxin Drainage Machine" with 3 Spell Counters on it on your side of the field. Offer the "Toxin Drainage Machine" as a Tribute. All other monsters on your side of the field are treated as Dissolver Monsters as long as they are on the field.

[i][b]Oni Rusty the Taker Truck[/b][/i]
[spoiler=Card Image][img]http://img828.imageshack.us/img828/2619/190391z.jpg[/img][/spoiler]DARK
Level 5
Machine/Effect
This monster is also treated as a Fiend-Type. When your opponent Normal Summons a Dissolver Monster from their hand, you can send both the summoned monster and this card to your opponent's Graveyard. You can pay 750 Life Points to return this monster from your opponent's Graveyard to your hand.
2100/1900

[i][b]Sacrificial Galvanic Anode[/b][/i]
[spoiler=Card Image][img]http://img94.imageshack.us/img94/4109/190391.jpg[/img][/spoiler]SPELL/Equip
When a Machine-type monster equipped with this card would be destroyed by a Dissolver Effect, destroy this card instead of the equipped monster.

[b][i]Sukamuchieisa[/i][/b]
[spoiler=Card Image][img]http://img607.imageshack.us/img607/6665/190391p.jpg[/img][/spoiler]WATER
Level 4
Machine/Effect
This monster cannot by destroyed by Dissolver Effects. Every turn that this monster is on the field, your opponent must select 1 Level 4 or lower Dissolver Monster on their side of the field and return it to their hand.
0/1700

[i][b]Amplified Sukamuchieisa[/b][/i]
[spoiler=Card Image][img]http://img863.imageshack.us/img863/1330/190391w.jpg[/img][/spoiler]WATER
Level 6
Machine/Fusion/Effect
"Sonic Maid" + "Sukamuchieisa"
This monster cannot by destroyed by Dissolver Effects. Once per turn, during your Main Phase, you may activate 1 of the following effects:
-Return all Level 4 or lower Dissolver Monsters on your opponent's side of the field to their hand.
-Your opponent must select 1 Level 7 or lower Dissolver Monster on their side of the field and return it to their hand.
0/2300

[i][b]Corrosion-Proof Strongbox[/b][/i]
[spoiler=Card Image][img]http://img824.imageshack.us/img824/5151/190391oa.jpg[/img][/spoiler]WATER
Level 5
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you cannot declare an attack with the equipped monster or activate its effect(s). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by a Dissolver Effect, negate the Dissolver Effect. If the equipped monster is destroyed by a Spell, Trap, or monster effect, or as a result of battle, destroy this card instead.)
0/1900[/spoiler]

[b][i][u]PUZZLE! Rep Opportunity![/u][/i][/b]
You're probably wondering where I got the ideas for all of these cards. Most of them are poisonous or corrosive somehow, but "King Dokusei Kagaku" is [i]really[/i] weird. But I didn't just pull it out of my ass; the pic came from a fan-made album cover of Pink Floyd's "Welcome to the Machine" (it looked scary). Here's the puzzle:
[i]The name is Romanized Japanese. What does "Dokusei Kagaku" mean in Japanese?[/i]
First correct responder gets a rep!

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You are right about the dissolver rules, they are hard to remember lol. But, if these were real and after being around for a while (tuners for example) you will have these effects on lock. The idea of milling by using effects during the battle phase without attacking is very original so this gets a "like" just from that. The pics can use some work but overall, the idea is great and keep up the good work man. Overall: 8/10

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i dont think the non attacking rules are necessary. maybe just having them not able to attack directly. which could be stated in the card's effect.
i say this because the basis still applies.if their monster is weaker, its destroyed. if your monster is weaker, its destroyed. you can just have an effect saying if this card destroys a monster, your opponent loses their top card.that way, their attack and effect can be negated by your opponent with attack negating effects and such. because as is, their all effects that can destroy another monster which isnt as easliy negated compared to an attack.

otherwise, this is a brilliant idea. it should be made. make the game all the more interesting. because yugioh doesnt have so much good milling as far as ive seen.

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[quote name='salseethrough' timestamp='1329867452' post='5832117']
i dont think the non attacking rules are necessary. maybe just having them not able to attack directly. which could be stated in the card's effect.
i say this because the basis still applies.if their monster is weaker, its destroyed. if your monster is weaker, its destroyed. you can just have an effect saying if this card destroys a monster, your opponent loses their top card. that way, their attack and effect can be negated by your opponent with attack negating effects and such. because as is, their all effects that can destroy another monster which isnt as easliy negated compared to an attack.

otherwise, this is a brilliant idea. it should be made. make the game all the more interesting. because yugioh doesnt have so much good milling as far as ive seen.
[/quote]

Here's my justification for the rules change:

[img]http://img11.imageshack.us/img11/4232/190391f.jpg[/img]
[img]http://img18.imageshack.us/img18/8817/190391q.jpg[/img]

As you can see, an effect like that would be nigh-impossible to read. Chem-Warrior's normal effect is pretty short, but adding the rules you suggested increase the effect's length considerably. King Dokusei Kagaku's effect is fairly long to begin with, and adding the new clauses make it even longer. Plus, I [i]wanted[/i] the Dissolver Effects to be a little weird, but there is one hang-up I noticed; because they are a monster [i]effect[/i] rather than battle, cards that negate monster effects (I can't name any off the top of my head, aside from the obvious Skill Drain) stop the milling effects, but do allow them to battle normally. Strange, isn't it?

So while your idea makes sense [i]at first glance[/i], it's somewhat impractical. Nevertheless, I appreciate your review, and I'm glad to see that someone would use this if it actually existed.

I've also got a little puzzle for you...see the main post for details. Winner gets a rep!

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