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Elemental Cards


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Elemental Monster - Water Hunter Lvl 3 - This card cannot be destroyed by battle by any non-water monsters.In the 2nd main phase after summoning this card you can send this card for the graveyard to summon"Elemental Monster - Water Hunter LVL6" from your deck , hand or graveyard.


Elemental Monster - Water Hunter Lvl 6 - This card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Elemental Monster - Water Hunter LVL3".While this card is face-up on the field all Water Monsters Gains 500ATK for each Water monster in your graveyard.In your 2nd Battle Phase after

Elemental Monster - Water Hunter Lvl 9 -This card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Elemental Monster - Water Hunter LVL6".While this card is face-up on the Field , Traps or Spells that targets a Water Monters are negated and Destroyed.In the 9º Main phase after this card is Special Summoned you can send this card to the graveyard to Special Summon "Elemental Monster - Water Hunter LVL12"

Elemental Monster - Water Hunter Lvl 12 - This card cannot be Normal Summoned or Set.This card can only be Special Summoned by the effect of "Elemental Monster - Water Hunter LVL9".While this card is the only face-up water attribute "Elemental Monster" in the field this can original ATK become 5000ATK and any battle damage from envolving this card is halved

Elemental God - Water God - This card can only be special summoned by removing 3 Lvl water-type monster from your graveyard with "Elemental Monster" in its name.While this card remains on the field all water-type "Elemental Monster" gain 500 ATK for each water-type monster on the graveyard.

Sonic Eye Of Deep Water - You can only equip this card to a "Elemental Monster" with Water Attribute. When a damage step starts you can skip to end phase.Also when this effect is activated place 1 counter on this card(max 3) also this effect cannot be activated if there are already 3 counters on this card.By removing 3 counters of this card and destroiyng it you can attack twice with each of your monsters in one of your battle phases.


Hope their good ^-^
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While there are an wind attribute "Elemental Monster" and an water attribute "Elemental Monster" monsters on the field you can discard 1 card from your hand and have all wind and water attribute monsters on your side of the field gain 500ATK

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.Special summon 1 Wind attribute "Elemental Monster" from your graveyard or hand.Also draw 1 card if this card is activated while there are 3 or more spaces in your opp. spell/traps zone.

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While this card is face-up in the field every wind attribute "Elemental Monster" you control gain 400ATK.

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If this card was tribute summoned by a wind attribute "Elemental Monster" it gain the tributed monster effect and gain equal to that monster defense in ATK points.

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When an effect that would destroy an wind attribute "Elemental Monster" is activated negate it and activate 1 of those effects:
- Draw 1 card
- Add 1 equip card from your deck to your hand

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This card can only be equipped to an wind attribute or light attribute "Elemental Monster" you control.
The equipped monster gains equal ATK to its original DEF.

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[quote name='ragnarok1945' timestamp='1329786703' post='5830149']
also for lv12, you said Water type in the card lore

WATER isn't a type though, it's an attribute
[/quote] oh god dammit , i believe i put water-type in everry card else lool..
Well im a lil too lazy to change those but i'll keep that in mind next time ;)

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[quote name='ragnarok1945' timestamp='1329791903' post='5830480']
you can start with lv12

the 5000 atk effect is very easy to pull off since you said it's trigger when there's only WATER monsters on the field

all it takes is a simple DNA transplant
[/quote] Ok i'll change that , what do you suggest btw?

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