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MH card (Dark Synchro) - Fixed


Toshiya_Reita

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My first attempt creating a Dark Synchro card.
well, what do you guys think? is it good enough? or is there any better way to create a dark synchro card? especially to recolor the nameplate.
And for the effect, is it good enough for a level 10 dark synchro?
please rate for a better improvement. ^_^

[img]http://i1264.photobucket.com/albums/jj483/Toshiya_Reita/darkFatalis-1.jpg[/img]

[spoiler Lore]1 non-Tuner Dragon-Type monster - 1 DARK Tuner
This card can only be Synchro Summoned if the level of the non-Tuner Synchro Material Monster minus the Level of the Dark Tuner Synchro Material Monster equals -10. Once per turn you can banish 1 Dragon-Type Synchro Monster from your Graveyard, to have this card gains half of the original ATK of the banished monster and it also gains the effect of the banished monster untill the End Phase of this turn.[/spoiler]

How is it now? hope its fair and balanced enough now.

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guess your right. how if like this :

Once per turn, you can Remove From Play 1 Dragon-Type Monster from your Graveyard, to have this card gains the effect of the Removed monster untill the end phase of this turn. You can also have this card gains half of the original ATK of the Removed monster. If it does, this card is destroyed after damage calculation when this card is declared an attack and the controler of this card takes damage equal to the original ATK of the Removed monster.

is it fair enough? it'll be risky if the owner is at low LP, and the duel could end up as a draw.
but if its still too much, then i'll just remove the gaining ATK part.

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no actually the atk gain part of the effect is less important compared to the effect gain

see if your card's effect was just gaining atk, then there'd be a bigger flexibility on the specifications on the dragon-type monster removed from play

but because of its effects, you need to make the dragon-type monster removed from play more specific

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[quote name='ragnarok1945' timestamp='1329799480' post='5830713']
no actually the atk gain part of the effect is less important compared to the effect gain

see if your card's effect was just gaining atk, then there'd be a bigger flexibility on the specifications on the dragon-type monster removed from play

but because of its effects, you need to make the dragon-type monster removed from play more specific
[/quote]

oh, i see your point there, but could you please give me an example of spesification needed for the removed card? i got no idea of it now.

sorry for the trouble. ^_^

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[quote name='ragnarok1945' timestamp='1329800005' post='5830728']
I could have sworn I've seen that pic from a film or something

where'd you get it?
[/quote]

its fatalis, one of the elder dragon appeared on monster hunter (Capcom games).

[quote name='ragnarok1945' timestamp='1329800303' post='5830735']
for example when it comes to gaining effects you can say it can only apply to LIGHT Dragon monsters or something like that

or give it a level, or a stat specification, things like that
[/quote]

hmm, gonna think about it then. And i think the attribute specification is better.
thanks for the corrections, again. :lol:

[quote name='ragnarok1945' timestamp='1329800303' post='5830735']
for example when it comes to gaining effects you can say it can only apply to LIGHT Dragon monsters or something like that

or give it a level, or a stat specification, things like that
[/quote]

got a better idea already. I'll make it spesific to only Dragon-Type Synchro monster but still has the gaining ATK part. because not so often synchro monster can be summoned followed with Dark synchro summoning. and to remember that there is not so much easy summoned synchro monster has high ATK power.

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