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This is more or less a throwback to the really simple Flip Effect Monsters of yesteryear. What you do with this rather cowardly fruit is up to you. I have a nasty feeling someone can come up with some really weird combo for this thing, but I doubt it. It's mostly a joke, anyway.

[b][i]Self-Ejecting Tomato[/i][/b]
[img]http://img832.imageshack.us/img832/7498/190391c.jpg[/img]
WIND
Level 1
Plant/Effect
FLIP: Return this card to your hand.
0/500

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[quote name='ragnarok1945' timestamp='1329943329' post='5834147']
Nothing too new

you should have made it so you can special summon another WIND monster with 1500 atk or less

that way, it'll be a lot like mystic tomato
[/quote]
...that's not what I had in mind. And besides, you'd have a self-recycling WIND-summoning monster, which doesn't sit well with me. Granted, that might make it [i]useful[/i], but...maybe I'll make a retrained version or something.

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[quote name='Garazza' timestamp='1329968024' post='5835212']
THIS CARD IS AWSOME.
[/quote] This card is especially awsome because it gives ya extra cards in your hand,
*hint hint* Tragoedia *hint hint*Any darn card that relies on your hand *hint hint*
[quote name='R3mixKillah' timestamp='1329967865' post='5835202']
The best use i can find for this card...is to defend against attacks ..... [size=2]poor tomatoe =([/size]
[/quote] BEST DEFENCE EVA FO

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[quote name='ragnarok1945' timestamp='1329943329' post='5834147']
Nothing too new

you should have made it so you can special summon another WIND monster with 1500 atk or less

that way, it'll be a lot like mystic tomato
[/quote]

Unneeded.

Why?

Because this + [url="http://yugioh.wikia.com/wiki/Divine_Wind_of_Mist_Valley"]Divine Wind of Mist Valley[/url] = Amazing!

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And thus, a combo for said tomato(and a good one, at that) is born.

And with said combo, a thought that I wish to state to En Almhjbat Wahd: Would you consider making a set of monsters with said "self-ejecting" effect(they could be of different elements, and even do a few minor things as they leap back, like force a card from either player's graveyard to be removed from play, leave a 0 Attack/ 0 Defense token that can be used for sacrifices or just plain chump blocking, heal 200 LP every time it ejects, or even allow you to normal summon one more time once it leaves)? That would make for a seriously cool set, and while using a card mechanic from the good old days, yes?

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[quote name='Phantom Kirin' timestamp='1330077461' post='5837374']
And with said combo, a thought that I wish to state to En Almhjbat Wahd: Would you consider making a set of monsters with said "self-ejecting" effect(they could be of different elements, and even do a few minor things as they leap back, like force a card from either player's graveyard to be removed from play, leave a 0 Attack/ 0 Defense token that can be used for sacrifices or just plain chump blocking, heal 200 LP every time it ejects, or even allow you to normal summon one more time once it leaves)? That would make for a seriously cool set, and while using a card mechanic from the good old days, yes?
[/quote]

I'm considering that, actually. One idea I had would be a "hot potato" that would go to the [i]opponent's [/i]hand instead, and deal damage as long as it's in the hand. With a couple of Tomatoes, Hot Potatoes, and "Stellar Kinematics" (see my "Supernova Remnants" thread in Finished Sets), you could have a game of three-card monte.

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