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Black Magicians: REPOST


richbonner93

What do you think of this archetype?  

2 members have voted

  1. 1. What do you think of this archetype?

    • This...is...AMAZING!!!!!!!!!!!!!!!!!!!!!!!! 10/10
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    • OMG...i want to play this set!!!!!!!!!!!!!!! 9/10
    • Super Cool Idea bro make more XD!!!!!!! 8/10
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    • Like the cards, but they need work 7/10
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    • Cool idea but work on it...more than you think 6/10
    • Just please work on these 5/10
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    • Not a fan 4/10
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    • What is this crap? 3/10
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    • Are you new or just plain ignorant on how this works? 2/10
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    • Just please save embarrassment and get of the forum as soon as possible 1/10
      0


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I am going to re-post my first set: the [i][b][u]Black Magicians[/u][/b][/i]. If you did not see the original post, these cards are evil magicians who use the malevolent Black magic counters to use their deadly effects (like Spell counters). I also have added some Xyz monsters (just need YCM to add the Template, in the meantime they are Effect monsters) and a new spell if you saw my original but without further a do here is the current set (all these images are credited to the amazing Jazin Kay):

[spoiler=Monsters][spoiler=Effect Monsters][spoiler=Black Magician Altair][spoiler=Card Image][img]http://img718.imageshack.us/img718/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place 1 Black Magic counter on this card (Max. 4). When a "Black Magician" monster is destroyed by an opponents card effect, you may remove a Black Magic counter on this card to Special Summon it during your next Standby Phase.[/spoiler][/spoiler]
[spoiler=Black Magician Blain][spoiler=Card Image][img]http://img856.imageshack.us/img856/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on it (Max. 1). This card gains 200 ATK for every Black Magic counter on it. You may remove a Black Magic counter from this card to add a "Black Magician" monster with a lower ATK than this card from your Deck to your hand or add a "Black Magic Citadel" from your Deck or Graveyard to your hand.[/spoiler][/spoiler]
[spoiler=Black Magician Circe][spoiler=Card Image][img]http://img88.imageshack.us/img88/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on this card (Max. 4). This card gains 100 ATK for every Black Magic counter on it. If this card is used for the Synchro Summon of a "Black Magician" monster, you may place all the Black Magic counters that were on this card to the Synchro monster.[/spoiler][/spoiler]
[spoiler=Black Magician Destro][spoiler=Card Image][img]http://img205.imageshack.us/img205/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on it (Max. 2). When this card attacks, this card gains 500 points for every Black Magic counter on it during the Damage Step only. You may remove all the Black Magic counters on this card to draw that many cards. If you activate this effect, you must skip that many Draw Phases for your next turns.[/spoiler][/spoiler]
[spoiler=Black Magician Frazure][spoiler=Card Image][img]http://img542.imageshack.us/img542/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on it (Max. 2). This card gains 400 DEF for every Black Magic counter on this card. When this card is sent to the Graveyard for the Synchro Summon of a "Black Magician" monster, you may draw cards equal to the number of Black Magic counters that were on this card.[/spoiler][/spoiler]
[spoiler=Black Magician Gorvatchov][spoiler=Card Image][img]http://img31.imageshack.us/img31/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on this card (Max. 3). This card gains 400 ATK for every Black Magic counter on it. If this card attacks or is attacked, you may remove all Black Magic counters on this card to reduce the attacking monster's ATK to 0 until the end of the Damage Step. If you activate this effect, you take damage equal to half the original ATK of the attacking or attacked monster.[/spoiler][/spoiler]
[spoiler=Black Magician Kir][spoiler=Card Image][img]http://img339.imageshack.us/img339/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place 1 Black Magic counter on every card that can have a Black Magic counter on it. If this card is destroyed, you may place 2 Black Magic counters on a "Black Magician" monster or "Black Magic Citadel".[/spoiler][/spoiler]
[spoiler=Black Magician Zorath][spoiler=Card Image][img]http://img214.imageshack.us/img214/8060/358071.jpg[/img][/spoiler][spoiler=Lore]When this card is Summoned, place a Black Magic counter on this card (Max. 2). This card gains 300 ATK for each Black Magic counter on it. Once per turn, you may remove a number of Black Magic counters on this card to destroy that many monsters on your opponent's side of the field. If you activte this effect, you cannot conduct your Battle Phase this turn.[/spoiler][/spoiler][/spoiler]
[spoiler=Synchro Monsters][spoiler=Black Magician Damion][spoiler=Card Image][img]http://img38.imageshack.us/img38/8060/358071.jpg[/img][/spoiler][spoiler=Lore]1 "Black Magician" Tuner + 1 or more "Black Magician" non-tuner monsters
When this card is Summoned, place 1 Black Magic counter on this card for every "Black Magician" monster in your Graveyard. This Original ATK and DEF are equal to the number of Black Magic counters on this card x 500. You may remove 2 Black Magic counters on this card to negate the Summon of a monster and destroy it. If this card is destroyed and sent to the Graveyard, you may Special Summon "Black Magician" monsters from your Graveyard (except "Black Magician Damion") equal to the number of Black Magic counter(s) on this card (if more than the amount of unoccupied Monster card zones, Special Summon as many as possible).[/spoiler][/spoiler]
[spoiler=Black Magician Hunte][spoiler=Card Image][img]http://img440.imageshack.us/img440/8060/358071.jpg[/img][/spoiler][spoiler=Lore]1 "Black Magician" Tuner + 1 or more "Black Magician" non-tuner monsters
When this card is Summoned, place 4 Black Magic counters on this card (Max. 4). When your opponent declares an attack against a "Black Magician" monster, you may remove 1 Black Magic counter on this card to negate the attack (you can activate this effect up to twice per turn). If this card has no Black Magic counters on it, destroy this card during the End Phase.[/spoiler][/spoiler]
[spoiler=Black Magician Laertes][spoiler=Card Image][img]http://img28.imageshack.us/img28/8060/358071.jpg[/img][/spoiler][spoiler=Lore]1 "Black Magician" Tuner + 1 or more "Black Magician" non-tuner monsters
When this card is Summoned, place 2 Black Magic counters on this card (Max. 2). This card gains 1000 ATK points for every Black Magic counter on it. Once per turn, you may remove a Black Magic counter on this card to negate the activation of a Spell/Trap card and destroy it.[/spoiler][/spoiler][/spoiler]
[spoiler=Xyz Monsters][spoiler=Black Magician Ithric][spoiler=Card Image][img]http://img3.imageshack.us/img3/8060/358071.jpg[/img][/spoiler][spoiler=Lore]2 Level 4 Spellcaster-type monsters
When this card is Xyz Summoned, place Black magic counters on this card equal to the number of Black magic counters on the Xyz Materials (if they had any). You may detach an Xyz Material from this card an remove any number of Back magic counters from this card and place them on another card that can have Black magic counters on it.[/spoiler][/spoiler]
[spoiler=Black Magician Shroud][spoiler=Card Image][img]http://img402.imageshack.us/img402/2493/358071j.jpg[/img][/spoiler][spoiler=Lore]2 Level 4 Spellcaster-type monsters
When this card is Xyz Summoned, place Black magic counters on this card equal to the number of Black magic counters on the Xyz Materials (if they had any). Once per turn, you may detach an Xyz material from this card and remove any number of Xyz Materials to Special Summon 1 "Black Magician" monster whose level is equal to the number of Black magic counters that were removed from this card. That monster cannot attack or be used for as a Synchro Material monster.[/spoiler][/spoiler]
[spoiler=Black Magician Qysin][spoiler=Card Image][img]http://img406.imageshack.us/img406/5079/358071o.jpg[/img][/spoiler][spoiler=Lore]3 Level 4 Spellcaster-type monsters
You may Xyz Summon this card by using a face-up "Black Magician" Xyz monster you control as the Xyz Material. When this card is Xyz Summoned, place Black magic counters on this card equal to the number of Black magic counters on the Xyz Materials (if they had any). This card's original ATK and DEF are equal to the number of black magic counters you control. Once per turn, ou may detach an Xyz Material and any number of Black magic counters from cards you control to banish monsters whose total level is equal to the number of Black magic counters removed. You cannot declare an attack the turn you use this effect and you cannot Special Summon a monster during your next turn.[/spoiler][/spoiler][/spoiler][/spoiler]
[spoiler=Spells][spoiler=Black Magic Citadel][spoiler=Card Image][img]http://img638.imageshack.us/img638/6199/358071r.jpg[/img][/spoiler][spoiler=Lore]When this card is acivated, return all face-up Spell and Trap cards to their owners' hands for each "Black Magician" monster you control. Every time a Spell card is activated, place 1 Black Magic Counter on this card. Also, when ever a "Black Magician" monster is Summoned, place a Black Magic counter on this card. You may remove any number of Black Magic counters to either Special Summon a "Black Magician" monster from your Graveyard equal to its level or add a "Black Magician" monster from your Deck to your hand equal to its level.[/spoiler][/spoiler]
[spoiler=Black Magic Spell Book][spoiler=Card Image][img]http://img207.imageshack.us/img207/8060/358071.jpg[/img][/spoiler][spoiler=Lore]Once per turn during your Main Phase, place 1 Black Magic counter on every card on the field that can have a Black Magic counter on it. When this card is removed from the field, remove all Black Magic counters from every card on the field.[/spoiler][/spoiler]
[spoiler=Black Magic Spell-Deadly Plague][spoiler=Card Image][img]http://img214.imageshack.us/img214/8130/358071f.jpg[/img][/spoiler][spoiler=Lore]Activate only if you control 2 or more "Black Magician" monsters and have 4 or less cards in your hand. Destroy up to 5 cards your opponent controls. Then, your opponent draws cards equal to the amount of cards you destroyed.[/spoiler][/spoiler]
[spoiler=Black Magic Spell-Haunting the Living][spoiler=Card Image][img]http://img28.imageshack.us/img28/5510/358071t.jpg[/img][/spoiler][spoiler=Lore]You can only activate this card if you have no other cards in your hand. Draw cards equal to the number of monsters your opponent controls. Then, you lose 500 Life points times the number of cards you drew.[/spoiler][/spoiler]
[spoiler=Black Magic Spell-Overwhelming Shadows][spoiler=Card Image][img]http://img840.imageshack.us/img840/8060/358071.jpg[/img][/spoiler][spoiler=Lore]Special Summon 2 "Black Magician" monsters from your Graveyard whose combined ATK is equal to or less than 3000. You cannot conduct your Battle phase during the turn you activate this card.[/spoiler][/spoiler]
[spoiler=Forbidden Black Magic][spoiler=Card Image][img]http://img692.imageshack.us/img692/294/358071p.jpg[/img][/spoiler][spoiler=Lore]Activate this card only if you control a "Black Magician" monster. Remove 3 Black Magic counter from any card you control to destroy 1 card your opponent controls. Then, draw 1 card.[/spoiler][/spoiler][/spoiler]
[spoiler=Traps][spoiler=Black Magic Armageddon][spoiler=Card Image][img]http://img708.imageshack.us/img708/294/358071p.jpg[/img][/spoiler][spoiler=Lore]This card gains the following effects that correspond to the number of "Black Magician" monsters you control:
1- Increase the ATK of all "Black Magician" monsters by 400 points.
2- You may draw 1 card this turn during the End Phase.
3- Special Summon 1 monster from your opponent's Graveyard to your opponent's side of the field and inflict damage to your opponent's Life points equal to the ATK of the monster.
4- You can activate Trap cards from your hand once per turn.
5- Destroy all cards on the field, except "Black Magic Citadel."[/spoiler][/spoiler]
[spoiler=Black Magic Barrier][spoiler=Card Image][img]http://img826.imageshack.us/img826/6199/358071r.jpg[/img][/spoiler][spoiler=Lore]This card can only be activated if a "Black Magician" monster you control is selected as an attack target. Destroy the attacking monster and inflict 200 points x the level of the destroyed monster to your opponent's Life points.[/spoiler][/spoiler]
[spoiler=Black Magic Gamble][spoiler=Card Image][img]http://img690.imageshack.us/img690/8060/358071.jpg[/img][/spoiler][spoiler=Lore]Activate only if your opponent controls 4 or more cards than you on the field. Send all cards on the field to the bottom of each players' Decks. Then, both players pick up 1 card (not draw). If a player picks up a monster, they may Special Summon it. If not, that player loses 2000 Life points.[/spoiler][/spoiler]
[spoiler=Black Magic Prevention][spoiler=Card Image][img]http://img221.imageshack.us/img221/1646/358071i.jpg[/img][/spoiler][spoiler=Lore]Activate only if a Spell, Trap, or Monster effect targets a "Black Magician" monster you control. Negate the activation of that card and destroy it.[/spoiler][/spoiler][/spoiler]

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[quote name='Mardochee Louis' timestamp='1330119220' post='5838052']
sweet im a fan of magician decks and that right there got my vote. B)
[/quote]
Thanks man I appreciate it a lot. Can you also vote in the poll above also please? It helps me with how everyone rates my set and see what I can improve on.

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