Master White Posted February 24, 2012 Report Share Posted February 24, 2012 Yes, I'm using YCMaker because I feel like it..... [img]http://img638.imageshack.us/img638/6791/121293g.jpg[/img] [img]http://img821.imageshack.us/img821/5739/121293e.jpg[/img] KK; Sorry for the wait, here is why I made the above cards.... [img]http://img844.imageshack.us/img844/1650/121293t.jpg[/img] [b]Lore[/b] 2 Tuners + 1 or more non-Tuner monsters. Cannot be Synchro Summoned except by the above materials and Syncrho Summoning conditions only. Once per turn: Target 1 card on the field; Return it to the Owners Hand. Once per duel, when this card is destroyed by battle: You can pay 2000 Life Points; Special Summon this card. If this card is Special Summoned by its own effect; All Spell and Trap Cards you control are unnaffected by your opponents Spell and Trap cards while this card remains on the field. Also, for the Synchro Summoning conditions part, I couldn't think of a way to say: Can't be summoned except by standard synchro method. Yes, these are similiar to Konami's, except for the fact they last the entire duel and don't stay on the field. My whole intention. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 24, 2012 Report Share Posted February 24, 2012 I hope you know the spell card Infinite Cards can do similarly..... Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 24, 2012 Report Share Posted February 24, 2012 is there any connection about the artwork and the lore? Just curious... xD Link to comment Share on other sites More sharing options...
Master White Posted February 24, 2012 Author Report Share Posted February 24, 2012 Rag:Facepalm You fell for it, of course I based it off Infinite cards: I'm trying to make a better one that would be usable today; Just incase you did not know which anyone else would have clearly knew......I'd think... @sIege: No, not really, I just couldn't find any good pics.... Updating the 2nd one here shortly.... Link to comment Share on other sites More sharing options...
Akeno_Ederis_17 Posted February 24, 2012 Report Share Posted February 24, 2012 oh xD.. i thought there were.. xD Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 24, 2012 Report Share Posted February 24, 2012 for Dominating hands, I'm not sure that's a good idea why fix the number at 3? Link to comment Share on other sites More sharing options...
Master White Posted February 24, 2012 Author Report Share Posted February 24, 2012 [center]@Rag: To enforce your opponent to discard when they go above it all the time. Its like enervating mist, except it lasts until the end Phase and is reduced to 3 instead of 5.[/center] [center]I'm kinda worried it is op'd; But I'm not positive.[/center] [center]Sorry for being mean, I guess I've been feeling my normal self.....and applying it on here....[/center] [center]They work in conjuction and both are easily removed from the field by your opponent. Hence why I'm currently working on the last card that goes with these.[/center] Link to comment Share on other sites More sharing options...
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