R3mixKillah Posted February 25, 2012 Report Share Posted February 25, 2012 [center][color=#0099cc][size=7][b]NEON SET[/b][/size][/color][/center] [left]...too lazy to make a background story. Looking forward for comments/suggestions/OCG fixes. AND ENJOY [spoiler='Level 1 - 3 Monsters'][spoiler='EN000'][img]http://img440.imageshack.us/img440/5881/535184o.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. This card can only be destroyed by the effects of Spell and Trap cards. Once per turn, you can halve the ATK and DEF of one Neon monster and switch it to face-up defense position, gain lifepoints equal to the sum of the halved ATK and DEF. When a monster attacks a defense-position Neon monster that was sent to defense-position by this card's effect, Destroy this card instead (If the opponents monster deals "Piercing Battle Damage" Calculate Battle Damage normally).[/spoiler] [spoiler='EN001'][img]http://img845.imageshack.us/img845/5486/535184h.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. Once per turn, Attach this card to 1 "Neon" monster you control (max. 2); this card cannot be destroyed as long as you have "Neon" monsters attached to this card. While this card is face-up on the field gain 400 lifepoints. You can detach 1 "Neon" monster; destroy 1 spell or trap card your opponent controls.[/spoiler] [spoiler='EN002'][img]http://img805.imageshack.us/img805/8517/535184.jpg[/img] Cannot be Special Summoned from your Banished pile. If this card is destroyed by the opponents Spell or Trap cards, Banish it instead. Once per turn, Banish 1 "Neon" monster, this card is treated as a tuner monster until the endphase. If this card is used for the Synchro Summon of a "Neon" monster while this card is treated as a tuner, this card replaces all other Synchro material used for the Synchro Summon of a "Neon" monster. Banish the top card on your deck if you used this effect.[/spoiler] [spoiler='EN003'][img]http://img851.imageshack.us/img851/7403/535184k.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by your opponents Spell or Trap cards, Banish it instead. Attach this card to a "Neon" monster in the Banished zone. If this card is targeted for an attack, send it to the banished zone and Normal Summon the monster in face-down defense position. That monster will be the target for the attack.[/spoiler] [spoiler='EN004'][img]http://img513.imageshack.us/img513/752/535184l.jpg[/img][/spoiler] [spoiler='EN005'][img]http://img94.imageshack.us/img94/1607/535184r.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by your opponents Spell or Trap card, banish it instead. If this card is used as Synchro Material for the Synchro Summon of a "Neon" monster, banish this card. Shuffle all other materials to the deck and gain 300 lifepoints.[/spoiler] [spoiler='EN006'][img]http://img4.imageshack.us/img4/3047/535184v.jpg[/img] Cannot be Special Summoned from your Banished Pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. Once per turn, You can send this face-up card to the deck. Send 1 level 4 or below "Neon" monster from the deck to the hand (except Neon Horse and Neon Horse #2), Gain 500 lifepoints. You cannot Summon any monsters the turn you activate this effect.[/spoiler] [spoiler='EN007'][img]http://img191.imageshack.us/img191/2491/535184b.jpg[/img] This card cannot be Special Summoned. This card returns to the hand during the End phase of the turn it is Normal Summoned or flipped face-up. This card can only be Normal Summoned (from the hand) and cannot be summoned by other ways. Once per turn, you can banish 1 Gemini monster on either players graveyard, have this card gain its effect until the endphase, or you can banish 1 Gemini "Neon" monster in your graveyard gain lifepoints equal to the ATK or DEF of the monster banished by this effect,(whichever is higher) (max. 2000).[/spoiler] [spoiler='EN008'][img]http://img820.imageshack.us/img820/7061/535184d.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. This card can not be used as Synchro material for the Synchro Summon of a monster, except for the Synchro Summon of a "Neon" monster. If this card is destroyed declare one attribute, treat all the opponents monsters as the declared attribute.[/spoiler] [spoiler='EN009'][img]http://img43.imageshack.us/img43/5206/535184p.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. This card cannot be destroyed by battle. While this card is face-up on the field, gain 300 lifepoints during each of your endphases. If this card is destroyed by the effects of a "Neon" Spell, Trap, or Monster card gain 500 lifepoints and send it to the bottom of the deck instead.[/spoiler] [spoiler='EN010'][img]http://img201.imageshack.us/img201/4865/535184x.jpg[/img] Cannot be Special Summoned from your Banished pile. If this card is destroyed by the opponents Spell or Trap cards, Banish it instead. Pay 900 lifepoints; treat the ATK and DEF of an opponents monsters as this card's current ATK and DEF, this can only be used once while this card is on the field. While this card exists in the graveyard its name is not treated as "Neon".[/spoiler] [spoiler='EN011'][img]http://img59.imageshack.us/img59/7061/535184d.jpg[/img] Cannot be Special Summoned from the banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. When this card is used as Synchro material for the Synchro Summon of a "Neon" monster; Banish this card, Gain 400 lifepoints and Normal Summon 1 level 3 or below Neon monster from the deck. That monster cannot be used as Synchro material.[/spoiler] [spoiler='EN012'][img]http://img825.imageshack.us/img825/2050/535184n.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. You can tribute this monster to halve the ATK and DEF of an opponent's monster. Once per turn, if this monster would be destroyed by a Spell or Trap card that destroys 2 or more monsters on the field, negate it's effect instead.[/spoiler] [spoiler='EN013'][img]http://img190.imageshack.us/img190/2050/535184n.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. If a level 6 or below "Neon" monster is destroyed you can send 1 "Neon" monster whose level is lower than the destroyed monster from the deck to the hand (except "Neon Bird Messenger") you can only use this effect once per turn.[/spoiler] [spoiler='EN014'][img]http://img864.imageshack.us/img864/1617/535184j.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. Look at your opponents hand. Banish all non-WATER monsters that on your opponents hand and Special Summon as many WATER monsters as possible from your opponents hand, Card activations cannot be activated in response to this effect. Each player can only use the effect of "Neon - Marine Master" once per duel.[/spoiler] [spoiler='EN015'][img]http://img822.imageshack.us/img822/7061/535184d.jpg[/img] [/spoiler] [spoiler='EN016'][img]http://img209.imageshack.us/img209/8517/535184.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, banish it instead. Battle damage involving this card is reduced to 0. If this card is banished by the effects of a monster card, halve the battle damage you receive from your opponent's monsters until the end of the battle phase.[/spoiler] [spoiler='EN017'][img]http://img840.imageshack.us/img840/6145/535184g.jpg[/img] FLIP: Gain 200 lifepoints and Decrease the damage your opponent inflicts by 600 until your opponents next endphase This card cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead.[/spoiler] [spoiler='EN018'][img]http://img692.imageshack.us/img692/3906/535184z.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. While this card exists in the deck, graveyard, or banished zone its name is not treated as "Neon". Once per turn, you can send this card from the field to the deck, Gain 800 lifepoints. When this card is sent to the deck or graveyard (except by its own effect) attach it to 1 monster on your side of the field. That monster gains 200 ATK during each of your Standby Phases. If that monster is destroyed Normal Summon this card and gain ATK equal to the ATK that monster has gained, before it was destroyed, by this effect.[/spoiler] [spoiler='EN019'][img]http://img10.imageshack.us/img10/2304/535184m.jpg[/img][/spoiler][/spoiler] [spoiler='Level 4 - 6 Monsters'][spoiler='EN000'][img]http://img848.imageshack.us/img848/9463/535184w.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, banish it instead. Once per turn, if a "Neon" monster is destroyed this card gains 500 ATK and DEF. If this card's ATK and DEF exceeds 3000 it cannot attack your opponent directly. If this monster inflicts battle damage to the opponent, gain 500 lifepoints. If this monster is sent from the field to the hand or deck, destroy 1 card on the opponents side of the field.[/spoiler] [spoiler='EN001'][img]http://img43.imageshack.us/img43/6145/535184g.jpg[/img] Cannot be Special Summoned from your Banished Pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. This card is treated as a Normal Monster while in the deck, graveyard, or Banished zone. If this card is Normal Summoned from the deck, graveyard, or banished zone or sent to the deck from your hand, field or graveyard Gain 700 lifepoints. Level 5 or above monsters cannot target this monster for an attack. This card can attack your opponent directly. If this card deals damage to your opponent Gain lifepoints equal to half the battle damage dealt to your opponent[/spoiler] [spoiler='EN002'][img]http://img545.imageshack.us/img545/250/535184du.jpg[/img] Cannot be Special Summoned from your banished pile. While this card is face-up on the field Neon monsters cannot be destroyed by Spell or Trap cards. When a Spell or Trap card effect is resolved gain 600 lifepoints. Once per turn, you can tribute this card; halve all the damage your opponent inflicts to you until your opponents next End Phase.[/spoiler] [spoiler='EN003'][img]http://img16.imageshack.us/img16/2838/535184c.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, banish it instead. During each of your Standby Phase, gain 100 lifepoints for each Spell/Trap card in your hand. If this card attacks a defense-position monster whose DEF is lower than this card's ATK gain lifepoints equal to the difference between this monster and the target.[/spoiler] [spoiler='EN004'][img]http://img827.imageshack.us/img827/6145/535184g.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. If this card successfully destroys a Non-WATER or LIGHT monster gain 400 lifepoints send it to the top of the opponent's deck instead. If this card is destroyed by battle or by the opponent's monster card effect you can Set 1 level 4 or below "Neon" monster with its defense treated as 0.[/spoiler] [spoiler='EN005'][img]http://img717.imageshack.us/img717/1607/535184r.jpg[/img] This card is treated as a Normal monster while face-up on the field or in the graveyard. While this card is face-up on the field you can Normal Summon it to have it be treated as an effect monster with this effect. -During your battle phase you can select 1 monster on the field, decrease its ATK by 900. If you destroy a monster whose ATK was decreased by this effect send it to the top of the opponent's deck instead. If this card is destroyed by a spell or trap card; gain 500 lifepoints.[/spoiler] [spoiler='EN006'][img]http://img710.imageshack.us/img710/7403/535184k.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. Once per turn, decrease the ATK of a monster by 500 until the endphase; this card gains 500 ATK. Once, while this card is face-up on the field you can reduce this cards ATK to 0 until the End Phase; Gain lifepoints equal to the amount of ATK reduced by this effect.[/spoiler] [spoiler='EN007'][img]http://img717.imageshack.us/img717/2838/535184c.jpg[/img] Once per turn, you can equip this card to a "Neon" monster you control. OR unequip it to Special Summon this card in face-up attack position (except from the banished zone). A monster equipped with this card gains 400 ATK and inflicts Piercing Battle Damage. Each time that monster inflicts battle damage to your opponent gain lifepoints equal to half the amount of battle damage your opponent received. (A monster can only be equipped with 1 Union Monster at a time, If the equipped monster would be destroyed, this card is destroyed instead.[/spoiler] [spoiler='EN008'][img]http://img855.imageshack.us/img855/9718/535184y.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, banish it instead. When a "Neon" monster inflicts damage to your opponent by battle or by card effect decrease this card's ATK and DEF by 500. If this card's ATK and DEF is reduced to 0, banish it. This card cannot be Normal Summoned from the deck or graveyard.[/spoiler] [spoiler='EN009'][img]http://img706.imageshack.us/img706/8517/535184.jpg[/img] Cannot be Special Summoned from your Banished pile. If this card is destroyed by the opponents Spell or Trap cards effect, Banish it instead. If this card deals damage to your opponent gain 500 lifepoints. For every Neon monster in your graveyard Increase this cards ATK by 200. For every 200 ATK this card gains by this effect gain 100 lifepoints.[/spoiler] [spoiler='EN010'][img]http://img593.imageshack.us/img593/4886/535184mk.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by your opponents Spell or Trap card effects, Banish it instead. Once per turn, If a card is destroyed on either player's side of the field (either by battle or by card effect); Treat this card's type and attribute as the destroyed monster. If this card is sent from the field to the graveyard, hand, or deck gain 600 lifepoints.[/spoiler] [spoiler='EN011'][img]http://img29.imageshack.us/img29/1607/535184r.jpg[/img] This card is treated as a Normal Monster while face-up on the field or in the graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect. -Once per turn, If you would take battle damage involving this card, discard 1 card (in your hand) and Gain 1000 lifepoints instead. When a Neon monster is banished by its own effect, send it to the deck instead. [/spoiler] [spoiler='EN012'][img]http://img845.imageshack.us/img845/9718/535184y.jpg[/img] [/spoiler] [spoiler='EN013'][img]http://img402.imageshack.us/img402/5117/535184e.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, banish it instead. Once per turn, Treat a monster on your opponents side of the field as a WATER monster. Once per turn, you can activate this effect: All WATER monsters or monsters who are treated as WATER monsters by this card's effect will have their ATK and DEF halved until your opponents next End Phase.[/spoiler] [spoiler='EN014'][img]http://img13.imageshack.us/img13/5881/535184o.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the effects of the opponents Spell or Trap cards, banish it instead. This card can also be Special Summoned (from the deck) if there are no monsters on your side of the field. If you Special Summon this card by this effect gain 400 lifepoints. When a Leve 5 or above monster attacks this card (in face-up attack position), destroy this card immediately without applying battle damage. Then send 1 "Neon" monster from the banished zone to the deck, you can only use the effect of "Neon Guardian once per turn.[/spoiler] [spoiler='EN015'][img]http://img708.imageshack.us/img708/2050/535184n.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effect, Banish it instead. Gain 100 lifepoints for each "Neon" monster in your hand and on the field. This card can attack your opponent directly. If you attack your opponent directly by this card's effect this card loses 500 ATK and DEF. If this cards ATK and DEF is reduced to 0, gain 500 lifepoints and banish this card.[/spoiler] [spoiler='EN016'][img]http://img593.imageshack.us/img593/4116/535184u.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. Once per turn, Halve the battle damage you inflict to your opponent; Gain lifepoints equal to battle damage you inflict to your opponent. If a Neon monster would be destroyed by the opponents monster effects destroy this monster instead. That monster gains ATK equal to half of the original ATK of this card.[/spoiler] [spoiler='EN017'][img]http://img717.imageshack.us/img717/460/535184i.jpg[/img] Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. This card inflicts Piercing Battle Damage. Once per turn, if a cards effect activates that destroys level 5 or above monsters you can have this card treated as a level 4 monster until the endphase. During this time Halve the ATK of this card and battle damage to your opponent will be used as healing to your lifepoints.[/spoiler] [spoiler='EN018'][img]http://img859.imageshack.us/img859/5881/535184o.jpg[/img] Cannot be Normal Summoned or Set. Can only be Special Summoned by sending 2 Face-up "Neon Life Absorber" from the field to the deck. This Special Summon is treated as a Fusion Summon and cannot be negated. While this card is face-up on the field your opponent loses 200 lifepoints in each of his or her Standby Phase, You gain 200 lifepoints in each of your Standby Phase. Once per turn, you can destroy 1 card you control; Double this card's ATK and DEF until the endphase. Card effects cannot be activated in response to this card's attack. Gain lifepoints equal to half the battle damage this card inflicts.[/spoiler][/spoiler] [spoiler='Level 7+ Monsters'][spoiler='EN000'][img]http://img171.imageshack.us/img171/9463/535184w.jpg[/img] This card can only be Ritual Summoned through the Ritual Spell card "Neon's Ocean". This card cannot be Special Summoned from your banished pile. If this card would be destroyed banish 1 WATER or Fish-type monster in your hand, field, or graveyard instead. Each time a Spell or Trap card with "Neon" in its name activates you Gain 300 lifepoints [/spoiler] [spoiler='EN001'][img]http://img703.imageshack.us/img703/2050/535184n.jpg[/img] Cannot be Normal Summoned or Set. Can only be Special Summoned when there are 12 or more "Neon" monsters in your banished zone. You can tribute only 1 "Neon" monster for the Special Summon of this card. During the turn this card is Summoned you or your opponent cannot activate card effects that inflicts damage or Gains lifepoints. Once per turn, you can send 1 "Neon" monster from the banished zone to the graveyard; This card gains 500 ATK. When this card declares an attack, gain 500 lifepoints. If you or your opponent activate card effects that gain lifepoints this card gains 500 ATK ( This card's attack cannot exceed 4000).[/spoiler] [spoiler='EN002'][img]http://img263.imageshack.us/img263/9718/535184y.jpg[/img] Cannot be Normal Summoned or Set. Can only be Special Summoned by banishing 1 Equip Spell card with "Neon" in its name, 1 Trap card with "Neon" in its name, and 1 level 4 or above "Neon" monster. When this card is Special Summoned gain 500 lifepoints. Once per turn, Destroy 1 monster on your side of the field; Take control of 1 level 6 or below monster on your opponents side of the field, Treat it as a DARK monster. If your opponent successfully destroys that monster (either by battle or by card effect) you gain lifepoints equal to half the monsters original ATK or DEF (whichever is lower). If you control more than 1 of your opponents monster by this effect (Max. 3) this card cannot declare an attack.[/spoiler] [spoiler='EN003'][img]http://img832.imageshack.us/img832/883/535184vu.jpg[/img] [/spoiler] [spoiler='EN004'][img]http://img708.imageshack.us/img708/2304/535184m.jpg[/img] Cannot be Normal Summoned or Set (except from the banished zone). Can only be Special Summoned by tributing 4 "Neon" effect monsters (from your hand or on the field). Negate the effects of Trap cards. While this card is face-up on the field Your opponent plays with his hand revealed. This card cannot be targeted for an attack. Each time you draw a card reveal it. Activate one of the following effects depending on the card you revealed. -Spell: Gain 500 lifepoints. Send this card to the graveyard. -Trap: Pay 500 lifepoints. bring it to your hand. -Monster: Toss a coin and call it, If you call it right This card gains ATK equal to the monsters level x400. If you call it wrong you lose lifepoints equal to the monsters level x300.[/spoiler] [/spoiler] [spoiler='Spells'][spoiler='EN000'][img]http://img718.imageshack.us/img718/4865/535184x.jpg[/img][/spoiler] [spoiler='EN001'][img]http://img694.imageshack.us/img694/4116/535184u.jpg[/img][/spoiler] [spoiler='EN002'][img]http://img204.imageshack.us/img204/5486/535184h.jpg[/img][/spoiler] [spoiler='EN003'][img]http://img543.imageshack.us/img543/8517/535184.jpg[/img][/spoiler] [spoiler='EN004'][img]http://img848.imageshack.us/img848/34/535184s.jpg[/img][/spoiler] [spoiler='EN005'][img]http://img196.imageshack.us/img196/8517/535184.jpg[/img][/spoiler] [spoiler='EN006'][img]http://img827.imageshack.us/img827/1710/535184q.jpg[/img] All face-up Neon monsters gain 250 ATK and DEF while this card is activated. If a Neon monster is destroyed. Gain 600 lifepoints. If a Neon monster successfully destroys an opponents monster (either by battle or by card effect), Banish it instead. If a level 8 or above monster is Special Summoned on your opponents side of the field Gain lifepoints equal to half the original ATK or DEF of the summoned monster (whichever is higher).[/spoiler] [spoiler='EN007'][img]http://img190.imageshack.us/img190/7403/535184k.jpg[/img] This card can only be activated when either players are conducting their battle phase. Activate one of the following effects: -If your opponent's monster targets a Neon monster, deal damage to your opponent equal to half of the battle damage dealt to you. -If your Neon monster successfully destroys one of your opponents monster gain lifepoints equal to half the battle damage dealt to your opponent. -If both players control a lv7 or above monster destroy 2 monsters on your side of the field and banish 2 monsters on your opponents side of the field.[/spoiler] [spoiler='EN008'][img]http://img402.imageshack.us/img402/7061/535184d.jpg[/img] This card stays on the field for 6 turns when activated. While this card is face-up on the field, if the effect of a "Neon" monster was negated activate this effect: Gain 1000 lifepoints and banish that Neon monster. If a Neon monster was banished by this effect send 1 "Neon" monster from the graveyard to your hand. While this card is on the field a "Neon" monster that was sent from the graveyard to the hand by this effect requires 1 tribute to Summon (If its a Synchro, Xyz, or Fusion "Neon" monster then its normal requirements apply, If its a level 7 or above "Neon" monster than it requires 3 tributes, If its a level 2 or below "Neon" monster Normal Summon it without any tributes.).[/spoiler] [spoiler='EN009'][img]http://img194.imageshack.us/img194/2491/535184b.jpg[/img] This card must first be set before activating its effect. If an opponents monster targets a card for an attack, activate this card. After taking battle damage end the battle phase. Destroy all other face-up Neon monsters on the field. Inflict damage to your opponent equal to the sum of the level of all Neon monsters destroyed by this effect x100. Gain lifepoints equal to half the damage your opponent toke by this effect. Battle damage your opponent inflicts to you will be halved until your opponents next Battle Phase. [/spoiler] [spoiler='EN010'][img]http://img710.imageshack.us/img710/2491/535184b.jpg[/img][/spoiler][/spoiler] [spoiler='Traps'][spoiler='EN000'][img]http://img191.imageshack.us/img191/7061/535184d.jpg[/img] If a LIGHT, WATER, or EARTH monster targets a Neon monster for an attack activate this card. Your "Neon" monster is not destroyed (Battle Calculation is applied Normally). Gain lifepoints equal to the damage that you would take from the attack. Send the attacking monster back to his respective owners hand. The target of the attack cannot attack your opponents monsters during your next Battle Phase.[/spoiler] [spoiler='EN001'][img]http://img802.imageshack.us/img802/8517/535184.jpg[/img] This card can only be activated if there are 7 or more "Neon" monsters in the banished zone. While this card is face-up on the field there are no limits to how many cards you can hold. Each time you gain lifepoints by the effect of a "Neon" monster send 1 Neon from the field to your hand, Send a "Neon" monster whose ATK and DEF is equal to or lower than the sent monster from the banished zone to your deck. Each time you lose lifepoints by a Spell, Trap, or Monster card effect tribute 1 Neon monster in your hand. Your opponent loses lifepoints equal to the amount of lifepoints you lost by that card effect.[/spoiler] [spoiler='EN002'][img]http://img641.imageshack.us/img641/8517/535184.jpg[/img] [/spoiler][/spoiler] [spoiler='Extra Deck'][spoiler='EN000'][img]http://img254.imageshack.us/img254/5117/535184e.jpg[/img] 1 "Neon" tuner + 1 or more non-tuner Neon monster. When this card is Synchro Summoned. Banish the Synchro Materials used for the Synchro Summon of this card. Gain 600 lifepoints for each monster banished by this effect. This card cannot be Special Summoned from your Banished Pile. If this card is destroyed by the effects of the opponents Spell or Trap cards, Banish it instead. Once per turn, banish 1 continous spell card with "Neon" in its name on your side of the field, Destroy 2 Spell/Trap cards on your opponents side of the field. [/spoiler] [spoiler='EN001'][img]http://img85.imageshack.us/img85/2491/535184b.jpg[/img] 1 "Neon" Tuner + 2 non-tuner LIGHT monsters Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents spell or trap card effects, banish it instead. During battle between this card and a face-down defense position monster whose DEF is lower than this card's ATK, gain lifepoints equal to the difference of this card and the target. If you gain lifepoints by the effect of a "Neon" card inflict damage to your opponent equal to the amount of lifepoints you gained. If this card targets a monster with the same level as this card, destroy it immediately without applying damage calculation. If your opponent successfully destroys this monster, banish all monsters destroyed by this card and inflict 500 damage to your opponent[/spoiler] [spoiler='EN002'][img]http://img402.imageshack.us/img402/1617/535184j.jpg[/img] "Neon Missile Trilobite"+ "Neon Missile Trilobite"+ "Neon Missile Trilobite Cannot be Normal Summoned or Set. Can only be Special Summoned by sending the above monsters from the hand or field to the deck (You do not use Polymerization). Cannot be Special Summoned from your banished pile. If this card is destroyed by the opponents Spell or Trap card effects, Banish it instead. Gain 400 lifepoints for each "Neon" monster face-up on the field the turn this card is summoned. If this card targets a face-up Synchro, Xyz, or Fusion Monster for an attack, Halve the targets ATK until the end of the damage step.[/spoiler] [/spoiler] [spoiler='SPECIAL']BOSS!! [spoiler='EN000'][url="http://yugico.com/user/21359-R3mixKillah/card/8295-Neon/29046-Neon_-_Ultimate_Luminary_Of_Stars"][img]http://yugico.com/customcard/29046.jpg[/img][/url] 2 Level 8 "Neon" Monsters As long as this Card has Xyz Material attached to it: this card cannot be destroyed by Spell, Trap or Monster card effects. Once per turn; you can detach 1 Xyz Material from this Card : gain 1000 life points and halve all the damage that your opponent inflicts to you until your opponent's next End Phase. If this Card has no Xyz Materials attached to it: destroy it and all Neon monsters face-up on the field gain 500 ATK until the End Phase[/spoiler] 2nd BOSS!!!! [spoiler='EN000'][img]http://img404.imageshack.us/img404/2491/535184b.jpg[/img] Cannot be Normal Summoned or Set. Can only be Special Summoned (from your hand) by its own effect. Banish all Neon monsters on your side of the field (Min. 3) and place this card on the field. Gain lifepoints equal to half of the combined ATK of all Neon monsters banished by this effect. This card occupies all 5 monster card zones. This card cannot attack your opponent directly. Each time this card inflicts damage gain 800 lifepoints. Ignore the effects of all other Spell, Trap, and Monster card effects except for the effect of a "Neon" card. If this monster is sent from the graveyard or banished zone to the deck; gain 500 lifepoints.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 25, 2012 Report Share Posted February 25, 2012 seriously, you shouldn't have posted this many all at once, makes it REALLY annoying to do them all I'll just start with the synchro Piercing is good, burn is good, much better than the LP gain part last part from banishing the monster that destroyed this one though, that seems meh Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 25, 2012 Author Report Share Posted February 25, 2012 [quote name='ragnarok1945' timestamp='1330142052' post='5839059'] seriously, you shouldn't have posted this many all at once, makes it REALLY annoying to do them all I'll just start with the synchro Piercing is good, burn is good, much better than the LP gain part last part from banishing the monster that destroyed this one though, that seems meh [/quote] Well for this archetype...it had to be done...cuz ummm....i kinda went overboard.................................................[size=3][size=2]THIS ARCHETYPE HAS OVER 40 FREAKING CARDS....[size=4]yah it was by accident....but i toke EVERY single pic from JazinKay's archive that admitted blue light or was mostly blue in color and put them all in a single set lol...i feel horrible and now im typing this at 3:30 AM cuz i have no life.[/size][/size][/size] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 25, 2012 Report Share Posted February 25, 2012 ah, you're on the US east coast then, a constrast to me on the other end either way, I look forward to seeing the rest of the cards Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 25, 2012 Author Report Share Posted February 25, 2012 [quote name='ragnarok1945' timestamp='1330158782' post='5839501'] ah, you're on the US east coast then, a constrast to me on the other end either way, I look forward to seeing the rest of the cards [/quote] You're creeping me out a bit....how do you know i was at the east coast? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 25, 2012 Report Share Posted February 25, 2012 because when you said it was 3:30AM your time, it was 12:30AM my time Anyways just get the cards up as soon as you can, k? We'll be waiting Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 26, 2012 Author Report Share Posted February 26, 2012 [spoiler='YCM Y U SO SLOW!!!!'][IMG]http://i43.tinypic.com/30htohk.jpg[/IMG][/spoiler] Anyways added in EN012 and EN013 in Monsters section.....too lazy to say names[quote name='ragnarok1945' timestamp='1330142052' post='5839059'] seriously, you shouldn't have posted this many all at once, makes it REALLY annoying to do them all I'll just start with the synchro Piercing is good, burn is good, much better than the LP gain part last part from banishing the monster that destroyed this one though, that seems meh [/quote] OH and btw...this card doesnt deal Piercing damage.....trollololol you should go back to grade school if you cant read the card effect carefully...it clearly states "[i][size=4][color=#666666][font=tahoma, helvetica, arial, sans-serif]During battle between this card and a face-down defense position monster whose DEF is lower than this card's ATK, [/font][/color][/size][/i][size=4][color=#666666][font=tahoma, helvetica, arial, sans-serif][size=5][u][b]gain lifepoints[/b][/u][/size][/font][/color][/size][i][size=4][color=#666666][font=tahoma, helvetica, arial, sans-serif] equal to the difference of this card and the target[/font][/color][/size][/i] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 26, 2012 Report Share Posted February 26, 2012 Syora is the same 400 LP gain is virtually nothing. Hell, 400 BURN isn virtually nothing as well Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 26, 2012 Author Report Share Posted February 26, 2012 [quote name='ragnarok1945' timestamp='1330220454' post='5840972'] Syora is the same 400 LP gain is virtually nothing. Hell, 400 BURN isn virtually nothing as well [/quote] i know 400 LP gain is virtually nothing.....but the point of this archetype is to gain lifepoints...its more of a stall archetype than one that burns....cant you understand that Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 26, 2012 Report Share Posted February 26, 2012 then why doesn't magic defender have such an effect? Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 26, 2012 Author Report Share Posted February 26, 2012 [quote name='ragnarok1945' timestamp='1330223369' post='5841138'] then why doesn't magic defender have such an effect? [/quote] Cause its effect is fine on its own the archetype doesnt [i]require [/i]the monsters to gain lifepoints rather its centered around gaining lifepoints and other monster effects are used to halve battle damage or decrease all damage your opponent deals to you...as you can see there are about 4 (i didnt count) monsters in here that doesnt have lifepoint gain effects, but thats cuz its effects are either support or stall. But you wouldnt know since you only looked at 2 cards.... Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 26, 2012 Report Share Posted February 26, 2012 fine fine I'll look more carefully on the next addition Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 29, 2012 Author Report Share Posted February 29, 2012 Sorry it toke so long but i was very busy and didnt have time to edit this post. Anyways i got too lazy and decided i cant keep the promise of adding cards every day...soooo i added almost all the cards (still a lil left but thats it). Ragnarok b4 you say this is WAYYY too much just to let you know you dont have to comment on all the cards, well ofcourse not that'll prob take up the whole page of the comment section o.o so yeah just like comment on 2 cards each day and tell me what you think of the archetype...i should just called it a set cuz its practically a whole deck long.. so this SET is almost finished and like i said dont comment on too much cards just a few at a time and tell me what yah think of the archetype overall. And b4 you say "LP gain sucks, Burn is better" obviously yes burn is a better choice between the two but the point of this set is self-healing and decreasing damage your opponent deals to you....its more of a defensive set than anything else so yeah! Enjoy! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 you should have also said WHICH are the new ones you added here... Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330486800' post='5847260'] you should have also said WHICH are the new ones you added here... [/quote] AHAHAHAHAHAHAHAHA!!! RAGNAROK YOUR FUNNY!!!......THEY ARE ALL NEW!!!!! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 typical I'm curious for your Sophia why you have the stats of 3140/2960 though it should be 3150/2950 Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330487014' post='5847273'] typical I'm curious for your Sophia why you have the stats of 3140/2960 though it should be 3150/2950 [/quote] I just wanted to try something out-of-the-ordinary for once. Shouldnt be a big deal. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 all right, I was just curious (as soon as my ff stops glitching I'll look at the cards) Link to comment Share on other sites More sharing options...
R3mixKillah Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330487699' post='5847294'] all right, I was just curious (as soon as my ff stops glitching I'll look at the cards) [/quote] And When will that be? Btw what is ff? If your going to look at the cards and comment on them i advise you start with the first 3 then work your way up....i dont wanna read a whole page worth of critic. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 ff is firefox (sorry it's being a bit gltchy still, never had this happen before) Link to comment Share on other sites More sharing options...
R3mixKillah Posted March 1, 2012 Author Report Share Posted March 1, 2012 bump Link to comment Share on other sites More sharing options...
R3mixKillah Posted March 2, 2012 Author Report Share Posted March 2, 2012 For some reason Yugico.com is out and i can't make 1 more Xyz monster for this deck (was planning to make two) and the Boss pic is not showin so don't complain about it not being there. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 2, 2012 Report Share Posted March 2, 2012 sorry my friend, the ff glitch is still there, you have to keep waiting... Link to comment Share on other sites More sharing options...
R3mixKillah Posted March 3, 2012 Author Report Share Posted March 3, 2012 Ill just bump this one more time. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.