PAINTAIN GOD OF DUNDA MT. Posted February 25, 2012 Report Share Posted February 25, 2012 Yeah. Decided to come back here and just post cards due to bordem. Also the fact that Starcraft 2 League just became bulls**t, boring, and annoying. I'm going to do a Starcraft 2....again...but this time I'm actually going to put a lot of effort into it. [color=#ff0000][b]!*Please note that I haven't played Yugioh in a while and my OCG may be off. So please point out any OCG and Grammar errors*![/b][/color] [spoiler=(Terrans)] [spoiler=(Barracks Units)] [spoiler=(Terran Marine)] [img]http://i42.tinypic.com/16gxy5l.jpg[/img] [b]When a "Terran" monster is Normal Summoned, you can add this card from your deck to your hand. If this card is destroyed by battle; add 1 Level 3 or lower "Terran" monster from your deck to your hand. Once per turn, you can pay up to 500 Life Points to increase this monster's ATK by 600 until the End Phase. During the End Phase of a turn that you use this effect; the original DEF of this monster becomes 200.[/b] [/spoiler] [spoiler=(Terran Marauder] [img]http://i41.tinypic.com/2zf7pt2.jpg[/img] [b]If this card battles with a face-up attack position monster whose DEF is high than this monster's ATK; increase this monster's ATK by 500 until the End Phase. Once per turn, you can pay 500 Life Points for this card to attack twice during the Battle Phase.[/b] [/spoiler] [spoiler=(Terran Reaper)] [img]http://i41.tinypic.com/20jg6td.jpg[/img] [b]During the Battle Phase of a turn that you have no cards in your hand and you control this face-up monster, you can activate 1 of the following effects: *You can double its original ATK until the end of the Battle Phase. * This monster can attack twice during this Battle Phase.[/b] [/spoiler] [spoiler=(Terran Ghost)] [img]http://i44.tinypic.com/1h5xyg.jpg[/img] [b]If you control a face-up "Ghost Academy" you can Normal Summon this card without tribute. If your opponent does not control a face-up Continuous Spell or Trap Card, the effects of this monster cannot be negated. If a face-up monster you control is destroyed by battle other than "Terran Ghost"; this card cannot be destroyed by battle until the End Phase. During the Damage Step; this monster gains 400 ATK. [/b] [/spoiler] [/spoiler] [spoiler=(Factory Units)] [spoiler=(Hellion)] [img]http://i44.tinypic.com/a10j1l.jpg[/img] [b]If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks a monster whose DEF is lower than this monster's ATK, increase this monster's ATK by 300 until the End Phase.[/b] [/spoiler] [/spoiler] [spoiler=(Buildings)] [spoiler=(Ghost Academy)] [img]http://i41.tinypic.com/vnpnwy.jpg[/img] Pay 1000 Life Points to activate 1 of the following effects: *Once per turn, all face-up "Terran Ghost" monsters cannot be destroyed by battle. *Add 1 Nuke Counter to this card. During the 3rd Standby Phase after this card's activation; destroy all face-up monsters on the field. Banish this card. [/spoiler] [/spoiler] [/spoiler] [spoiler=(Zerg !Coming Soon!)] [/spoiler] [spoiler=(Protoss !Coming Soon!)] [/spoiler] [spoiler=(Hybrids !Coming Soon!)] [/spoiler] [spoiler=(Xelnaga !Comming Soon!)] [/spoiler] [spoiler=(Other !Comming Soon!)] [/spoiler] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 25, 2012 Report Share Posted February 25, 2012 I'm glad to see you're back, Star. By the way, you still interested in my SC2 fic I wrote? The offer is still there, you know Now, let's move to the cards: for Marine, boosting it by 600 via 500 LP pay is fine, you should lower its atk BELOW 500 afterwards (remember that's the effect of stims, it lowers original health) Marauder is fine the way it is, 1000 atk and attacking twice won't harm much Reaper I think you should have given it EARTH attribute. The Firebat gets the FIRE one. But as for the effect, you should only allow the doubling attack part. Marauder already has the attacking twice, no need for Reaper to have it too Ghost I really don't see the point for the 400 atk gain, you should have just made it at 2000 atk and be done with it Link to comment Share on other sites More sharing options...
PAINTAIN GOD OF DUNDA MT. Posted February 25, 2012 Author Report Share Posted February 25, 2012 [quote name='ragnarok1945' timestamp='1330143739' post='5839095'] I'm glad to see you're back, Star. By the way, you still interested in my SC2 fic I wrote? The offer is still there, you know Now, let's move to the cards: for Marine, boosting it by 600 via 500 LP pay is fine, you should lower its atk BELOW 500 afterwards (remember that's the effect of stims, it lowers original health) Reaper I think you should have given it EARTH attribute. The Firebat gets the FIRE one. But as for the effect, you should only allow the doubling attack part. Marauder already has the attacking twice, no need for Reaper to have it too Ghost I really don't see the point for the 400 atk gain, you should have just made it at 2000 atk and be done with it [/quote] With the marine I will do that. The reason I gave the the Reaper the FIRE Attribute is because it has the jetpack. And the fact that it hovers in mid air makes no sense to make it an EARTH Attribute. And the reason I gave the reaper the ability to attack twice is because in the game they have 2 attacks lol And the reason I did the 400 ATK Gain with the ghost is because of it's snipe ability in the game. Link to comment Share on other sites More sharing options...
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