ragnarok1945 Posted February 28, 2012 Report Share Posted February 28, 2012 all right Future Paradise, next card rating with the lv3 or lower summoning effect, it's too soon to tell because I don't see lv3 or lower monsters in this set yet the boosting def part is good though given so many monsters these days with weak def Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 28, 2012 Author Report Share Posted February 28, 2012 [quote name='ragnarok1945' timestamp='1330388041' post='5845066'] all right Future Paradise, next card rating [b]lol@namechange[/b] with the lv3 or lower summoning effect, it's too soon to tell because I don't see lv3 or lower monsters in this set [b]I'm taking it one card to a day, so I guess a really thorough review on this specified monster won't come for a while, then.[/b] the boosting def part is good though given so many monsters these days with weak def [b]I like to give my monsters a bit of a Retro twist (from back when Yugi and his grandpa were around). [/b] [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 28, 2012 Report Share Posted February 28, 2012 Wish you hadn't done that, now I'm going to have a harder time knowing it's you Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 28, 2012 Author Report Share Posted February 28, 2012 [quote name='ragnarok1945' timestamp='1330388396' post='5845094'] Wish you hadn't done that, now I'm going to have a harder time knowing it's you [/quote] I had planned it for about two months, and we just happened to do this at the same time. And don't worry: everything else in my sig/avi will remain constant. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 28, 2012 Report Share Posted February 28, 2012 all right as a heads up though (I'm still going to call you by Future Paradise), don't update with TOO many new cards all at once (for some reason my computer can't take that much and therefore cannot load it all) Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 28, 2012 Author Report Share Posted February 28, 2012 [quote name='ragnarok1945' timestamp='1330388518' post='5845104'] all right as a heads up though (I'm still going to call you by Future Paradise), don't update with TOO many new cards all at once (for some reason my computer can't take that much and therefore cannot load it all) [/quote] As I said, only one card a day. I like to let each card have a good review of it's own. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 28, 2012 Report Share Posted February 28, 2012 all right, then I'll await your next one in time Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 28, 2012 Author Report Share Posted February 28, 2012 Added: 1 Monster/1 Spell/1 Trap (Aerial Assault; Universal Umbeing; Death of an unKnown) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 28, 2012 Report Share Posted February 28, 2012 for Aerial Assault, Bird isn't a real type, you mean Winged Beast. 300 LP pay is virtually nothing, I don't really see that as much of a cost at all paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays For Death of an Unknown, why 1100 burn? Why not make it just 1000? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted February 29, 2012 Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330472587' post='5846804'] for Aerial Assault, Bird isn't a real type, you mean Winged Beast. 300 LP pay is virtually nothing, I don't really see that as much of a cost at all paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays For Death of an Unknown, why 1100 burn? Why not make it just 1000? [/quote] Agree with this ^ The concept of these cards are interesting, but putting the technicalities aside, the dice roll effects are fairly minor, handy but nothing to out of the ordinary. It is an original idea but implemented in a way that makes little difference to the way the card will be used. The cards themselves seem decent, very competitive. Just a matter of smoothing over the minor things to make the overall result more polished. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 again, Future Paradise, not saying your cards are wrong or anything, but we need to see more of the set Link to comment Share on other sites More sharing options...
QuimicVital Posted February 29, 2012 Report Share Posted February 29, 2012 [left]Please make it Unknown Summon instead of unKnown Summon, it'd make it much better visually, at least for me.[/left] [left]As for the cards, the first one can be surprisingly Op'd if used correctly.[/left] Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330472587' post='5846804'] for Aerial Assault, Bird isn't a real type, you mean Winged Beast. [b]Probably.[/b] 300 LP pay is virtually nothing, I don't really see that as much of a cost at all paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays For Death of an Unknown, why 1100 burn? Why not make it just 1000? [b]Because I'm interesting. ;D[/b] [/quote] [quote name='Thermatic' timestamp='1330475979' post='5846938'] Agree with this ^ The concept of these cards are interesting, but putting the technicalities aside, the dice roll effects are fairly minor, handy but nothing to out of the ordinary. It is an original idea but implemented in a way that makes little difference to the way the card will be used. [b]This is what I had hoped for; not enough to sway a game, but just enough to add a twist.[/b] The cards themselves seem decent, very competitive. Just a matter of smoothing over the minor things to make the overall result more polished. [/quote] [quote name='ragnarok1945' timestamp='1330476090' post='5846945'] again, Future Paradise, not saying your cards are wrong or anything, but we need to see more of the set [b]Perhaps I can go three/day, then?[/b] [/quote] [quote name='♣ ÇhrÍstmás ΤЯξЄ ♣' timestamp='1330481250' post='5847119'] [left]Please make it Unknown Summon instead of unKnown Summon, it'd make it much better visually, at least for me.[/left] [left]As for the cards, the first one can be surprisingly Op'd if used correctly. [b]But then the "unKnown" isn't unique any-moah. And explain about that last statement, please. This'll help me for future reference.[/b][/left] [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 it's already 3 a day, Future Paradise Link to comment Share on other sites More sharing options...
QuimicVital Posted February 29, 2012 Report Share Posted February 29, 2012 Whoops, my bad, I didn't see it had to be level 2 or lower. Link to comment Share on other sites More sharing options...
Yugiohcardking Posted February 29, 2012 Report Share Posted February 29, 2012 am i the only one that has noticed the picture for universal umbeing is the final boss of the game okami? Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 29, 2012 Author Report Share Posted February 29, 2012 @rag- No, I just started the 3/day yesterday. New cards shall be up in a moment or so. Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 29, 2012 Author Report Share Posted February 29, 2012 New cards added: Rose Warrior, Atomic Grip Fiend, & Sacrificial Arena. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 well there's nothing to say for Rose warrior since it's only a vanilla as for Atomic Grip, trap immunity is good, though I don't think it'll actually reach the 10 counter mark (your opponent will force it off with a spell long before that) as for Arena, typical atk boosting effect it does have its benefits, but I guess it'll have to depend on the rest of your unknown cards Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='ragnarok1945' timestamp='1330557824' post='5848484'] well there's nothing to say for Rose warrior since it's only a vanilla as for Atomic Grip, trap immunity is good, though I don't think it'll actually reach the 10 counter mark (your opponent will force it off with a spell long before that) as for Arena, typical atk boosting effect it does have its benefits, but I guess it'll have to depend on the rest of your unknown cards [/quote] I like how, though with Arena, if you have Winged Dragon Tamer on the field and you sacrifice Aerial Assault, you can get 2850. Although you will lose both in the end, which is why you'll need other monsters as well. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 not if you use something like Interdimensional Matter Transporter for example, if you had Cyber Twin Dragon on the field, then used Limiter Remover to boost the atk to 5600, and then activate the matter transporter card. During the end phase Cyber Twin Dragon is supposed to be destroyed via that effect, but since with the matter transporter it's not on the field during the end phase, you can bypass that Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted March 1, 2012 Author Report Share Posted March 1, 2012 [quote name='ragnarok1945' timestamp='1330558179' post='5848494'] not if you use something like Interdimensional Matter Transporter for example, if you had Cyber Twin Dragon on the field, then used Limiter Remover to boost the atk to 5600, and then activate the matter transporter card. During the end phase Cyber Twin Dragon is supposed to be destroyed via that effect, but since with the matter transporter it's not on the field during the end phase, you can bypass that [/quote] Just as a note (for future reference), I don't play today's Yu-Gi-Oh!, so I have no clue what these even do (except for the parts in which you posted). Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 1, 2012 Report Share Posted March 1, 2012 it's fine by that, I'll just wait for the next update Link to comment Share on other sites More sharing options...
Anti-Apocryphal Posted March 1, 2012 Author Report Share Posted March 1, 2012 Added. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted March 2, 2012 Report Share Posted March 2, 2012 Locust Swarm: this one is kind of boring because it just takes up space on the field until you get enough counters. Granted it may not be that long, but still. It seems better used for synchro and xyz food or something Space Probe is meh: Offerings to the Doomed works better (remember that's a quickplay spell) for Divide, I don't see why you wrote the 500 piercing damage and all that Link to comment Share on other sites More sharing options...
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