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unKnown Summoning: A New Way to Summon [17/50; UD 3/12/12]


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[quote name='ragnarok1945' timestamp='1330388041' post='5845066']
all right Future Paradise, next card rating [b]lol@namechange[/b]

with the lv3 or lower summoning effect, it's too soon to tell because I don't see lv3 or lower monsters in this set [b]I'm taking it one card to a day, so I guess a really thorough review on this specified monster won't come for a while, then.[/b]

the boosting def part is good though given so many monsters these days with weak def [b]I like to give my monsters a bit of a Retro twist (from back when Yugi and his grandpa were around). [/b]
[/quote]

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[quote name='ragnarok1945' timestamp='1330388518' post='5845104']
all right

as a heads up though (I'm still going to call you by Future Paradise), don't update with TOO many new cards all at once (for some reason my computer can't take that much and therefore cannot load it all)
[/quote]


As I said, only one card a day. I like to let each card have a good review of it's own.

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for Aerial Assault, Bird isn't a real type, you mean Winged Beast.

300 LP pay is virtually nothing, I don't really see that as much of a cost at all

paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field

for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays

For Death of an Unknown, why 1100 burn? Why not make it just 1000?

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[quote name='ragnarok1945' timestamp='1330472587' post='5846804']
for Aerial Assault, Bird isn't a real type, you mean Winged Beast.

300 LP pay is virtually nothing, I don't really see that as much of a cost at all

paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field

for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays

For Death of an Unknown, why 1100 burn? Why not make it just 1000?
[/quote]

Agree with this ^

The concept of these cards are interesting, but putting the technicalities aside, the dice roll effects are fairly minor, handy but nothing to out of the ordinary. It is an original idea but implemented in a way that makes little difference to the way the card will be used.

The cards themselves seem decent, very competitive. Just a matter of smoothing over the minor things to make the overall result more polished.

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[quote name='ragnarok1945' timestamp='1330472587' post='5846804']
for Aerial Assault, Bird isn't a real type, you mean Winged Beast. [b]Probably.[/b]

300 LP pay is virtually nothing, I don't really see that as much of a cost at all

paying the extra tribute is going to be a HUGE pain though, but it works since it applies to both sides of the field

for Umbeing, 100 atk gain is WAY too little, it'll be negligible until like at least 6 or 7 turns, and that's an eternity nowadays

For Death of an Unknown, why 1100 burn? Why not make it just 1000? [b]Because I'm interesting. ;D[/b]
[/quote]



[quote name='Thermatic' timestamp='1330475979' post='5846938']
Agree with this ^

The concept of these cards are interesting, but putting the technicalities aside, the dice roll effects are fairly minor, handy but nothing to out of the ordinary. It is an original idea but implemented in a way that makes little difference to the way the card will be used. [b]This is what I had hoped for; not enough to sway a game, but just enough to add a twist.[/b]

The cards themselves seem decent, very competitive. Just a matter of smoothing over the minor things to make the overall result more polished.
[/quote]


[quote name='ragnarok1945' timestamp='1330476090' post='5846945']
again, Future Paradise, not saying your cards are wrong or anything, but we need to see more of the set [b]Perhaps I can go three/day, then?[/b]
[/quote]


[quote name='♣ ÇhrÍstmás ΤЯξЄ ♣' timestamp='1330481250' post='5847119']
[left]Please make it Unknown Summon instead of unKnown Summon, it'd make it much better visually, at least for me.[/left]
[left]As for the cards, the first one can be surprisingly Op'd if used correctly. [b]But then the "unKnown" isn't unique any-moah. And explain about that last statement, please. This'll help me for future reference.[/b][/left]
[/quote]

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well there's nothing to say for Rose warrior since it's only a vanilla

as for Atomic Grip, trap immunity is good, though I don't think it'll actually reach the 10 counter mark (your opponent will force it off with a spell long before that)

as for Arena, typical atk boosting effect

it does have its benefits, but I guess it'll have to depend on the rest of your unknown cards

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[quote name='ragnarok1945' timestamp='1330557824' post='5848484']
well there's nothing to say for Rose warrior since it's only a vanilla

as for Atomic Grip, trap immunity is good, though I don't think it'll actually reach the 10 counter mark (your opponent will force it off with a spell long before that)

as for Arena, typical atk boosting effect

it does have its benefits, but I guess it'll have to depend on the rest of your unknown cards
[/quote]

I like how, though with Arena, if you have Winged Dragon Tamer on the field and you sacrifice Aerial Assault, you can get 2850.

Although you will lose both in the end, which is why you'll need other monsters as well.

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not if you use something like Interdimensional Matter Transporter

for example, if you had Cyber Twin Dragon on the field, then used Limiter Remover to boost the atk to 5600, and then activate the matter transporter card. During the end phase Cyber Twin Dragon is supposed to be destroyed via that effect, but since with the matter transporter it's not on the field during the end phase, you can bypass that

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[quote name='ragnarok1945' timestamp='1330558179' post='5848494']
not if you use something like Interdimensional Matter Transporter

for example, if you had Cyber Twin Dragon on the field, then used Limiter Remover to boost the atk to 5600, and then activate the matter transporter card. During the end phase Cyber Twin Dragon is supposed to be destroyed via that effect, but since with the matter transporter it's not on the field during the end phase, you can bypass that
[/quote]


Just as a note (for future reference), I don't play today's Yu-Gi-Oh!, so I have no clue what these even do (except for the parts in which you posted).

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Locust Swarm: this one is kind of boring because it just takes up space on the field until you get enough counters. Granted it may not be that long, but still. It seems better used for synchro and xyz food or something

Space Probe is meh: Offerings to the Doomed works better (remember that's a quickplay spell)

for Divide, I don't see why you wrote the 500 piercing damage and all that

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