Durandamon Posted February 27, 2012 Report Share Posted February 27, 2012 The Universal Army has come, assembling from the entire world. They wait for the Gate to be open, and their ruler to awake! BTW, Omnimodus means Universal! [spoiler='Monsters'] [img]http://img803.imageshack.us/img803/980/100116.jpg[/img] [img]http://img843.imageshack.us/img843/980/100116.jpg[/img] [img]http://img17.imageshack.us/img17/5185/100116i.jpg[/img] [img]http://img7.imageshack.us/img7/2728/100116x.jpg[/img] If this card is Special Summoned by the effect of "Omnimodus Draco LV Unus" you can Tribute this card to Special Summon 3 Level 1 Monsters from your Deck. Banish them during the End Phase. When this card destroys a monster by battle, banish this card and Special Summon 1 "Omnimodus Draco LV Quinque" from your hoof or Deck. [img]http://img217.imageshack.us/img217/2093/100116h.jpg[/img] [img]http://img26.imageshack.us/img26/8371/100116y.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Omnimodus Aurum Draco LV Quinque" and 3 Special Summoned "Omnimodus" monsters from your side of the field. Once per turn, during your Mane Phase, banish 1 "Omnimodus Aurum Draco" monster from your Graveyard. If you don't, banish this card. This card is unaffected by Spell or Trap card effects. [img]http://img812.imageshack.us/img812/980/100116.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hoof when your opponent declares a Direct Attack. This card cannot be destroyed by battle. You can only control 1 face-up "Omnimodus Decorus Iugolo". [img]http://img833.imageshack.us/img833/2226/100116s.jpg[/img] When an "Omnimodus" monster is Special Summoned, put 1 Counter on this card (max. . You can remove every counter on this card to Special Summon an "Omnimodus" monster from your hoof with Level equal to or higher than the amount of Counters removed. [img]http://img204.imageshack.us/img204/1255/100116v.jpg[/img] [img]http://img196.imageshack.us/img196/980/100116.jpg[/img] [img]http://img534.imageshack.us/img534/4355/100116t.jpg[/img] [img]http://img688.imageshack.us/img688/980/100116.jpg[/img] [img]http://img687.imageshack.us/img687/7038/100116b.jpg[/img] [img]http://img850.imageshack.us/img850/8850/100116u.jpg[/img] [img]http://img9.imageshack.us/img9/4355/100116t.jpg[/img] [img]http://img7.imageshack.us/img7/9246/100116w.jpg[/img] [img]http://img407.imageshack.us/img407/4355/100116t.jpg[/img] [img]http://img51.imageshack.us/img51/6688/100116n.jpg[/img] [img]http://img853.imageshack.us/img853/962/100116k.jpg[/img] [img]http://img31.imageshack.us/img31/1231/100116d.jpg[/img] If your opponent Summons a Level 7 or higher monster, you can Special Summon 1 "Omnimodus" monster from your hoof in face-up Attack Position. If this card is face-up on your side of the field during the End Phase of the turn this effect was activated, banish this card and Special Summon "Omnimodus Natura Vertere" from your hoof or Deck. [img]http://img838.imageshack.us/img838/980/100116.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Omnimodus Natura Imperium". When this card is Summoned, select up to 2 of your banished monsters and Special Summon them to your side of the field. When this card leaves the field, destroy every monster Summoned by this effect. [img]http://img193.imageshack.us/img193/8479/100116g.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Omnimodus Natura Mutatio" and 2 Special Summoned monsters you control. While this card is face-up on your side of the field, "Omnimodus" monsters on the field aren't affected by Spell or Trap card's effects. Once per turn, discard 1 card you control and select 1 card on the field, banish it. [img]http://img94.imageshack.us/img94/962/100116k.jpg[/img] [img]http://img705.imageshack.us/img705/980/100116.jpg[/img] When you draw a Trap Card, you can banish it and Special Summon this card from your hoof. This card is unaffected by Spell Cards. If this card is Special Summoned by the effect of "Omnimodus Reptando Creatura", this card is unaffected by Trap Cards. [img]http://img217.imageshack.us/img217/6962/100116j.jpg[/img] [img]http://img337.imageshack.us/img337/980/100116.jpg[/img] [img]http://img88.imageshack.us/img88/2093/100116h.jpg[/img] [img]http://img703.imageshack.us/img703/980/100116.jpg[/img][/spoiler] [spoiler='Spell & Trap'] [img]http://img861.imageshack.us/img861/980/100116.jpg[/img] [img]http://img198.imageshack.us/img198/980/100116.jpg[/img] [img]http://img593.imageshack.us/img593/980/100116.jpg[/img] [img]http://img717.imageshack.us/img717/980/100116.jpg[/img] [img]http://img204.imageshack.us/img204/5185/100116i.jpg[/img] [img]http://img638.imageshack.us/img638/6962/100116j.jpg[/img] [img]http://img854.imageshack.us/img854/5141/100116f.jpg[/img] [img]http://img851.imageshack.us/img851/980/100116.jpg[/img] [img]http://img405.imageshack.us/img405/5185/100116i.jpg[/img] [img]http://img194.imageshack.us/img194/6962/100116j.jpg[/img] [img]http://img542.imageshack.us/img542/980/100116.jpg[/img][/spoiler] [spoiler='Extra Deck'] [img]http://img10.imageshack.us/img10/8850/100116u.jpg[/img] [img]http://img861.imageshack.us/img861/4355/100116t.jpg[/img] "Omnimodus Unda Verbero" + 1 or more non-Tuner monster(s) If "Omnimodus Atrum Chalybs" was used as the non-Tuner Synchro Material, this card's original ATK becomes 2700. Once per turn, during your End Phase, you can banish 1 card in your Graveyard and add 1 of your banished "Omnimodus" cards to your hand. [img]http://img3.imageshack.us/img3/8850/100116u.jpg[/img] [img]http://img706.imageshack.us/img706/9329/100116e.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle. Once per turn, you can discard 1 card from your hand to Special Summon 1 "Omnimodus" monster from your Graveyard and equip it to this card. When this card leaves the field, Special Summon every monster equipped to this card to your side of the field [img]http://i43.tinypic.com/s3huf6.jpg[/img] [img]http://i43.tinypic.com/11rg707.jpg[/img] [spoiler='Lore'][/spoiler]2 Level 6 Synchro Monsters Up to twice per turn, if this card's ATK is higher than 4000, you can destroy every card on the field. Decrease this card's ATK by 500 for each card destroyed this way. This card cannot attack or change it's battle position while it's ATK is higher than 4000. While this card's ATK is 4000 or lower, you can detach every Xyz material attached to this card to Special Summon 3 banished "Omnimodus" monsters to your opponent's side of the field. While this card's ATK is 4000 or lower, you can't control any other monster. This card is not affected by "Skill Drain"[/spoiler] [font=courier new,courier,monospace][size=6]CnC[/size][/font] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 I hope you know half the lores on the monster cards are too small to read.... Link to comment Share on other sites More sharing options...
Durandamon Posted February 27, 2012 Author Report Share Posted February 27, 2012 Sorryyyyyyy it seemed fine to me sorryyy!!! tell me which ones are unreadable please Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 Monsters section: Tres, Infintus, Iugolo, Metal Fabrica, Natura Imperium, Mutatio, Planta Puella, Repento Creatura Link to comment Share on other sites More sharing options...
thekazu4u Posted February 27, 2012 Report Share Posted February 27, 2012 Chalbs is by far the coolest one IMO. Wish it has 100 less attack tho. Splash it into my Chaos Zone deck like a boss, back and forth into Necroface each turn lol. Foolish burial necroface for an instant mill 5 and search from either players deck. Only thing that would make it better is if it was level 3, but perhaps being searchable with TGU is asking for too much. The LV tres thing is an instant rank 3 xyz maker, which is good, just incredibly un-creative. Oh yea, you splash that in my Chaos Zone deck as well, pop it, get out 3 cyber valleys, profit from an instant +2. Yea, maybe that one is a bit OP'd. Also, one tidbit: that one Draco Tuner can be Special Summoned for no cost from your Graveyard while you have no monsters out. Note that it ensures that anything even close to Mass Driver will stay banned forever (which is fine by me) I would jut be real careful with monsters that Special Summon endlessly like that. At least Banish it afterward, or make it require at least 1 monster to be on the field to bring it back. I am almost sure somebody could find at least one loop making use of that card. Link to comment Share on other sites More sharing options...
Durandamon Posted February 27, 2012 Author Report Share Posted February 27, 2012 Added the Lore for the big cards, Cnc? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 oh and HQ, for your extra deck, please write the lores out for your Aconcordia and Veho Draco Link to comment Share on other sites More sharing options...
Durandamon Posted February 27, 2012 Author Report Share Posted February 27, 2012 [quote name='ragnarok1945' timestamp='1330321204' post='5843773'] oh and HQ, for your extra deck, please write the lores out for your Aconcordia and Veho Draco [/quote] Added the lore, sorry bout that Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 for Chalybs, I think you may need to specify the banished monsters. Having ANY banished monster in the effect makes it a bit TOO flexible Quinque is too boring for just piercing and that's it, should have another effect same with Infinitus. Spell/trap immunity alone doesn't cut it. Needs another effect Iugulo is the same. Not destroyed by battle is good, but card effect destruction is plentiful these days for Geminus Sol, the 2 cards you add to your hand, be sure that you can't summon them until next turn Pulsus is too boring for staying on the field for 1 turn, and having no effects while on the field How's that for a start for your deck? Link to comment Share on other sites More sharing options...
Durandamon Posted February 27, 2012 Author Report Share Posted February 27, 2012 [quote name='ragnarok1945' timestamp='1330323209' post='5843820'] for Chalybs, I think you may need to specify the banished monsters. Having ANY banished monster in the effect makes it a bit TOO flexible [b]Maybe. Maybe Not. Pudding. Picklebarrel Cumquat[/b] Quinque is too boring for just piercing and that's it, should have another effect [b]He exists for the sole purpose of getting Infinitus out[/b] same with Infinitus. Spell/trap immunity alone doesn't cut it. Needs another effect [b]You don't see it. It's the EASYNESS of summoning that makes this card good. Maybe. Maybe Not. Pudding. Pickleberry Cumquat Chimicherry Cherrychanga.[/b] Iugulo is the same. Not destroyed by battle is good, but card effect destruction is plentiful these days [b]Actually, I made her to defend you, since you summon her upon an attack to defend this turn.[/b] for Geminus Sol, the 2 cards you add to your hoof, be sure that you can't summon them until next turn [b]You are right with that. Gotta change it[/b] Pulsus is too boring for staying on the field for 1 turn, and having no effects while on the field [b]It's just for the sake of a level 3 2500 beatstick, and you can pull some damage too.[/b] How's that for a start for your deck? [b]NJEWSTJKEWPT%JM"#P%JP#"J%PQWEJ%W?% Cool thanks man![/b] [/quote] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 for Veneficious, you need to specify a bit more on the summoning. Yes it has to be destroyed this turn, but still Scutum is meh, the trap Negate Attack does better Draco can get Oped. You shouldn't have said by 800 per banished monster. That'd be like playing Scapegoat, then equipping a monster with the "united we stand" card Azure's effect is barely any different from Mind on Air for Mutatio, the destroying every card summoned via that effect is fine, but you shouldn't have said when it leaves the field they all get destroyed. You should have said when Mutatio is DESTROYED, they all get destroyed, otherwise it'd be too easy to pull off Link to comment Share on other sites More sharing options...
Durandamon Posted February 27, 2012 Author Report Share Posted February 27, 2012 I see, Actually Veneficus wouldn't stand long enough for swarming really, it's just to avoid losing the field advantage. Are you talking about Vivens Scutum or Mental Scutum? I made Azure thinking, they are ninjas, they spy, let them spy! lol Mutatio, just like Quinque, are transition forms to get to Planta Puella and Infinitus respectively. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 27, 2012 Report Share Posted February 27, 2012 Verbero is also boring for just summoning to the field and having no effects once that's done Miles is slightly Oped, makes synchro summoning a bit too easy for Tentatio, you should have put restructions on the summoned monsters Link to comment Share on other sites More sharing options...
thekazu4u Posted February 27, 2012 Report Share Posted February 27, 2012 Nobody is addressing the infinite special summon tuner monster :S Foolish burial -> Bring it out -> Put out any spell that requires tribute(s) to do something -> Profit Just because the loop is not obvious now does not mean it never will exist. Its a monster card version of butterfly dagger elma. Fixitplz. Link to comment Share on other sites More sharing options...
Durandamon Posted February 29, 2012 Author Report Share Posted February 29, 2012 bumppp Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 29, 2012 Report Share Posted February 29, 2012 I think you may want to move this to finished sets, unless there's more to say Link to comment Share on other sites More sharing options...
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