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Photon Executioner


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[IMG]http://yugico.com/customcard/30685.jpg[/IMG]

Lore: While you control a face-up Photon monster, when your opponent Special Summons a monster: You can discard this card; Destroy that monster and negate its effect(s). If this card is in your Graveyard: You can skip your Draw Phase; Return this card to your hand.


So recently I've been experimenting with Photon Drain a lot. The deck itself works amazingly but like numerous anti-decks it suffers from the problem of 1 Heavy Storm and 3 MST format. To remedy this shortcoming, I felt it necessary to create a card that truly allowed the deck to keep up with the current format, but slowing it down. Just with this card alone, it makes Photons a potent force, since it will be hard for players to overcome a 2100 ATK Photon Thrasher, with this in hand.

It may be slightly OP'd however, not sure if I should give more of a limit to it.

Please, be smart with your posts.

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I like it. Part of me wants to say it's broken, but realistically I can't think of a scenario where you could really like, abuse it. I'm not sure.

My thought would be maybe a Treeborn Frog clause, like if you don't control any Spell/Traps face-up you could add it back to the hand instead of just skipping the Draw Phase?

I'm just rambling, so who knows.

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[quote name='ɢαlαхy' timestamp='1330366741' post='5844308']
I like it. Part of me wants to say it's broken, but realistically I can't think of a scenario where you could really like, abuse it. I'm not sure.

My thought would be maybe a Treeborn Frog clause, like if you don't control any Spell/Traps face-up you could add it back to the hand instead of just skipping the Draw Phase?

I'm just rambling, so who knows.
[/quote]

It can't be broken. Photons suck anyway, and this is a nice way to make them...better.

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[quote name='ragnarok1945' timestamp='1330387638' post='5845031']
why are you needing to destroy the monster AND negate its effects? Shouldn't one of them be enough?
[/quote]

Because some effects resolve off field, and some effects prevent monsters being destroyed by card effects, etc.

Also, it helps to actually give some justification as to why you think the idea's bad.

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