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Yet Another Toon Set [11/??]


Black Temple Gaurdian

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[b]Toon Realm:[/b]
[img]http://img441.imageshack.us/img441/5485/156454.jpg[/img]
Lore: This card is treated as "Toon World" by monster effects. All face-up "Toon" monsters and "Manga Ryu-Ran" gain 200 Atk and Def, and can attack on the turn they are Summoned.
Logic: A major drawback of Toon decks was the reliance upon Toon World which, as a Continuous Spell Card, was hard to search for and hard to keep on the field. Plus it offered no benefits for being on the field; you may as well just bounce it after you've summoned your monsters. Hopefully this corrects that slightly and, being a Field Spell, is much easier to search and/or recover when lost.

[b]Toon Channel:[/b]
[img]http://img844.imageshack.us/img844/5346/156454et.jpg[/img]
Lore: Tribute one monster on your side of the field, Special Summon from your hand, deck or graveyard a "Toon" monster or "Manga Ryu-Ran". This card can only be activated when "Toon World" or "Toon Realm" is on the field.
Logic: Once you have the possibility of getting your Toon monsters out, you actually need to get them out. Hopefully the cost offests the getting a Toon out of your deck.

[b]Toon Magician:[/b]
[img]http://img215.imageshack.us/img215/3379/156454k.jpg[/img]
Lore: This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Once per turn, you can discard 1 Spell Card from your hand to add one Continuous Spell Card to your hand.
Logic: Toon World searching. That was about it.

[b]Toon Lightning:[/b]
[img]http://img842.imageshack.us/img842/5485/156454.jpg[/img]
Lore: When "Toon Realm" is on the field this card is treated as a quick-play. Activate only if "Toon World" or "Toon Realm" is on the field. Pay 1500 Life Points, destroy all your opponent's monsters.
Logic: Raigeki, only with a cost and a restriction.

[b]Toon Scout:[/b]
[img]http://img220.imageshack.us/img220/2295/156454v.jpg[/img]
Lore: This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card is destroyed by an opponent's attacking monster, Special Summon a level 4 or lower monster from your Deck.
Logic: It's a monster searching card. Less restrictions though because its effect is more conditional.

[b]Toon Guardian:[/b]
[img]http://img820.imageshack.us/img820/4544/156454u.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Once on either player's turn; when a face-up Continuos or Field Spell card you control would be destroyed, you can discard one Spell Card from your hand, negate the destruction of that card and destroy one of your opponent's Spells or Traps.
Logic: Becuase no-one likes it when all your monsters are simultaneously destroyed by taking out one card right?

[b]Toon Dark Angel:[/b]
[img]http://img17.imageshack.us/img17/3391/156454f.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. If a Toon monster you control (or "Manga Ryu-Ran") is destroyed and sent to the Graveyard you can Special Summon this card from your hand without tributes and then destroy one card on the field.
Logic: Umm, slight hand trap. I think that was about it.

[b]Toon Stability:[/b]
[img]http://img805.imageshack.us/img805/5485/156454.jpg[/img]
Lore: Equip only to a "Toon" monster or "Manga Ryu-Ran". This card is treated as "Toon World" to that card.
Logic: Now not all your monsters are destroyed when Toon World goes.

[b]Toon Tribute:[/b]
[img]http://img109.imageshack.us/img109/5485/156454.jpg[/img]
Lore: Select one face-up Toon monster (or "Manga Ryu-Ran") on the field; That card can attack twice this battle phase. At the End Phase of the turn this card was activated; Destroy that monster.

[b]Toon Carrier:[/b]
[img]http://img138.imageshack.us/img138/5485/156454.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. This card cannot be selected as an attack target by a level 6 or lower monster. Once per turn; You can equip one other "Toon" monster or "Manga Ryu-Ran" to this card to have it gain ATK and DEF equal to the equipped monster. When this card is destroyed by battle; Special Summon as many equipped "Toon" monsters or "Manga Ryu-Ran"s as possible.
Logic: All the Toons hide away inside it nice and safe until it comes to having to attack or defend. It provides a shelter for your Toon monsters and allows more on the field at once.

[img]http://img213.imageshack.us/img213/8472/createcardy.jpg[/img]
Lore: This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When a monster effect is activated, you can reduce this card's ATK and DEF by 500, negate the effect and destroy that monster.
Logic: It's a more restricted Doomcalibre Knight only it doesn't destroy itself.

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Updated. Will probably add more.
In response to the above post; you can add from anywhere, hand, field, deck, graveyard or removed from play. For discarding; From the hand.

[b]Toon Guardian:[/b]
[img]http://img820.imageshack.us/img820/4544/156454u.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Once on either player's turn; when a face-up Continuos or Field Spell card you control would be destroyed, you can discard one Spell Card from your hand, negate the destruction of that card and destroy one of your opponent's Spells or Traps.

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Updated, thanks.
[b]Toon Dark Angel:[/b]
[img]http://img17.imageshack.us/img17/3391/156454f.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. If a Toon monster you control (or "Manga Ryu-Ran") is destroyed and sent to the Graveyard you can Special Summon this card from your hand without tributes and then destroy one card on the field.

[b]Toon Stability:[/b]
[img]http://img805.imageshack.us/img805/5485/156454.jpg[/img]
Equip only to a "Toon" monster or "Manga Ryu-Ran". This card is treated as "Toon World" to that card.

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[b]Toon Tribute:[/b]
[img]http://img109.imageshack.us/img109/5485/156454.jpg[/img]
Select one face-up Toon monster (or "Manga Ryu-Ran") on the field; That card can attack twice this battle phase. At the End Phase of the turn this card was activated; Destroy that monster.

[b]Toon Carrier:[/b]
[img]http://img138.imageshack.us/img138/5485/156454.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control "Toon World". You can Special Summon this card from your hand (but Tributes are required if it is Level 5 or higher). This card cannot attack during the turn it is Summoned. This card cannot attack unless you pay 500 Life Points. When "Toon World" is destroyed, destroy this card. If your opponent doesn't control a Toon Monster, this card can attack your opponent directly. If your opponent controls a face-up Toon Monster, you must select it as an attack target. This card cannot be selected as an attack target by a level 6 or lower monster. Once per turn; You can equip one other "Toon" monster or "Manga Ryu-Ran" to this card to have it gain ATK and DEF equal to the equipped monster. When this card is destroyed by battle; Special Summon as many equipped "Toon" monsters or "Manga Ryu-Ran"s as possible.

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[b]Toon Hunter:[/b]
[img]http://img213.imageshack.us/img213/8472/createcardy.jpg[/img]
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When a monster effect is activated, you can reduce this card's ATK and DEF by 500, negate the effect and destroy that monster.

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  • 2 weeks later...

In compliance with the advance clause; I made these cards because I felt that Toons needed more support to keep up in todays meta. One of the main weaknesses was the dependance on Toon World; Whic I'm hoping Toon Reality solves. Adding a field spell version of Toon world also allows Toon to make use of the many field card supports. The other Tons were added to grant a bigger variety to Toons and offer support to weaker monsters (especially in the case of Toon Carrier). I would really like some feedback on these.

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