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Triplet WIND monsters (includes Synchro)


R3mixKillah

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To be honest i really have nothing much to say. Ever since i read the advanced clause everything seemed stricker to me so i decided to make some sort of background info on each individual card i post or multiple cards i post on the forum. I do not plan on using them to help any sorta existing help These are just fan-made cards, so i don't need them to be compared to existing cards unless you want to prove a point...anywayz this is an idea i came up with hopefully you like it and Enjoy.


[img]http://img715.imageshack.us/img715/2838/535184c.jpg[/img]

Can also be Special Summoned (from your hand or deck) by tributing 1 WIND monster with 2000 or more DEF. If this card is Special Summoned switch it to defense-position. Once per turn, if a WIND, WATER, EARTH, or FIRE monster targets a monster you control for an attack send that monster from the field to the hand instead (Battle Calculation is applied Normally). If this card inflicts damage to your opponent, your opponent must discard 1 card from their hand.

[img]http://img192.imageshack.us/img192/9718/535184y.jpg[/img]

Once per turn, during your Main Phase, you can equip this card to a WIND monster you can control as an Equip Spell card. OR unequip it to Special Summon this card in face-up attack position. A monster equipped with this card cannot be destroyed can only be destroyed by Spell or Trap cards. That monster gains 200 ATK during each of your Standby Phases. (A monster can only be equipped with 1 Union monster at a time. If the monster would be destroyed, destroy this card instead).

[img]http://img268.imageshack.us/img268/460/535184i.jpg[/img]


1 WIND tuner + 2 or more non-tuner monsters
Can also be Special Summoned (from the Extra Deck) by banishing 1 face-up "Hyper Warrior" equipped with the monster "Legendary Lightning Shaman". Once per turn, you can send 1 face-up card you control to the bottom of the deck; Draw 1 card and reveal it. If you activate this effect skip your next draw phase. If a face-up WIND, WATER, EARTH or FIRE monster your opponent controls activates an effect, discard the top 2 cards on your deck and negate the effect and banish that monster. If this card is sent from the field to the extra deck, negate the Summon of a Synchro Monster until your opponent's next End Phase.

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