herpderptrishplay Posted February 28, 2012 Report Share Posted February 28, 2012 Spells: 17 3 Pot of Duality 3 Gold Sarcophagus 3 Wetlands 3 Jam Breeding Machine 3 Upstart Goblin 2 Heat Wave Traps: 24 3 Skill Drain 3 Dark Bribe 3 Token Stampede 2 Trap Hole 2 Dimensional Prison 2 Macro Cosmos 2 Bottomless 2 Solemn Warning 2 Torrential Tribute 2 Fiendish Chain 1 Solemn Judgment Side Deck: 15 3 Effect Veiler 3 D.D. Crow 3 Mystical Space Typhoon 2 Gozen Match 2 Rivalry of Warlords 2 Shadow-Imprisoning Mirror As much as I want to run Maxx "C", he's too expensive ._. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted February 29, 2012 Report Share Posted February 29, 2012 So, how does this deck work? Link to comment Share on other sites More sharing options...
herpderptrishplay Posted February 29, 2012 Author Report Share Posted February 29, 2012 The idea is to get a breeding machine on the field, constantly generate +1s, then use one for one removal to simplify the game, while poking for damage with 500, 1500, 1700 or 2700 ATK tokens. It's quite similar to gadgets, actually. Link to comment Share on other sites More sharing options...
mido9 Posted February 29, 2012 Report Share Posted February 29, 2012 Have i seen this deck before,somewhere else? Anyway,3 regular trap holes seem a bit much,maybe drop one or two for fiendishes. Link to comment Share on other sites More sharing options...
herpderptrishplay Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='mido9' timestamp='1330525271' post='5847664'] 3 regular trap holes seem a bit much,maybe drop one or two for fiendishes. [/quote] Yeah a lot of the removal has seemed quite dead, but it's mostly been the d-prisons actually. I'll test some alternatives and then update the build. Link to comment Share on other sites More sharing options...
Brinolovania Posted February 29, 2012 Report Share Posted February 29, 2012 Mirror Force over a hole. Also, Starlight. Link to comment Share on other sites More sharing options...
herpderptrishplay Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='Pacmanexus' timestamp='1330528890' post='5847719'] Mirror Force over a hole. Also, Starlight. [/quote] I'd rather not play so many things that die to inzektors, but mirror force is an idea, maybe over the 3rd d-prison? Road, IMO, isn't really needed with bribe, but I'll try it out. EDIT: Updated the build, I found I wasnt getting to the breeding machines fast enough so I made room for upstarts. Link to comment Share on other sites More sharing options...
Dwarven King Posted February 29, 2012 Report Share Posted February 29, 2012 [quote name='mido9' timestamp='1330525271' post='5847664'] Have i seen this deck before,somewhere else? [/quote] That's a possibility. There is another member here on YCM running a deck similar to this one on DN. You should consider some of the Tyrant trap cards. If it wasn't for me top decking Heavy Storm when I had hardly any life points left, I would have lost. xD Link to comment Share on other sites More sharing options...
herpderptrishplay Posted February 29, 2012 Author Report Share Posted February 29, 2012 [quote name='Dwarven King' timestamp='1330538049' post='5847909'] You should consider some of the Tyrant trap cards. [/quote] I like them, but space is a huge issue, and I've got better alternatives. Tributing a monster isnt really ideal, as every card my opponent uses to get rid of a token is a -1, and I'd rather let them minus than stop them :L Link to comment Share on other sites More sharing options...
Just Crouton Posted March 1, 2012 Report Share Posted March 1, 2012 This is like...the backrow equilvalent of Gallis. It looks awesomefun. Link to comment Share on other sites More sharing options...
herpderptrishplay Posted March 1, 2012 Author Report Share Posted March 1, 2012 It's really fun so long as you get the build right, I sometimes win with 11 cards on field and 6 in hand :L Link to comment Share on other sites More sharing options...
herpderptrishplay Posted March 1, 2012 Author Report Share Posted March 1, 2012 Ignore this post, I'm an idiot >_< Link to comment Share on other sites More sharing options...
Guest Posted April 3, 2012 Report Share Posted April 3, 2012 This seems like a really awesome deck idea.... truly. io have a few suggestions btw. so hear me out. i'm personally not a fan of upstart goblin... truly. (why have one card simply get me another... and give my opponent a plus i don't want to happen, when i could just replace this card with a better one). i personally think at least 1 or 2 starlight road should be considered for this type of deck. Marquis Henderson's trap line-up (which is mostly trap heavy) held up to 2 Starlight Road's. but i think you should keep 1 for your side. and since you really don't have to worry too much with monster effects with Skill Drain, and Fiendish Chains, the only really threats in the competitive game are the usual suspects (MST & Heavy Storm). so i think that... maybe you should tech an ancient card like Judgement of Anubis. the added burn effect helps as well. I would also consider maining your 2 Veiler's for Wind-Up or Inzektor matches. truly for only when your opponent goes first (bad die roll). so here's my suggestions. 1 Magic Planter (draw) 2 Veiler (negate on opponent's first turn) 1 Judgement of Anubis (negate mst, heavy, can't negate hornet tho' :/) and maybe (just maybe) add a Formula Synchron and a few Chimeratechs.... just to be there. Link to comment Share on other sites More sharing options...
Mr. guy Posted April 3, 2012 Report Share Posted April 3, 2012 Why regular trap hole? Go for black horn of heaven, as most monsters that will stop you are going to be special summoned, plus it totally ruins some deck's strategies. Normal summons won't ruin your day half as much as a random dark armed. Link to comment Share on other sites More sharing options...
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